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One among None, yet so many among One.

Argh; Why hast the God I worship forsaken one of his sons with a Gameless commune! I never did quite Fit in, But this is rediculas... My thoughts on What I read, do and a little on what I count on doing.

Author: Bockin

The first in a long line of... well, Many.

Posted by Bockin Tuesday May 6 2008 at 12:00AM
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And so, in Conclusion... Wait, we're just starting?? Oh yeah...

Life; how to define it... Many think life is a box of chacolats... well, I wholeheartedly disagree! Life is full of Meaning, both things that are Destined to happen, and things that are MADE to happen. Like this, for instance, is one of the two; everything is. Sometimes, you don't know how what impact your random speakins might have on everything around. S'why I'm careful with my words, and make sure that I'm the one that spoke them. And I believe that Destiny exists, for in a turn of events, a single utterance could inspire the next generation. And so, With all things said, I must get on with the subject at hand:

MMO, RPG's.

Why do I enjoy MMO's? Multiplayer has always been something I've wanted, most because I grew up in a place where nobody liked me, and I had nobody to do just about anything with. An MMO is something that lets you meet people who, sometimes, hate you for no reason, but other times, you meet some decent people who enjoy the same things as you, Like what your doing, for instance. In WoW, the current Well fortified fortess of flying fortitude, Many people I met were nothing more than annoyances, which is to be expected, seeing as how Gaming, on the Whole, is a thing for younger people; Not very a many greasy old men in their Seventies play as an orcish shaman yellin' about how back in they're day, Hordes didn't have 'Pallies'.... Of course I have cought myself saying that a couple of times.

Now, don't get me wrong, I love video games, and multiplayer only improves things if it's done well, but God do I hate people... Don't feel singled out, I hate everybody just a little. I've found that you need to split people into groups to get them to where they won't kill eachother... althought that only makes them want to be the best group, in turn making a Large scale competition. No real way around being human; Ego's and pride get in the way of just having fun, and that makes things hard to just go with the flow, cause soon that same flow will be red with blood. You see what I'm getting at? The reason Horde kill allies and Alliance kill hordies is mostly for the fact that when you set two teams, obviously one HAS to be better. No way around it. I think that a Game should have something new and innovative besides all this 'team based' combat, where, unlike in real life, you can or can't screw over others like it should be, making Good groups possible. Of course, then you'll have people complaining about how its 'Unfair' and how This 'Noob' 'Ganked' me, and It comes to the final conclusion that life, in the virtual world, is a Forgiving one; Reset and Respawn.

So, in order to fix the problem, you have to let people kill each other regardless of being on teams, AKA 'friendly fire'. Leeroy has shown us all that Screw ups can be 'Edutanement'. One must make a mistake before one will learn from a mistake, because if Nobody had jumped off that cliff and splattered all over the rocks below, who would have known that it hurt? So I prepose that you let everyone kill everyone else, regardless of race, team, class, religion, hair color, eye color, shoe color, choice of fine wine, and yes, even habits of smoking dope before running a raid on Scarlet Monistary. Now, if you ignore that some people just want to play the game, lots will quit, yes; but if the people have a brain, they'll defend. Better than killing noobs is killing Hundreds of 'em, Right? The higher levels will defend, then the other side attacks, and there you have a good ol' player war that'll go on for hours. If you build it, they will come, but more importantly,  they'll try to tear it down while there. And so, to make my own system for an MMO of my very own creation, I would do what I believe would Fix all the problems:

Let the Players sort themselves out. Not only let them create groups and factions, where the more well known they are the more they get to modify the teams 'Den' as I'd call it, where they can meet and set up raids, add decor and move this there and that here so they have a custom room of they're very own, But let them kill each other as they please. If I see somebody who calls me a 'Noob', I want to lob they're head off, regardless of if they happen to speak the same language as me. Yes, it makes it so I'll need to be prepared to fend of Bandit players, ones who repeatedly disobayed the laws of the world so they are known criminals, but it'd be worth it if its me against the world. And so, if you let the 'Bandit Player Faction' exist, they'll all band togeather under a single banner and raid towns, with good rewards i'd imagene. Destroying towns that take a specefied amount of time to respawn, and has heavier guards for a time, then they slowly degrade as time goes by; in other words, a Mideval world where if you destroy a town, burn it to the ground, the stomp on the ashes, you'll get to keep the loot, and if you get some friends, you'll get better stuff next time. Real rewards for killing an Enemy Bandit lord, like you get to keep his Ear (Diablo comes to mind, with the stash of PK's) or a Finger, or even something from his invintory.

And speaking of Death, where's the penalties these days?? I mean, come on; looting players would be HORRIBLE for victums, but looting that would create fear for players. They might be giving up that item they worked so terribly hard for in order to get mabye some crappy loot from some lowbie, just in case he has a friend at the bench. We need to Fix the Death system and Community at the same time, because they are both Intertwined beyond what anything else could be. PK's are well known hackers, and a game that allows Ganking period would need some Good programming against hacking to make sure nothing fishy is just in the dark waters that is the Players. And so, in order to better this World of Worlds inside of Computers that invades nearly every single home on the earth, let my people go! Go chop off one anothers heads and come across a great reward for great risk. If you give em something good enough to show off, they'll want to take that risk. The problem is if somebody has the balls to take me up on this and do it right.

*Sigh*

Ah well... For now, Play hard; Die Harder.

-Bockin.

Melf_Himself writes:

A lot of people feel this way. Main problem I see with these games is the power difference for newer players - it's too hard to catch up, and you get griefed by "gankers".

Simple solution: frequent server resets and a ladder/non-ladder division a la Diablo II.

If you never played D2 ladder, it worked pretty simple: at the end of ladder season, all ladder characters got converted into NON-ladder, and a new ladder season was started. You could still play your old character (thereby not losing all your hard won crap), but it was heaps of  fun to start from scratch and see who could speed their way to the top fastest.

I'd never play a completely FFA PvP game that didn't have this feature, unless I played it from release so I could compete (which is never going to happen for me, since I like to wait until an MMO flops or not beofre buying in).

Tue May 06 2008 2:48AM Report
LePoisson writes:

I don't comment much, actually I think this might be my first one.  However, i'd like to point out that you are describing a system akin to the one employed in EVE.  Yes, it's set in space and it's got pre determined factions and there are police and everything, but you do need some way for the newbies to learn.  And, while getting to higher trained skill sets gives advantages, with the new player system new plays can and will kill older players that (for whatever reason) are not flying in a better ship, or are by themselves while attacked by a bunch of new players. 

I personally don't play EVE any longer because I just don't have the time.  But I did love the death system, it was fraught with consequence and danger.   And there is friendly fire, and anyone can kill anyone.  Of course, it's set in space and not a fantasy game, and you are stuck in a space ship, but the concepts you outlined are still present (to a large degree).

Tue May 06 2008 10:16AM Report

MMORPG.com writes:
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