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One among None, yet so many among One.

Argh; Why hast the God I worship forsaken one of his sons with a Gameless commune! I never did quite Fit in, But this is rediculas... My thoughts on What I read, do and a little on what I count on doing.

Author: Bockin

Grand Theft Auto; Wonderus Game, Better MMO?

Posted by Bockin Monday May 12 2008 at 5:13PM
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Think for a moment; What if, by some strange twist of fate, Rockstar started to see the bright light, and decided to take GTA to the Massivly Multiplayer portian of gaming? I've been thinking, And I believe this could be this most succesful game in History if it became a reality.

You could Have all the Features of GTA  IV in it: Apartments, customizible to manye degrees via in game money, Car races, Missions, And Probably the most  (*cough* Asking-for-a-lawsuite *cough*) part of it would be the Gangs portian. Functioning like a Guild system, you could have your own, shall we say, 'Gear' that the leader designs to have all the members wear. And that would just be a small amount of the content, which personally would keep myself busy for about, oh, a year?

You could have more in deph features not availible to the other verson; Custom cars, that the more durable it is (Tougher armor, bullet proof glass etc), the slower it is, But the faster, the more squishy it is. Now, the racing aspect would get better, seeing as how if you just change it so the Cops were automatically after you if you were street racing, and you COULD shoot the competetion in races, and have some good elements depending on what kind of car your using.

Example? Lets say you have a car with these stats: 10 (Out of 10) Speed, 10 Handling, 10 Aceleration, 2 toughness. You would have mabye a 2.5 on your betting on if you'll win or not. But if you have a slower car with low stats, then you'll have a GREAT chance of winning Crazy cash, like a 200 Times bonus. So, in the end, racing would have it's benefits in a crap car, but some people would use a fast car if they had the money, making it so noobs can have a chance as well as higher level players getting a good amount of cash out of it.

Gangs... two words: Gang Wars. You could Rob banks for missions, take other hideouts, spray grafiti to mark territory, load up with your gangs money that everyone gets a cut of, pull of extortion and etc etc.

And, best of all, being a cop would be an option. If you were, say, a S.W.A.T. team member, you'd always start with body armor, but on  the downside, you could only kill criminals, and you don't get a wanted rating for it if they are wanted. You could set up bounties and be a bouny hunter even, running around, avoiding police. And best of all? No leveling system; You just start out with little money, have to work your way up doing missions, and eventually, the game would become this huge rolling success.

Now, Servers; Why have just one city when you could have ten? Or twenty? Travel to other servers Via Airplane and you'll make it far in not just your own server, but others as well. Of course, it's very expensive, and you can't take your guns with you.

I think this would be the greatest Mog (MMOG, for those of you who don't know the term, MMO game) Ever. Who agrees? Anybody? I say we get word over to Rockstar or somebody willing to make it. We, as the Gaming community, have a Form of control over the Games, And I think that we can make this game a reality if anyone has the money, guts and brain to do it.

-Bockin.

In continuation of MMORPG's.

Posted by Bockin Sunday May 11 2008 at 11:17PM
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! For those of you who havn't read my Other blogs, this *May* seem a bit less information than than needed to fully understand what I'm talking about !

Ugh; Got some kind of Horrible Flu of somekind; seems to spread Via Air, so unfortunatly Everyone around me has it. Anyhow; Back to the subject at hand.

Now then, The world I want to create is Based on my own Writings of a world I call 'DC Universe' (NOT to be confused with DC Comics). The name came from a long time back when I first came across the idea about 3-4 years ago. The world allows you to Travel Dimensions after a 'Break' in the Current universe. To put it simply without going into a large Back-lore post, Picture Satan and God playing pool with The universe: They broke it into seperate parts, all of which have unique traits, such as the color's and numbers on pool balls. (I know this Analagy doesn't function well, considuring there are more than thirteen balls on a pool table, but you get the general Idea)

The first of which would, of course, be the very starting content of the Game. Later on, dimensions would be added for extra content to vastly increase the worlds choices. Now, This worlds 'Hell' isn't triditional; Think New york... On fire. Now, Lets say after the players achieve a certain level of the worlds disctuction of Magic and Fantastical creatures, it jumps to modern time. Guns, Gangs and Modern warfare are everywhere. Now, what happens to characters after the Lapse of Time? What if people want to play in that worlds current time? Multiple servers, all connected to mabye Three or Four Hells, and Making characters Transferrible Via the Portal system between dimensions.

Example: Lets say your character's world has a time Lapse. You have the choice of A( Starting a new character or playing an Existing character on the Same realm, so everyone else on your server can have an easy time finding you, or Visa-versa, or B( You can transfer that character to another realm at, lets say, the start of the time your character belongs to. So, you can work on a single character, but are encurouged to move forward to the next time.

Now a 'Re-break' would be the server Resetting, and everyone go's back to the Start of it after a Clash of the Thirteen realms, where Every realm has a Grand Battle royal. And so, in the end, you have Events on spicific In-game Achievments that the players have worked for, a month of work finally rewarded in Completion of that Time period.

How many Time periods, you ask? Well, I'm counting on about, oh, 4 for the first of the Thirteen. Classes, variants, races, Combat, skills, EVERYTHING will change as you change to another Dimension. And what happens when that Blacksmith from The first realm reaches a Space age realm? He learns skills from that realm, of course. Crafting would be so huge, nobody would ever master it, but Everyone would have it, because you would have the choice to start out with one, but are able to learn anyone you want, and however many you want.

Now, Server stability issues would cause game client crashes quite often with as many transfers as there would be, so a way to kind of keep the flow of characters from going completly out of control would be needed. I was thinking that the only time you can transfer a character is after a Time lapse or a Re-break, in which the whole things begins anew from the start of time. This would still put major stress on the servers, seeing as how a cross-realm Instance like the city of Hell would be.

Now for a bit more discription on things; Why is Hell a New York? With added Flames of course? Well, When the Dimensions split, Satan had a bit more paperwork on his hands, seeing as how he traffics the Dead. Now, of course, only one earth was no problem, but he, being not-so all powerful like God, can only do so much; With Thirteen Universes, sometimes with Entire Galaxy's of people in them, he has a much more stressful job than before. Now this bit of lore also could explain why People are in Hell and Not dead in the first place; They are there to keep the Peace, hired by the Hells or Heavens. Now, more Character options open up; The players could choose sides between heaven and hell, People could steal objects that don't belong in one Dimension, kill people trying to throw off the time line, enforce laws that the dimensions abide by, etc.

... And thats all I have for Now.

-Bockin.

Bah! The annoying Guest 'Bob', and In continuation of MMO's.

Posted by Bockin Tuesday May 6 2008 at 2:30PM
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Gah; Fileplanet... Got into the Age of Conan Beta yesterday, and was hoping to mabye play today! And yet Fileplanet late last night seemingly had a few errors and stopped it... Got about 8-11 Gigs out of Twelve. I love MMORPG.com, really I do. And in my case, they are the ones that assisted in helping me GET the Beta key, for (If I remmember correctly) They are supporting the whole 'Beta-key Giveaway' as well as leading me to it. This may not be true, For now I have a bad headache after the long hours of trying to get all the download downloaded, but this is how it went on in my mind at the very least. But my GOD; Fileplanet needs to do Something of Some sort to get these downloads out faster-! Sure, I can understand the money train for people like them; Make people pay for something that is usually free with Quite good added benefits. Not a bad deal on the whole; I commend them for it. But they could do something more for distribution on something as Overwhelmingly populated the download is; I'm 900 in line! I have a 300 minute wait! And to download mabye no less than 500 megabytes! And so this effectivly makes Fileplanet, AKA 'Bob', the Unwanted Guest on Friday Card night with MMORPG.com. But, Sae la Vee; One big, disapointing line, But wrought with Meaning, Hardships and rewards.

Now then; On to the subject at hand. Thanks to the comments, by the way. How to work a system for players to work togeather in a world where they are allowed to not only have friendly fire, but in a way of which lets new players have some kind of chance against higher levels. I understand these problems that have long pushed the lines on MMO's; Guards just arent enough these days in games. You have to have a legion of NPC's just to stop a Decked out max level player from Destroying an entire City. The real problem is, how do you prevent people from abusing the system to 'Gank' low level Players? Thus far, Legions of guards seems to work... But there must be a better fix to the problem.

To let newer players level from the start undesturbed, and yet have a system that allows the players to sort everything and everyone out themselves, You have to look at the past. I have a close friend that plays EVE and LePoisson has a good point. EVE employs a system to a great deal of which I described last time, a World where the Players sort themselves out through Killing and Rewards, as well as Death and Penalty. I even played EVE a bit myself, But found it too 'Star Trek' rather than 'Star Wars' myself. I prefer Land combat over space combat, For whatever reason. Mabye it's too open for me? I don't know. However, It was a good and fun Game. Having Police or Guards in games provides an Area restricted to people either A( known to have a Criminal Record (AKA EVE's system) or B( People of an Opposing faction. In the same way we use Camera's to prevent roberies, Games use Automated warnings or defense. But what real impact does one have when one Destroys a town or city in a game these days? I don't know for a fact in EVE, but the way I see it, is the Police would Investigate the situation and Players who are hired for a Great deal of money get paid to kill as Bounty hunters, which EVE also employs, but more so than that, the Police should have automated Attackers, Like a Futeristic FBI or CIA, after the player, and  should take more hostile actions depending on what that player does or did.

Now, How to get more players active in the community for Killing Criminals and getting more people doing things to help? Give them good rewards for it. If you give somebody a Great deal of Money for doing something, and they are capable of doing it, they'll try to do it. Killing a Town should affect the Enviroment more. Now, the Risk would be Great for Bandits, and they would get massive rewards for raiding towns in that case, But a Class for My MMO, as I would call it, is the Enforcer.

The Enforcer is like a bouncer in a club; Doesn't do much besides stand there and look like a threat. Somebody who has to obey all the rules, or they lose the bonuses of being an Enforcer. For instance; An Enforcer can't kill any guards, but can buy things from the Armory that normal people would not have access to. So people would be more likely to be an Enforcer. Now the bounty hunter gets some of the lest powerful benefits of the Enforcer, but get's a Great deal less rules to follow. A Paladin in WoW should be more like a pally, and more powerful at that. And a shaman should be required to Assist nature to keep his power as a shaman. And then you have High-powered classes that have a new difficulty for players; Trying to keep that Alignment or keeping ot a strict set of Codes and Laws, while a 'Noob' Class would have no laws, but have a good deal of extra features that others have, mabye even a mix of a few good ones. And so you have people gaining Reputation for Killing other players, as well as becoming a wanted criminal for the crimes you commit. Now, for recient activity in a zone which the player is hostile with, like a Criminal inside a city, a lesson from GTA can be learned; Let more powerful guards come as they wait, till here comes a Boss of Insane power that would take 50 players of max level to kill. So instead of the players having to Go to a spot to find a Crazy hard boss, it may just happen on a random interval.

Now for what I like to think of the Child of the above; Living Enviroments. The upcoming Warhammer Online says the Cities will live and breathe, changing as the realm your on loses and gains power; It sounds Fantastic, and exactly the kind of innovation that MMO's need now. For instance; If I walk into a cave, lets say theres spiders there. If I go and kill the spiders, what happens if I kill the queen? In Most games, the cave resets after a while and another queen shows up. Whahuh?? Naa, you need to have the Children be Driven from the spiders cavern, moving into the surrounding forest, mabye even needing a new food supply. Why a new food supply? Mabye they killed the local Goblin population to move into the place they were, which before was food, and now the well of goblins are all dead and they need another steady supply. So they start taking children. And so, the spiders you just killed are in a diffrent place, invading the Goblins and the goblins move on to the town, need to sack it for a place to stay, ect ect. 

The Effects are endless. Now, eventually, you'd cleanse the whole place of everything; Human towns and cities would be created everywhere, and there'd be no more dragons after they were all killed. What happens?? A Server restart? I don't think this is the answer, even though it would be if what I like to call a 'Rollover' didn't work. Now, you come from a Fantasy world of Magic and Mayhem, where all the Goblins and Elves are slowly dying out as the Humans are the Dominent race, seen in such as 'Lord of the Rings'. It rolls over to mabye a hundred years from there; The world hasn't changed, just the time. Magic is still real, and Mabye there was one Dragon nobody could Find, hidden away, or some Eternal villian who lives through the Death of the Fantasy world. More possibilities open up, and a World unile the first emerges from the Fires the players created. So how it would happen is all the Hard work the players had done doesn't go to waste, but instead is reserved so that when the Server rolls back over, through a Means I'll explain later, but for now I'll call a 'Re-break', They can return to their old Characters and get even farther. And mabye this time the Higher levels players will do something else instead of being a Bandit lord, they'll instead be able to repick once it rolls over again and become a Enforcer, do all the easyier missions and make a name for himself in a whole new way.

And then you'll have a Living world where it changes constantly. Now, mabye some people don't want to roll over, mabye they want to stay in a time; Well, multiple servers will only partly fix the problem, but that's all I have for now.

-Bock.

Oh, and thanks to Melf_Himself for his comment; Helped me along in this as well as LePoisson's.

The first in a long line of... well, Many.

Posted by Bockin Tuesday May 6 2008 at 1:00AM
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And so, in Conclusion... Wait, we're just starting?? Oh yeah...

Life; how to define it... Many think life is a box of chacolats... well, I wholeheartedly disagree! Life is full of Meaning, both things that are Destined to happen, and things that are MADE to happen. Like this, for instance, is one of the two; everything is. Sometimes, you don't know how what impact your random speakins might have on everything around. S'why I'm careful with my words, and make sure that I'm the one that spoke them. And I believe that Destiny exists, for in a turn of events, a single utterance could inspire the next generation. And so, With all things said, I must get on with the subject at hand:

MMO, RPG's.

Why do I enjoy MMO's? Multiplayer has always been something I've wanted, most because I grew up in a place where nobody liked me, and I had nobody to do just about anything with. An MMO is something that lets you meet people who, sometimes, hate you for no reason, but other times, you meet some decent people who enjoy the same things as you, Like what your doing, for instance. In WoW, the current Well fortified fortess of flying fortitude, Many people I met were nothing more than annoyances, which is to be expected, seeing as how Gaming, on the Whole, is a thing for younger people; Not very a many greasy old men in their Seventies play as an orcish shaman yellin' about how back in they're day, Hordes didn't have 'Pallies'.... Of course I have cought myself saying that a couple of times.

Now, don't get me wrong, I love video games, and multiplayer only improves things if it's done well, but God do I hate people... Don't feel singled out, I hate everybody just a little. I've found that you need to split people into groups to get them to where they won't kill eachother... althought that only makes them want to be the best group, in turn making a Large scale competition. No real way around being human; Ego's and pride get in the way of just having fun, and that makes things hard to just go with the flow, cause soon that same flow will be red with blood. You see what I'm getting at? The reason Horde kill allies and Alliance kill hordies is mostly for the fact that when you set two teams, obviously one HAS to be better. No way around it. I think that a Game should have something new and innovative besides all this 'team based' combat, where, unlike in real life, you can or can't screw over others like it should be, making Good groups possible. Of course, then you'll have people complaining about how its 'Unfair' and how This 'Noob' 'Ganked' me, and It comes to the final conclusion that life, in the virtual world, is a Forgiving one; Reset and Respawn.

So, in order to fix the problem, you have to let people kill each other regardless of being on teams, AKA 'friendly fire'. Leeroy has shown us all that Screw ups can be 'Edutanement'. One must make a mistake before one will learn from a mistake, because if Nobody had jumped off that cliff and splattered all over the rocks below, who would have known that it hurt? So I prepose that you let everyone kill everyone else, regardless of race, team, class, religion, hair color, eye color, shoe color, choice of fine wine, and yes, even habits of smoking dope before running a raid on Scarlet Monistary. Now, if you ignore that some people just want to play the game, lots will quit, yes; but if the people have a brain, they'll defend. Better than killing noobs is killing Hundreds of 'em, Right? The higher levels will defend, then the other side attacks, and there you have a good ol' player war that'll go on for hours. If you build it, they will come, but more importantly,  they'll try to tear it down while there. And so, to make my own system for an MMO of my very own creation, I would do what I believe would Fix all the problems:

Let the Players sort themselves out. Not only let them create groups and factions, where the more well known they are the more they get to modify the teams 'Den' as I'd call it, where they can meet and set up raids, add decor and move this there and that here so they have a custom room of they're very own, But let them kill each other as they please. If I see somebody who calls me a 'Noob', I want to lob they're head off, regardless of if they happen to speak the same language as me. Yes, it makes it so I'll need to be prepared to fend of Bandit players, ones who repeatedly disobayed the laws of the world so they are known criminals, but it'd be worth it if its me against the world. And so, if you let the 'Bandit Player Faction' exist, they'll all band togeather under a single banner and raid towns, with good rewards i'd imagene. Destroying towns that take a specefied amount of time to respawn, and has heavier guards for a time, then they slowly degrade as time goes by; in other words, a Mideval world where if you destroy a town, burn it to the ground, the stomp on the ashes, you'll get to keep the loot, and if you get some friends, you'll get better stuff next time. Real rewards for killing an Enemy Bandit lord, like you get to keep his Ear (Diablo comes to mind, with the stash of PK's) or a Finger, or even something from his invintory.

And speaking of Death, where's the penalties these days?? I mean, come on; looting players would be HORRIBLE for victums, but looting that would create fear for players. They might be giving up that item they worked so terribly hard for in order to get mabye some crappy loot from some lowbie, just in case he has a friend at the bench. We need to Fix the Death system and Community at the same time, because they are both Intertwined beyond what anything else could be. PK's are well known hackers, and a game that allows Ganking period would need some Good programming against hacking to make sure nothing fishy is just in the dark waters that is the Players. And so, in order to better this World of Worlds inside of Computers that invades nearly every single home on the earth, let my people go! Go chop off one anothers heads and come across a great reward for great risk. If you give em something good enough to show off, they'll want to take that risk. The problem is if somebody has the balls to take me up on this and do it right.

*Sigh*

Ah well... For now, Play hard; Die Harder.

-Bockin.

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