Well, I must say its been a while since I've tried for the MMORPG community, so I'm rusty. Bah.
I've been trying to work up the nerve to try out Darkfall. After its huge launch fiasco, which is nothing new to MMOGs, with all these people trying desperatly to get a hold of a copy, or some information, and then getting into the game was a hassle, I've been wary of it. But from what I've seen, after a year, the turd still floats. Either persistence had kept the crash landing of its maiden voyage from a complete loss, or a community of strong players willing to work for the new goods that landed upon the shores of whatever crazy, orc infested island of doom they happen to live on. I'm thinking the second one from what I've seen and heard of and from them.
Or, I could quit the MMO genre entirely. I tend to quit games as they come and go into fashion with me and my forte of allies. I'm sure its pretty common practice. Though on that note, a few of my budds DO want to try out Darkfall... Hm...
But I do know I'm waiting on Diablo 3 and Starcraft 2, which will take up an amazing amount of my time outside of normal everyday life. Knowing games with full pvp, you tend to either keep up or be left behind. You can make the run into the life of trying to win this race, or you can watch the others run past as you sit at the sidelines. I like to picture games like Darkfall with two kinds of people;
Football players and audience members.
A football player is the kind of guy who wants to compete, or just be the best with his egotistical bad-self. They tend to use terms like 'Carebear' and 'Noob' quite often, and usually gank when they feel like having some fun recreation. Though a second group within these themselves are the kind that NEVER gank and only seek to push themselves to the top. Professionals and semi-professionals.
And Audience members. These guys are more my kind of style. A lot of them try to go with groups of people they know and attempt to bring up some good parties of friends and have fun killing goblins and eachother. Based around having fun without trying to reach the top (which is most of the time a pile of corpses), they tend to do random things within the game, watching the more compitent and dedicated players run around slaughtering one another.
Now I'm sure one could argue that there are solo players who attempt to reach it on ones own; a redundant point, as most MMOGs are based around being a community, full of people willing to help eachother raid other peoples village and proceed to loot all their gummies. Or cash. Or phat lootz. You get the picture.
My point being that, within a game a game based upon a set or rules, there is inevitably a top, and therefore a bottom. There's always gunna be that guy who started that guild that owned the server at one time or another. A has been, or a still is, it doesn't matter either way. The dog pile keeps going up, as more people rush for the thing they so seek within the community of a given game; reverence. Or fun, depending on who you ask.