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Vanguard Saga of Heroes updates

I'm a fullfledged vanboi with the mission to convince as many people as possible to join

Author: BoWMyris

Vanguard Raiding-a Preview

Posted by BoWMyris Thursday November 1 2007 at 12:12AM
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I've been reluctant to start reccommending vanguard to the masses just because of what a horrid start it got off to. I've been playing since launch and i have seen the game steadily improve, i feel like the game has gotten to the point, that it is finally ready to start being what it promised to be. Vanguard SOH offers alot to all streams of players, but it never really was as hardcore as it was promoted as being. This all changes with the introduction of Raiding in the next few weeks.

I chose to write this now to give folks a time to get back and geared/leveled up in time for Ancient Port Warehouse (the first raid dungeun) to hit the live servers.

Ancient Port Warehouse

This zone will be the first raid zone vanguard will recieve, the upcoming patch also includes two raid targets outside of APW, one of Qalia and one on Thestra. Ancient Port Warehouse is going to be 18 man content. And with piles of wings, 21 bosses one of which a dragon, and countless subbosses it is a rather epic dungeun crawl.

Vanguard does not have instances so the competition will be fierce, but by implementing lock-out timers on entry wing mobs and a riftsystem for guild to skip content they have already beat, it should cut down on the chaos.

That being said, expect Ancient Port Warehouse to offer a difficulty never seen before in mmos, The rest of this article will focus on my experiences as a raid tester.

The entrance wings into ancient port warehouse should be relatively easy for organized guilds to clear through the trash mobs, but the difficulty scales up very quickly, the first named in the dungeun should seperate the pretenders from the actual raiding guilds, the bosses in Ancient Port Warehouse are VERY HARD, they imploy a unique UI, that enables them to react to raiders strategies. While they have weaknesses, just knowing the strategy by no means guarentees victory, limiting the raid force to 18, means that every single person in the raid will have to work as a unit, be able to make split second decisions, and have a near flawless understanding of their respective class. Simple zerging will not work, once you have engaged the mob only the 18 in the raid party can interact with the monster and the raid group itself. "Tank and Spank" is a thing of the past, and with 10 minute refreshes on each healer's combat rez, limiting deaths is essential.

Once you progress past the entrance wing, you will find a very difficult experience waiting you, trash mobs will whipe the ill-prepared raids. The bosses all have unique abilities and secrets that make each fight very challenging and unique.

The being said one of the biggest problems facing Vanguard at launch was performance. SoE along with the test raid guilds have worked very hard to optimize the raiding process, this work has paid off not only for raiding but for general vanguard performance as well. I was able to raid Ancient Port Warehouse on my laptop that barely got 10 fps on maximum performance on live before Game Update 3 (its an old shitty laptop); Fighting a boss with 18 people on my screen, particle effects TURNED ON, i was able to get around 25 fps, not only that but most of the significant memory leaks have been found reducing Crashes to Desktop to almost zero.

So if your tired of the same ole shit in WoW and your looking for a new challenge, i reccommend Vanguard Saga of Heroes.  For those that have quit Vanguard and were lurking waiting for a good time to come back, the time is now, so you can get geared up and in a raiding guild to experience Ancient Port Warehouse.

Myris,

50 Dreadknight

Raid Officer for Blades of Wrath

Ekibiogami writes:

Woot!

All hail BoWMyris And SOE Damnit

Thu Nov 01 2007 1:38AM Report
Baldur writes:

Heya BowMyris - great writeup. I'm really looking forward to the full raid implementation in Vanguard. Now I just need to get my adventure level up to 50 :)

Thu Nov 01 2007 9:28AM Report
Player_420 writes:

Very excited, ty for the great writeup!

Thu Nov 01 2007 12:08PM Report
BoWMyris writes:

i will post some pictures after i verify that im allowed to, should get the ok tomorrow

Thu Nov 01 2007 1:40PM Report
Astiir writes:
Ok this was one thing about Vanguard among other things that I disliked.
 
You state “ Vanguard does not have instances” so the competiton will be fierce, so by putting locking out timers on Wing mobs, and a rift system to for guilds to skip content”
 
One thing, I would have to say the above does not sound to much fun at all I could not imagine, I will go conservative here based off what I do know about vanguard and tried.
 
1)      10 guilds @ 18 players per group = 180 people.
2)      Guilds 1-3 start all are fighting their way to the named mobs how you will tell what the heck your hitting is non imaginable, I can see the grieving now. You get to the named Mob first you get all buffed and ready, team two sneaks in while you are preparing you start to charge it but they tag it, guess what? You now have to wait for the timer re-spawn, how long is that going to be? 5 mins 30 mins, 1 hour? Now we have team 3 coming in team 2 is now gone ahead the named mob spawns (remember conservative now) 30 minute timer. He spawns and if you are quick enough you get it if not your stuck waiting…but remember there are still 7 more guilds behind you…What if you all wipe? Then guess what your stuck at the front behind the others or running threw them to get to your original spot. Could you imagine the body runs? I know you will say only the elite guilds will be doing this, well elite guilds or not mistakes happen.
How does that sound fun? Remember Daoc when Atlantis came out you had to run the trials with 100 people just to do the trials and that was just one group, I still have nightmares about that!  I suppose if the guilds got together and arranged times and slots but I find that impossible to see.
 
Now if you came back and said that they deiced to make these instances with lock out timers, then I would be there in a heartbeat!
Thu Nov 01 2007 5:15PM Report
BoWMyris writes:

It will be alittle chaotic on the first day as everyone will be at the entrance, but there are 3 entrance wings, and dozens of wings deeper in, so the elite guilds will clear through an entrance wing relatively quickly.

You are misunderstanding how the timers work; first off there are two lockouts, the first is when the mob is actively engaged. Essentially once the mob is engaged by a group, that group and the monster cannot be affected by those outside of the group, once the group wipes, the mob returns to spawn spot and resets.

If the guild suceeds (highly unlikely for the first few days, this shit is hard) they will be locked out of killing that named for 3 days, but the mob's respawn will be less than 3 days (i dont know the specifics). So this prevents anyone guild from locking down the content and cockblocking the other guilds ( i believe that some of the much deeper content will be contested in the sense that their will be no lockout timer, but im not real sure)

There are safe areas within the dungeun that players can be summoned to their guilds, lets say if they miss a night and their guild is on a different wing.

The rift system works in vanguard such that you have to unlock the destination before you can travel to it, so if your guild wipes you can rift to the closest rift within the dungeun to cut down on corpse run times.

It will be slightly chaotic for the first few days, but the pecking order will be established and upper tier guilds will progress in while the other guilds are still trying to solve the entrance wing bosses

I find competition exhiliarating and enjoy competiting for mobs, its not for everyone, the lockout timers as implemented will help out since this is the first raid dungeun being introduced.

Thu Nov 01 2007 6:06PM Report
hibye123 writes:

sweet this sound greaat now if only i could find which classes ar good for raiding, prefer buffing and support, thinking of druid or bard, maybe dread knight

Thu Nov 01 2007 11:06PM Report
BoWMyris writes:

druid, bard, or even necro are good for that role, Dreadknights are just as capable as any other tank so dont roll them if you want to be an offtank! i take offense to that lol

Fri Nov 02 2007 3:25AM Report

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