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BT's General Gaming Blog

BT takes a unique perspective on gaming, MMOs, and character creation. Through analysis, comparison, and a unique, twisted mindset readers receive the basic rundown.

Author: BlueCadwal

A Turn Based MMO - Can it work?

Posted by BlueCadwal Monday July 21 2008 at 6:44PM
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Well, Atlantica Online is in the Closed Beta stage and 1000 lucky MMORPG.com readers and more FilePlanet subscribers have had an opportunity to play it the past few days.  Although I haven't gotten too far into it, the game plays extraordinarily well (I'm seeing a smoother launch the World of Warcraft).  If I didn't have more pressing goals in Final Fantasy XI, I would consider completely switching permanently.

This wouldn't be my first time playing a turn based MMO though, I also played Fairyland Online and Myth War for a period of time as well.  The biggest draw back that I have always found in games like these have been the limits.  Be it in limits, hunting style, or simply battle style players will always find something to complain about in this genre.

The largest problem that players have voiced on these boards are mainly restricted to the bland battle system.  In a market dominated by active MMOs, who wouldn't attack a game like this?  Overall, the strategy required in Atlantica Online is more than I would have ever predicted.  From the classes to the NPCs, players have a choice that can make or break your squad.  Is your leader in the front or is he in the back?  These are questions that you have to deal with when forming your squad and can make or break the team.  Many of the choices become less clear as parties grow beyond the newbie 3 to a total of 5 at level 10.  Also, timing can account for a lot because players only have 30 seconds to make actions and enemies are obstructed by melee characters which can be problematic in some scenarios.

Don't get me wrong, the battle system is fun, but it's not perfect.  It only allows for 2 player teams, and in an MMO environment I like having to cooperate with large numbers of people.  Due to the limited team sizes, one can predict that PvP would be pretty lame.  Players who were a part of Sword of the New World, may remember really boring repetitive gameplay.  That is a non-issue for Atlantica Online players.  The game is designed to be heavier on questing, much like World of Warcraft and Lord of the Rings Online.  Sure you can grind, but what fun is that?

The questing system is even a lot easier that most MMOs.  You don't even have to search for your quest goals, there's an automatic movement button that takes you to the next quest objective.  Wow... can you say lazy?  This is perhaps the biggest fault in the game.  Because players are given no real purpose to play the game and are spoon fed everything from the get go, the game loses all purpose.  At the end of the day your only goal is to get from Point A to Point B to Point Z and kill the monsters (which you'll more than likely have no problem doing). 

Don't get me wrong, I find the system to be fun so far... but how much longer can I get from Point A to Point B and kill creatures over and over again until it gets boring?

I know someone'll probably call me out for being a "bad beta tester" and only using this opportunity to test the game for personal interests.  That's actually far from the case.  There are actually very few bugs at this time, and those that remain are generally language inspired.  Since the game was originally released in (presumably) Korea, the word wrap feature is non-existent, and so far that's really the only MAJOR bug I've seen.  There is a weird graphical problem that I should consider reporting, but I'll do so only after further testing.

Hellgate London Why Fanboys and Flagship Deserves It

Posted by BlueCadwal Sunday July 20 2008 at 1:06AM
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Why Fan Boys?

My first experience in game was 2 weeks before the official launch because I opted to play in the beta.  Well, it wasn't too hard to get into it by pre-ordering.  I played it for 7 days.  During those days, I continuously heard players saying "this is boring," "the world is static," and similar complaints.  These same players also reassured each other "it's only the beta, it'll change after release."  Anyone who has participated in a beta can tell you that nothing will change at the release.  I tried to tell people that this last couple weeks of beta will be what the receive in the release, and was blocked, attacked, and disregarded as an ignorant baffoon.  This is why fanboys get a bad rap, because their game is not perfect but they refuse to admit its faults and continue to say it'll change.  Personally, I believe the fanboys all deserved this.

Why Flagship?

There's no doubt in my mind that Flagship promised more than they could provide.  In addition, they also made a point of charging a fee for what wasn't a true MMO.  There are many workarounds to charging a fee; for example, a micro-payment system like what Nexon uses.

Is there a future for Hellgate London?
The future seems bleak, but there are options available.  It's clear that the game does have a following, much like Starcraft and Diablo still have today.  This is obvious to developers.  If the following is deemed large enough, the game could be an easy pick-up for another company.  Activision (Blizzard) and ArenaNet, are the least obvious options due to the Flagship founders' connections.  It's unlikely for either Activision or ArenaNet to pick-up the game though because they have their own games to deal with unless their people believe they have enough resources to maintain the game with.

Hambitsoft and Namco on the otherhand are the major stakeholders, they could see potential in the game and may have the option to keep publishing.  Namco, being the publisher, it wouldn't be an impossible option since they had a contract with Flagship, and although the contract of publication may not be public the founders still have to follow through with it.  Another problem that may arise is the whole subscription issue where the players paid for lifetime subscriptions in advanced (woops!) . . . how will Namco and Flagship handle this?  I'm not sure what the terms and conditions were for the lifetime subscription, but a class action lawsuit may not be too far off.

Hambitsoft would be the second option.  We already know they have a lawsuit going.  They may eventually have the option to expand their service worldwide to allow other people to go on.  If this occurs, it's also likely that they would continue to develop it.  This option, for the moment, seems to be the most likely because Flagship has officially closed its doors maintaining limited service and ending subscription.

Even with these options available, there are many small developers who may see Hellgate London as an opportunity.  Look at how many MMOs have been ported from Korea and China.  Many of them appear to be brought over by people fresh out of college with a limited budget and little to know experience in a major company (I'm looking at games like Magic World Online - who names a game that anyway?).

Regardless of what happens, if Hellgate London sees a new light, I'll probably end up trying it out again.

Sony vs. Microsoft @ Pre-E3

Posted by BlueCadwal Wednesday July 16 2008 at 5:21PM
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Due to the obvious shift in marketing plans for Nintendo, I will not lump them into this.

This week is when all the pre-E3 press conferences are being held.  While Microsoft press confrence was pretty interesting, the Sony conference left me wanting more.  Since we all know the games, I'll jump right into the content.

Right from the get go, Sony has left me feeling like they don't know their gamers.  While Microsoft has connected gamers through their Live network and MSN ID for years, Sony is just now allowing gamers to do this.  Although they're yet to acknowledge how they'll do this, I personally have enough IDs.  I have my AIM, MSN/Live, and Steam... I really don't want to add a Sony ID to that list for my PC experience.  What they should do is form a partnership with AOL, Facebook, xFire, or Steam and have a connect gamers that way while at work.  Such a partnership would be beneficial to not only PS3 players, but also PC users who don't want to tie up their RAM with another communication tool.  I have enough programs running at once with GAIM, Outlook, Mozilla, and Steam all running at the same time.

With regards to entertainment, Microsoft has Sony beat though.  Gran Turismo TV?  Give me a break.  Not everyone likes racing, and to me the amount of time they spent on that presentation was far too much.  Sure, they have content partners, but where's NBC and ABC?  Last I checked, NBC-Universal (SciFi, USA) and ABC were on top for Primetime TV.  Beyond ABC and NBC, the content on Live and Sony Network look pretty much the same.  LIVE Primetime though is truly innovative for a console, it brings gamers together in what has, in the past, been predominantly a PC market with online content like MSN Gaming Zone, ABC's National Bingo Night and Who Wants to be a Millionaire, and Yahoo Games.  Gamers playing along side a TV series or simply games with a live host looks to be an amazing catch for players around the world.  Kudos go to Sony for giving gamers the content now instead of making us wait until "this fall."

Community is a huge part in consoles now.  We've seen avatars on the PS3, Xbox 360, and the Wii.  Now it's time to decide: who has the best avatars?  Honestly, of all the flack I give Sony this year, they have the best community.  Their "Home" gives players to roam a unique community and talk to friends.  I love how Microsoft abused Rare in trying to create a similar network, but didn't fully capture the essence.  I don't know what it is, but it's just the realism of the avatars on the PS3 that I appreciate.  No one can deny that the Miis aren't fun little fellas to pick-up and play with in games though.  I designed a Mii that looks like Chenney who, for some reason, is always watching me bowl. . . it's a little creepy to be honest.

I'd like to take a detour from the consoles and focus on MMOs for a moment since only Sony discussed it.  I've never really enjoyed the MMOs coming out of Sony, but I like the concept behind DC Universe Online.  I'm glad it's not a WoW clone or a City of Heroes clone, and as a huge DC fan I am, I can't wait to play the game when its released.  Something I really like about DC Universe Online is that they are not releasing Super Heroes and Villains seperately, but at the same exact time.  However, the gameplay, at this time, looks very static, which I'm hoping is just the fact that it's still in development (I'm not referring to the redux in graphics which are attributed to streaming, I'm referring to combat).

At the end of the day, the games basically boil down to a fairly balanced library for Sony and Microsoft.  Both companies have their heavy hitters from every genre.    Both consoles have games that interest me, and here's my top 5:

1.  MAG - Massive Squad Based Combat, I've always loved the Battlefield  series for this reason alone and MAG pulls together everything I love about Battlefield and multiplies it by 4.  I think the game is over-hyped because I'm sure a PC can handle 256 players like the PS3 in one battlefield (it was done in PlanetSide), but I'm not going to complain about promotion tactics because the game just looks sweet.
2.  Fable 2 - I loved the first, I loved Phantasy Star Online/Universe, and I love action-RPGs.  This falls to number 2 only because of the concept behind MAG.  Although it doesn't add much new to the genre overall, it adds the multiplayer features that I loved about Lego Star Wars and Final Fantasy Crystal Chronicles to a game.
3.  Infinite Undiscovery - I enjoy RPGs, but in all honesty, I've never finished a Final Fantasy game.  There's a good chance that I'll never finish this one, but it's definately on my gotta play list because of gorgeous graphics and an amazing story.
4.  Infamous - The big superhero game of next year... the way I see it is it'll be just another city rhomp.  Sure it integrates the whole Fable aspect of developing my character, but the whole city rhomp genre gets boring after a while.  I've played the same Spiderman game 6 times now with different superheroes in a few of them, I don't wanna play it again.  Maybe they'll do something right with this Superhero game.
5.  Little Big World - Seems interesting, though it sounds like something I would only pick-up once in a while.  I don't really see there being much to designing my own game to play through it, and generally player designed levels are extremely difficult to get through - just look at the levels for Super Mario World ROMs that are impossible to beat.

EDIT:  CORRECTED PLANETSIDE FROM PLANESHIFT.