Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,078
Members:1,590,843  Online:0
Guests:0  Posts:4,843,797

Show Blog

Link to this blogs RSS feed

The B-Log

Not as good as the A-Log, admittedly, but it's Blaise's weekly thoughts on MMOs, and why he is or isn't playing one at the moment. A General Thought blog by someone who is studying at Uni, awaiting his moment to start working... in quality assurance.

Author: Blazz

So, XNA studio, eh?

Posted by Blazz Sunday February 7 2010 at 9:43AM
Login or Register to rate this blog post!

Some friends and myself are underway starting the process of creating a game, using XNA studio.

We'll be likely making a simpler version of Castle Crashers, with a different style/theme etc., for XBOX, and perhaps PC downloadable too.

I'm like, the secondary coder, and I'm checking out the XNA studio capabilities, and it seems pretty good at what it does. Perhaps I'll do a little stress test or two to see what it's capable of, but so far I've done the little 2D tutorial (that any retard could do, due to the step by step video guide) and it's sort of interesting, and it's reminding me that not every game is made the same way that I screw around in Flash with Actionscript 2.0.

In fact, Actionscript 3.0 sort of threw me for a loop way back when, since I couldn't do the same little bad code practices that I used to do with AS 2.0. But I'm losing track of the point, here.

 

I highly recommend that anyone who might wish to make some sort of indie game on the XBOX 360 or PC, try using XNA studio.

My main problem is: How do I continue to learn without the use of the tutorial videos for the next two weeks, while my internet cap slowly ambles towards me with a measly 2.5GB of internet left? That includes uploads and downloads! Damn Australia's internet... it's like... 15 MBit, at best. You Americans have 120 MBit internets... sadface. : (

 

Anyway, while it's not an MMO we're creating, I'll give you some updates on what we've done as time goes on. For now, what I've done is in the end of the 2D tutorials video over at creators.xna.com. Cheers.

-Blaise Guy

LodenDSG writes:

I have done some toying around with XNA and like it.

I think you will find XNA effcent at lighter games (3D or 2D) and if you step away from Xbox and focus on PC its fairly flexable and expandable (the Xbox plat form of course adds some limitations).

Any chance you planning on giving us a link to the project sight?

Sun Feb 07 2010 11:01PM Report
Blazz writes:

Ha, well we don't have much content yet, the real "project leader", or initialiser, or good friend of mine, doesn't have the internet at his house since he just moved in recently.

Once we've created some stuff that we're proud of, sure, we'll put it out on the internet and accept people's jabs and appraisal, and I'll give a link through here. Until then, I suppose I'll be blogging about random little things I'm doing, or interested in. I'll send you a message when the time comes, though.

Mon Feb 08 2010 2:10AM Report

MMORPG.com writes:
Login or Register to post a comment