Just asking. Are most of you who request class balance (I would Imagine for PvP) also strict grouping fans for other content?
The reason I ask is this: I don't see the need for strict class balance...mainly from the days of PnP where you usually had to have a cleric for healing/buffs and general survival...a thief for locks,traps and stealth..a fighter for...fighting(doh)..close(tanking) and long range depending of subclass...and a mage for various magical applications including buffs,long range...eventually nukage..locks/doors..and reading magic and identifying items...among other traits per class.....working together to each weakness and strengths. This was "grouping" at it's best. A mage didn't have good odds on beating a fighter until later levels...only through experience and skill advancement ...did balance occur. Eventually...a higher level mage was a safe bet to nuke the fighter of same level. A successful saving throw was the only hope. It seems PvP would be more interesting if done in certain teams...but balance should not always be the case in 1on 1. This would benefit grouping and reminiscent to old school pnp grouping. I usually solo..but in this case grouping would be more enjoyable to me as no class would be left out. Of course you always have to put up with the occasional pair of arse-glasses.
There are many professions one can choose in life and based on which one you take...usually determines or determined by your strengths in particular areas. If you focus on Accounting in life ..you will not likely run the boston marathon as well as someone who has chosen an athletic profession. Just as they will be less likely to answer questions on tax law or amortizations of loans. There are always exceptions and these examples are not meant as stereotypes...so much as archetypes. It is the rarer personality that can do everything equally well. There should be mmos that also reflect this fact in class development.