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Crow's Caw

The silent short screams and annoying rants of an MMO player....not unlike the pecking and calling of the average crow.

Author: BarCrow

A Rambling On About What Makes An MMO an MMO In My Mind.

Posted by BarCrow Saturday January 4 2014 at 1:19AM
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           This is an edited repost from a earlier thread. It is not addressing MMO as in what technically makes it a Massively Multiplayer Online game. Its about what makes it an MMO in spirit, so-to-speak.

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    One of the main things that makes an MMO for me is if I can stumble across another player in place I'd least expect. Its actually a surprise. It requires a vast ,seemingly uncompartmentalized world to explore. It can't happen in a hub where every square inch is part of a greased up quest chain and invisible walls abound. Even the "secret" places are only there to satisfy a primitive urge to horde. A path put in for the soul purpose of a new shiny for the umpteenth hundredth check list. SWTOR's datacron hunts are a good example of this.

    These worlds are very rarely made these days. Mortal Online's open but kind of empty.Not players so much as ..well..just "life". Put some more wildlife critters in there guys. Some roamers. Some spark. It's definitely come a long long way since beta/launch and still has plenty to go. It has a good feeling of threat and exploration. Mostly threat from murderers while you're gathering. I do enjoy spending hours just running about. . Why did they change the shape of the land though? Now its pretty much just a circle. I wonder? Vanguard is another that's great for exploration. With nooks and crannies all over. Caves here and there. Really nice.

    There are a few more other than those two still around. I've tried Xyson, Darkfall UW ( I own it but I like the MO system better) to name a few more. None have completely captured me yet. MO and Vanguard being the closest.  I am hopeful these indie projects that are clawing about lately will scratch those annoying itches because the bigger beasts can't even seem to grow nails anymore. Oh, they roar a lot . Sometimes for years. Then come launch day all we get is a weak , strangled purr. WTF? kittens? Where's the lion they "promised" me? Will Archeage arch its back? Hindquarters haunched . Heels planted. Knees locked. Then spring forward. Will it be the non-indie open sandbox like world that will devour me whole where all the the other AAA's tore me, much like their game worlds, into manageable pieces? Easy to swallow. No chewing. At all.

    The others MMOS have their place. Truly they do. I like SWTOR , DCUO and even WOW is played from time to time among others. Just really looking for an actual world that I can finally call home..because it feels like one. Not just because it has the best realtor or a four car garage or, perhaps worst of all, it's the only available house on the block.

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