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Crow's Caw

The silent short screams and annoying rants of an MMO player....not unlike the pecking and calling of the average crow.

Author: BarCrow

Old school grouping PnP style and unnecessity of class balance

Posted by BarCrow Saturday March 14 2009 at 2:55PM
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Just asking. Are most of you who request class balance (I would Imagine for PvP) also strict grouping fans for other content?

      The reason I ask is this: I don't see the need for strict class balance...mainly from the days of PnP where you usually had to have a cleric for  healing/buffs and general survival...a thief for locks,traps and stealth..a fighter for...fighting(doh)..close(tanking) and long range depending of subclass...and a mage for various magical applications including buffs,long range...eventually nukage..locks/doors..and reading magic and identifying items...among other traits per class.....working together to each weakness and strengths. This was "grouping" at it's best. A mage didn't have good odds on beating a fighter until later levels...only through experience and skill advancement ...did balance occur. Eventually...a higher level mage was a safe bet to nuke the fighter of same level. A successful saving throw was the only hope. It seems PvP would be more interesting if done in certain teams...but balance should not always be the case in 1on 1. This would benefit grouping and reminiscent to old school pnp grouping. I usually solo..but in this case grouping would be more enjoyable to me as no class would be left out. Of course you always have to put up with the occasional pair of arse-glasses.
           There are many professions one can choose in life and based on which one you take...usually determines or determined by your strengths in particular areas. If you focus on Accounting in life ..you will not likely run the boston marathon as well as someone who has chosen an athletic profession. Just as they will be less likely to answer questions on tax law or amortizations of loans. There are always exceptions and these examples are not meant as stereotypes...so much as archetypes.  It is the rarer personality that can do everything equally well. There should be mmos that also reflect this fact in class development.

Freewill......

Posted by BarCrow Sunday November 30 2008 at 2:01PM
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I understand people like to complain. There are many comments on this site concerning what we are entitled to for our monthly subscription. I find it funny that over time it seems the distributors seem to owe us more and more for our money.  We are guaranteed a game..one would hope that it is playable and enjoyable . This is completely subjective. You don't like it ...stop playing(and paying). The EULA is kinda vague for a reason...and Game experience may vary...pretty much could mean anything ...from future content to graphical changes. If they want to open an item store or TCG ...so be it. They want grouping only...solo only..both..one more than the other..so mote it be. You feel it should be this or that   all up front and any changes  included in content...and no change unwanted. Not up to you. The only thing you control is your own wallet. Pay..pay for what you want...or don't. The  game gods will control the game in any way they see fit...hopefully it will coincide with player requests/needs/desires/demands and still be profitable. However, nothing is written in stone.

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