Is it possible to create a MMO that is a pure hybird?
Both sandbox and linear?
Both PvE and PvP represented fully?
Both class/level based and skill based?
With both player skill and gear/equipment held equal?
If it is possible, would we want it?
I have asked myself these questions a lot lately. Before, when I was creating my "Perfect MMO" blog entries, I attempted to further devuldge my theories on these questions and their answers, but I must admit, I was very long winded.
Writing a novel in each blog entry is not a way to keep people viewing, many only skim anyway.
I know it is possible. I'd like to think I came up with some very good ideas on how to do this, but that's not the point of this blog.
I'm trying to keep it short, but it seems that many on this site are split between two opposite viewpoints.
A MMOG has to be PvP focused or it's a PvE "grind" game. A MMOG has to be purely skill based or it's "the same level/class crap." A game has to have "twitch" combat where player skill matters or it's the same old "grind for gear" game play and unbalanced classes...
Is it indeed possible to have a perfect mixture of the two opposing viewpoints? If it is, would we want that? Would we play it?
Everyone has their own opinions and theories and ideas, but just imagine for a second a MMOG that was split perfectly down the middle between the two opposite viewpoints.
What would it be like?
Please leave thoughts in the form of comments. I'd like to see where the MMORPG.com community defines the "middle ground" because we've all heard (without end) the pros and cons of the opposing viewpoints numerous times before...