Ok, I'm giving up.
Thank you to all those that read my blog posts about my "perfect MMORPG."
Also a special thanks to those who took the time to comment.
I'm not going to continue posting blog entries in the way I was before, with the part by part, section by section format as before.
To any who enjoyed my sequential posting of "My Perfect MMORPG" writings, I appologize for discontinuing but I've simply lost the motivation to continue.
I'm going to instead use this blog to just write freely about certain games, game play systems, ideas, and of course my own insane ramblings on this or that...
I believe that the MMORPG genre is at a stand still.
World of Warcraft oppened the door to so many new gamers. Ever since WoW I feel that the MMORPG industry has been kind of caught up in a honeymoon effect.
Everyone wants the success that WoW has/had and to do so they try to mimic WoW as closely as possible... yet adding that new "twist" that will catapult them to WoW like success...
But no one has been able to duplicate WoW's success. Even worse then those trying to copy WoW, are those that try explicitly to be totally different then WoW like Vanguard, but then fail even worse then the WoW clones.
Then we see games like Tabula Rasa that supposedly "eliminate the grind" even when compared to WoW and people say the game has no depth or re-play value.
So what's the solution? How do we get out of the WoW honeymoon effect?
Games like AoC and WAR promise new game play systems and more impact on the world, but they both feature levels and classes and the same linear story telling. They both just offer a different twist.
AoC twist - Mature!
WAR twist - RvR!
Not to say that either game won't be good, but with WoW releasing another expansion around the same time as the release of AoC and WAR, will either game really break out so well that they'll seriously compete and distance themselves from the WoW model?
I doubt it.
It's hard to stay motivated to dream up a "perfect MMORPG" when all we see time and time again from developers is more of the same.
Even games like Darkfall are just more of the same, but instead of being more of the recent WoW style, DF will just be more of the old (UO) style.
Action oriented games like Spellborn and Fury are barely MMORPGs anymore as they become more and more about twich gaming (even Tabula Rasa to some extent.)
So I'm waiting for a traditional Massively Multiplayer Online Role Playing Game to come out that expands upon and Evolutionizes the the genre, not re-invents it.
Until then, I'll being playing a little World of Warcraft because it's really the most polished and complete title out there....