Just some random thoughts I've had about grouping and class archetypes and the so-called "Holy Trinity" of DPS, Heal, Tank.
The tank is usually the one who ends up paying for it when DPS screws up.
So is my experience as a tank.
DPS is off target and pulls aggro so tank has to use their cooldowns and shift focus off their target to get the 2nd target back, but then this causes the first target to break and kill the healer whose been building steady aggro...
Then the group wipes without a healer, and everyone is pissed off. Everyone is blaming the tank "L2play hold aggro nub!" when the real fact is that the dps players were so concerned with having the highest DPS and largest damage scores that they caused the wipe.
As a tank, we understand that we are only as good as the DPS and Healers allow us to be. We can only do so much.
There is a holy trinity between tanks, healers, and dps. Tanks have to hold aggro so the healers and dps don't die. Healers have to heal the tanks and dps so everyone doesn't die. DPS has to kill fast enough so the healer doesn't run out of mana and then the tanks/everyone else dies. It's a circle, each part is dependant on each other. We are all responsible for each other in a group.
Tanks understand this, many healers do too... DPS are the ones that tend to have trouble with the concept
The tanks are responsible for keeping the hate on them, and for using their resources to increase their survivability, thus giving the healers an easier time. The DPS has to be as free as possible to unload without fear of pulling aggro.
The healers are responsible for keeping the tanks and everyone else alive, and for not being wasteful or inefficient. They rely on the tank's survivability and the DPS' damage to kill the target before the mana pool runs dry.
The DPS needs the tank to keep the damage off of them, they need the healers to keep the tank alive to keep the damage off of them, and they need the tank to hold aggro. But they also need to unleash as much as they can without tipping the scales to keep the healer's mana from running out and the tanks survivability from failing.
It's a circle.
The question is, do we like it?
I've often heard talk of the holy trinity being a bad thing, how people don't like being defined to roles and that they'd rather have more freedom.
But do you really?
I personally enjoy the Holy Trinity. As long as it is balanced, as long as there is equal need for people to fill the roles, I believe it adds a lot of commradery and dependancy between players.
What do you think?