I just see something wrong with not having enough time to work at something so instead you purchase your way up to equal footing.
To me, it's unfair.
You buy your way to the top.
If you don't have the same amount of time/effort to put into the game SHOULD you expect to be as good? To be as able to compete?
My answer is no.
I think this is the fundamental issue behind the RMT market, gold selling, item malls, etc.
People feel that they DESERVE to stay competitive in the game even if they don't put the same time / effort towards the game. That they DESERVE to have the option to spend their real life money to stay competitive.
I don't think that you do.
In most every MMORPG, time invested = power. You gain levels, gain skills, gain money, gain rep, gain items, etc. etc. etc. All of these things take time. Time is the one comodity that we spend more of then anything towards a MMORPG.
The monthly subscription fees are peanuts in the grand scheme of entertainment.
Imagine you pay 15 dollars a month to play 20 hours a week. That's 80 hours a month. 15 dollars for 80 hours of entertainment? That's not a bad deal.
Now imagine you spend 80 hours a month at the movies. That'd be hundreds, if not thousands of dollars a month.
So the REAL investment we give for our MMORPGs isn't the money, it's our time.
Using real money to get ahead in the game INSTEAD of investing time is NOT fair.
This is why I am 100% against RMT, gold selling, item malls, etc.
Now a good point was made to me earlier,
The multi-million/billion dollar RMT market exists. We can't deny that it exists. Wouldn't we rather the money that is generated go towards the game companies themselves instead of 3rd party groups that just spam chat channels?
Yes, I agree. Might as well keep the money internal and use it to improve the quality of our games.
But the real solution is the Blizzard solution.
AGRESSIVE stance against all things RMT, gold market, item malls etc.
Item malls create a Tiered system of gameplay. It's like the big debate over adding payment tiers for content on the internet.
It's bringing real world socio-economic concerns into the online space. Imagine you and your friends all play the same game, but they never invite you to their group because your family doesn't have that much money, so you can't afford to buy all the newest upgrades from the item mall to stay competitive.
There is already enough economic stratification in the world, why expand it to the virtual space?
I dunno, argue if you want to, you'll never get me to agree with you.
I don't think that people who don't put in the same time / effort DESERVE to stay competititve. It's a byproduct of the whole new-generation of "Whaaa whaaa everyone get's a Gold Star everyone is Special and Unique" and no one can handle admitting their own shortcomings anymore.