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WWII Online: Battleground Europe News

News from the front line. WWII MMO FPS, Play For Free. www.wwiionline.com

Author: XOOM-CRS

WWIIOL: BE 1.31 Production Update 10-05-09

Posted by BEMotormouth Monday October 5 2009 at 11:18AM
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Geoff "DOC" EvansJust a quick note coming out of production this week ending Oct.2nd, about a couple of changes we have being added to the v1.31 beta. Now of course there are a lot of things happening here as everyone involved with v1.31 is busily working away on their task lists but I specifically wanted to highlight a couple of new features we have added late in the build.

One is work that Martini has done to improve tracers. Studying real world film footage of tracers, taken from the shooters perspective, we have modeled a new effect that removes the "star wars" laser look and models each tracer round more as a blob of light shooting away from you. It looks much more like a real tracer round than before. This also thins out the external 3rd person view to something less laser like.

We'll be adding these new tracers to LMG's during beta since that was a common historical reality for LMG's (to have tracer rounds) and adds more battlefield immersion to the game. Now a position defended by what amounts to an MG nest (the LMGs in the game) will show tracers zipping across the field of fire, which should be cool. You can comment on this if you like since we always read feedback.

The other new effect we just shoehorned into the beta was a new wake effect for the bow wave and the trailing wake of boats. This is a brand new one and I don't want to comment too much on it until we've had some time to play around with it, but it should be cool and better than the old effect we think.

Ok, well we still have a lot to do, so I'm going to sign off and we hope you all have a great week of killing each other in the game.
 

Geoff "DOC" Evans
Producer

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