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Serenity Now!

Have mental issues? Chances are yes if you have clicked a hyperlink with my name in it willingly. This blog has a simple mission and that mission is to make you lose even more faith in humanity. Good luck.

Author: Astropuyo

Of Good Friends and What They Bring

Posted by Astropuyo Tuesday November 6 2007 at 3:52AM
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Unlike how I react on the forums, I am a very friendly guy in games. I make alot of friends in the various mmo's I play, friends that I hold very dear (a good friend is rare indeed).

Many stand out and many walk away into the sunset.
Often leaving me sad as though a real life friend has passed whatever and must go.

Today I take a look at those dear lost friends and those we carry with us in our mmo's.

I've lost so many online friends over the years, not a biggy to most, but to me an online gaming buddy is the same as a real life one.
That is if they make it to my "list" of those I trust.

My system has never failed me, I've had great friends and never a snake in the grass, at all.

My friends in games I will always do whatever I can to help (much like real life) until it comes to the point where I am no longer helping them but enabling them or weakening them (power levelling extensively, giving too many nice items, etc)

Of course I never expect my buddies to do the same, but there is always something nice when the guy you helped from new player status to vet comes back to you and thanks you for all you've done.

It just makes me warm.


So lets here how you guys make friends!
Tell me (us, them...those guys) how you manage your social in game life.

Do your friends become important to your gaming experience?
Can you play without them?

I really do want to know!

zanfire writes:

personaly these days when i play regular console games like halo and such, i have this need to really only play when one of my real life friends jumps on, other then that i kinda lost intrest in going in alone. In MMOs it is diffrent but the attached feeling to the game just isnt there when you know that there isnt anyone that you live near that you can talk to and disscuss w/. when i got into EQ i had my bro and one of his buddys to roll w/, making it much more fun, and when i went to FFXI i had my bro, 2 of his buddys, and like 6 of my highschool friends to talk about the game w/ and do stuff w/. I was the best experience. Nowadays sience most have been either stop plaing alltogether or still playing FFXI on occasion, when i try new games, i feel kinda alone starting (and in 99% of the games u solo for a while). during that time i quickly loose intrest and it doesnt grab me like it would if i had started w/ a couple of my buddys. lucklyi have 1 or 2 that are gunna play Warhammer online w/, so until then i have a feeling il be playing console games for the most part. Well thats my story

Tue Nov 06 2007 10:43AM
JB47394 writes:

I hooked up with a group back when EverQuest came out, and the only reason that I stayed was because of the fun of playing with them.  Every time I have left a game, it has been because the game itself wasn't entertaining.  Every time I have stayed with a game, it has been because of the connection that I've had to the people.

The most fun I've ever had gaming was playing Diablo II with guys I worked with where we were using a conference call setup.  Two of us were playing well, but the third guy kept getting turned around and into trouble.  The unpredictability that he brought was the icing on the cake.  The fact that games encourage 'efficiency' is one of the great injustices done to gamers.

The raids that I remember?  The wipes.  They were always different.  Does everyone remember the World of Warcraft "Leroooy!" video?  How many remember when that they efficiently hacked through the same monsters for the 20th time?  It was Leroy that made the encounter memorable.

It's always about the people.  The game is just a vehicle to bring them together.

Tue Nov 06 2007 11:42AM

MMORPG.com writes:
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