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Give me crafting or give me cookies!
If a game dosnt offer crafting, I pass it by. If a game offers crafting, but the produced items have no value, I am disappointed. If the crafting system is no fun, I walk away.

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Crafters need Uber Loot too!

Posted by Astrina Monday April 28 2008 at 10:07AM
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Ah yes, crafting.

What a miserable existance it leads. It's either too clicky  and no fun, or it's got no merchanting value.

I can talk all day on the crafting systems in games...WoW, Vanguard, Goonzu and UO are a nice mix of different syles. But I gotta say, when it comes right down to it, ATITD has the right idea.

The complication is that ATITD doesnt have much story and the developer dosnt seem to know the meaning of endgame, but the crafting is AMAZING!. WoW's crafting system is too simplistic , EQ2 is a bit more involved as well as Vanguard, but both...had issues with the VALUE of the items produced.  Now UO, that was a fun game. Old, but the ideas and concepts were a blast.

Crafting needs VALUE! A reason to create! The ability to gain new and exciting recipes! I mean, seriously...those folks out there pushing for uber gear, have opportunity to get it off of boss mobs. But what about the lowly crafter? No uber loot? How fair is that?

Ok, so maybe there is a game or two out there with decent crafting...nex t thing is, the hork up the merchanting!  I gotta have a good method to sell my hard crafted items don't I?

I know...I am ranting. I just want to find that perfect mix in a game. It's gotta be out there, or...maybe in the works?

 

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