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MMO's & The Modern Man (err...Woman)

An honest, irreverant look at various MMO's from a typical player's point of view. OK, maybe not a typical player. Maybe a hardcore emo PVE but PVP lovin' chataholic with alt tendencies. What's that? A new beta!? BRB...

Author: Oridi

Ducking The Drama or Why I'm never in a guild.

Posted by Oridi Friday November 20 2009 at 4:28PM
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I don't join guilds.  Kinships, Teams, Families, whatever you want to call them - I don't join 'em.  I group with pick up groups and play solo through the lower levels of most games, simply because it's easier, more productive, and drama free.

When I get to end game where I have to group I just start up a very specific friends list of the people I like to do runs with.  Since I usually play a healer and I'm capable at my class most of the time (hehe- remind me to tell you about this one time I fell off the ramps in the Forges in LOTRO going down to the second boss like 15 times in a row...) I usually have no trouble finding a group to run with when I need to.

"But Astrialla", you may ask, "why the discrimination against guilds?  Why don't you join one and savor the joys of endlessly available groupage?"  Well, I have to say that for me, a guild does not mean getting groups.  Here's a few of the guild types I've run across in the last 6 years of MMO gaming.  Yes, some of them sound fun but in the long run I've found that for me I get more done and have more fun when I'm on my own.

1.  The Hardcore Guild. 

This is the group that goes out to the PVP zone and dominates the field.  They're known for downed bosses and completed raids and they're not above zerging if that gets them over the top and to the next level on their PVP stats.  Every member has 8,000 leveled alts in every different profession and craft and if you run with them they'll sniff at your gear, boast of their latest server first and mention that they beat you at PVP on January 7th, 2004 at 12:25 am.  If you're asked to join, make sure you do because they'll camp your rez spot until you say yes.

2. The Fan Club

This is the guild based around a strong personality that keeps everything running seamlessly.  If the leader is a guy then all the women and half the men have crushes on him - if it's a woman then it's all the men and half the women.   They're charming, adorable, kind, sexy and have great Vent voices.  RL pics always show someone compelling or great looking or both.  The guild is mostly concerned with either looting great stuff they can give to the guild leader or jockeying for whatever position is closest to them.  All will go well until you either land in a guild job that others think is closer than them to the leader or you get on the leader's bad side by stealing attention from them by actually getting others involved in the game.  Above all, never appear to be in competition for  the guild members' affection with the guild leader.  If you're asked to join, put warts on your rl picture and mention often in a casual way that you're quite fat.

3. The Role Playing Guild.

Don't get me wrong - some of my best friends are role players.  But this sort of guild is one of the most frustrating types to be in.  Depending upon the guild's construction you could have to do anything from attend weekly meetings to learn to play in the guild orchestra on an ingame tuba to only speaking in character while talking in the kin chat channel.  75% of the guild is low level because RP comes first, crafting second, and actually questing and fighting stuff comes a distant third.  The drama level is insanely high with people having ingame affairs both real and RP'd and everyone taking 4 minutes to type out, "Verily, I woudst attend with thee the revels currently underway at yonder Tavern on the Hill" instead of typing "sure, I'll go".  If you're asked to join, just run.  Change servers if you have to but above all DON'T use any emotes when declining.

4. The Disappearing Guild.

This is the one I always seem to get into.  You meet these fantastic people on a PUG run, they are smart, funny, skilled and you think that you've finally found your kinship.  You do 3 or 4 runs over the span of a few days and decide that you're gonna go be a part of the magic.  For the first hour after you join guild chat is hopping, everyone is talking and then suddenly, everyone is gone.  Day after day, week after week you log in and no one is there.  Cobwebs start to show up on the kin hall and you're left as the only one online to pay maintenance on the guild's plot/house/land.  6 months later when someone comes back long after you've left the guild they'll yell at you for abandoning ship.   No matter how fun the run, beware!  If they invite you to join just tell them that you'll do so an hour at a time and reserve the right to cut and run at the the first sign of an empty guildhall.

As you can see - guilds are often a messy place to be.  Drop a line and mention the advantages or disadvantages of guilding as you see it and maybe I'll find out something new.



Korgak writes:

This is probably the first time I've read a blog on and found myself in complete agreement with it.

The current state of guild membership in many games is quite sad really.  The words 'community' and 'guild' no longer belong in the same sentence.

Fri Nov 20 2009 7:54PM Report
theAsna writes:

I don't remember having joined type II & III guilds. But thanks to the warning. Most guilds I have been with were type IV guilds that aspired to become type I guilds. Nowadays I'm mainly pugging too. I can play at my own pace and I don't need to level 8'000 alts to be able to raid every single day.

And every now and then I play with people that are no my friend list.

Sat Nov 21 2009 2:11AM Report
Khorrax writes:

 Maybe you're just unlucky. And after all, no guild is perfect.

I looked at your list as to a humorous presentation of some annoying types of guilds. But you probably know that guilds don't necessarily have to fit one of the four patterns you presented.

I've been playing Guild Wars for four years now, and I've been in my current guild for over two years. Of course it's not perfect, but I didn't feel the need to go anywhere else. We're not hardcore farmers or PvPers or Role-players. We have both hardcore and casual players, but we mostly play to have fun and there's no pressure on any of us to do something specific just so we don't get kicked.

So there's still hope.

Sat Nov 21 2009 9:03AM Report
Mystik86 writes:

As an avid roleplayer I have to take offense to the part about roleplaying guilds. Typically they aren't what you're describing and shouldn't be feared. Obviously if they do speak old English, run and run fast, but most don't. If they're smart they roleplay with the surrounding lore and don't deviate too much from in-game tradition...

I have 3 articles in my blog with tips on good roleplay, perhaps you should see what a roleplayer thinks is right...

Sat Nov 21 2009 12:29PM Report
Acidon writes:

My take on guilds is completely different than it was 10 years ago when I started playing MMOs. In the beginning, I actually ran my own guild which was quite successful for quite a while.   I enjoyed having friends close like that and it really added a lot to the game for me.

Since then, for the past few years, I have absolutely preferred to be on my own.  The few times I broke down and joined a guild, it was as I figured it would be - and I wasn't having near as much fun as before.

When in a guild, I feel obligated to help with this, go here for that, etc.  When I'm on my own, I just go do whatever in the world sounds fun to me at the time.  Selfish?  Maybe.  But I'm not paying a monthly fee to try and make everyone else happy.  I'm a good person in-game, and will help people quite a bit.. But my game comes first when I am playing.  And i'm happy this way.

it's funny how we can change over the years. 

Anyway, good post.  A very interesting read.

Sat Nov 21 2009 7:40PM Report
vietboy01 writes:

In some games, they have some nice guild system but some  almost like useless . Good one like extra quest that add up guild exp , while lvling you up like crazy and nice ass reward. Useless one like the one with title for fun and guild pvp. But yea you listed some lame guild . I used to be always guild leader .. and i help every single members with dungeon/ quest etc.. and the next day they stopped playing. =    = so i quit being guild leader

Sun Nov 22 2009 1:32AM Report
daltanious writes:

There are pros and cons. Many times I was able to find missing tank or healer in no time from guild. Bust mostly guild can be burden. And as vietboy01 said ... is frustrating helping members night and day to gear up or level ... just to discover when they improved they are suddenly gone. No words, just /gquit. On the other hand I'm opposite of this. When somebody in guild helped me to gear up even if guild start to sucks ... i can not just leave, especially if this nice person is guild leader. So many times I have remained until guild leader decided is time to leave. :-) Or at least have whispered my intentions to see what he/she think about. etc.

Besides this ... look with tabbard is much better. :-))

Mon Nov 23 2009 5:21AM Report
Trucidation writes:

Type 3 Ye Olde Englishe RP guilds are a fucking myth, I've never seen one. Most guilds are type 4, but if it hangs on long enough you get glimpses of type 2. Type 1 is easy to spot, it's the guys who have Cash Shop / Item Mall stuff up the wazoo. I don't bother with them, since I don't believe in paying for sub-par entertainment.

Best guilds I've been in are usually composed of people who actually know the game, and how to accommodate likeminded people. You know, as opposed to noobs who fight over every single drop, or have unrealistic expectations of the other classes since they never play them (and never bother to learn their strengths and limitations). Sadly these guys are either in type 4 guilds (and thus you never meet that fantastic bunch again, despite enjoying the best session of the month, or even year), or one of the popular ones in type 2 guilds, thus grouping with them regularly is usually out of the question.

Mon Nov 23 2009 8:40AM Report writes:
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