Crowfall. Amazing possibilities in this game - could be staggeringly brilliant crafting, has worlds that get destroyed and renewed after each campaign, has solid lore so far (though it's pretty spotty but it's early), is using Voxel tech so we can break buildings ingame, has an Eternal Kingdom area that is persistent (not 100% sure yet how those fit in) and they dropped their Kickstarter last month. The goal was 800K - they're over 1,000,000 now.
And a tiny bit of that money is mine. Yep - my first participation in a game's Kickstarter. I feel like I should have a special hat or at minimum some balloons.
The way Kickstarter works is that you pledge your money and then 30 days later the project actually funds and they pull the funds out of your wicked stash of disposable income. During that 30 days you can make sure that the project is actually going to meet the $ goal needed (which Crowfall has, plus), you can get more info on the game, and you can work your way through buyer's remorse if need be.
Crowfall announced the game in January and then started a countdown that ended on February 24th with a bit more info about the game and the launch of the Kickstarter. Information about some of the key aspects of the game was slim before the countdown and not much was released afterwards. So as we're rolling through the 30 days of the KS, folks are starting to rumble a bit on the forums about some of the more key elements of the game not being as clear as they'd like. It's sort of like an enormous gummy bear sleeping in the corner that suddenly starts awake and looks around with concern.
As info is being released, some folks are finding the game swinging so far outside what they would consider a fun experience that they're wondering if they still should back it. OK - some folks = me. Here's the rundown to my current Quandary of Commitment:
It started with Crowfall is PvP centric. That's ok - I can go start PvP'ing in the Moors in Lotro and learn to be better.
Crowfall has no dedicated healing class. That's ok - I can play a support class and be a solid part of a team that way.
Crowfall has a painfully toxic at times community on the boards and that can mean a toxic community ingame. That's ok - I can hold my own on boards and if it's toxic ingame I'll just find my tribe and stick with them.
Crowfall has campaigns on the "inner planets" and these campaigns have different rulesets. All rulesets involve PvP (PvP centric game). Some rulesets are PvP Free For All (anyone can attack anyone at anytime) with full loot (if you die others can take all your inventory) and some are much tamer with Guild vs Guild PvP and less harsh looting rules if you die. That's ok - I can just play on the inner planets with the G vs G and less harsh rulesets.
Crowfall's rulesets also include export percentages based on whether you win, lose, or "kneel" to another guild or group. Every planet has a campaign and every campaign has a "win" set up. If a group wins in the FFA PvP group they get to export 100% of their inventory back to the Eternal Kingdoms, their own guild's permanent base or in some cases their own personal base. If a group loses the campaign however the export rate is 0%. So if you want to build anything on the Eternal Kingdoms (which have no resources on them) you need to bring back resources from the campaigns - which you HAVE to win or at least ally with the winners in order to have a change to bring anything back to the EK. That's OK - I'll play the rulesets with better export percentages and I'll make alliances. And the devs can always adjust those rulesets down the road if they see a need to.
As you can see - whatever the curveball I'm dealing with it. I'm finding a way to say That's OK! and moving forward. But then I hit a wall. The gummy bear gets to its feet and starts glaring at all and sundry.
Crowfall announced with the Kickstarter that the only ruleset they're starting with is FFA PvP. The harshest ruleset possible. The other rulesets are coming down the line and will be KS Stretch Goals or implemented after launch. (It's worth noting that 2 stretch goals have been announced and neither were rulesets. The devs have said that the next stretch goals will be rulesets but it's unsure as to whether we'll make the next stretch goal as the numbers have slowed way, way down.)
It came out in an interview that the exported inventory would be subject to a random number generator to determine what resources are actually chosen to come back to the EK if the export percentage is less than 100%. So if you're at an export rate of 40% and you have 10 items in inventory, the 4 that are coming back will be chosen at random.
Crowfall was first presented as a game that balanced crafting and economic systems against pvp and strategy and while we've seen a lot about the PvP part of things there's still very little info about the crafting and economic systems. There's next to no info on the Eternal Kingdoms, which seem to be a key part of the economy as the reward for the campaigns is to export resources to them.
So here I am, excited about the possibilities of the game but unsure if I'll actually have any fun playing in a FFA PvP campaign with folks that can be seriously toxic in a race to win so I can export resources to an EK that I don't really know much about to craft in a system that is currently clear as mud.
I'm aware that there are, what, 18 days left on the Kickstarter and I don't have to do anything drastic at this point. There's no reason to direct the gummy bear to start stomping around, kicking things over. But I wish that the balancing points, the economy and crafting parts, and the Eternal Kingdoms would be made clearer by the powers that be at Crowfall.
Trying to talk about this on the boards just results in a slathering of "going to drink your tears" and "stop questioning the devs -it's their game and they can make it how they want no matter how they promoted it at the start of things". I should make a post about forum posters. Snerk.
I'd love to support the game. I'd love to play the game. Except that I don't know if I'll actually have any fun based on what the game actually is so far.