As my focus on the game is to make one that is as dynamic, and not static, as possible I was thinking about npc AI (none player character artificial intelligence).
Now, the few mmo games ive played, they have always either been static as in stood still, or slightly dynamic in that they have a path that never changes, attacks an enemy that has pvp on. Very limited AI indeed.
If my game was to have npcs (and really it will probably have to have as there could be too many pitfalls without them) then id like it to have something like this :
They have basic instructions as default, like attack anything that attacks it, move from point a to point b and back again. But also, the ability to give them commands that they remember. Possibly attack a certain race or a certain player name, give them co-ordinates that they patrol and the choice to deviate slightly from that patrol.
A game being developed called darkfall (darkfallonline.com) i believe will have AI like im talking about. Nobody really knows how advanced as info given out by them is limited. Im aware of vapourware claims but please do not populate this blog with any references to that. Its an idea they intend using, and i like that idea :)
If anyone has suggestions on how we can expand NPC AI then please post them. What roles can they have? What skills do they have? what exactly can they do...