So you have just delved into the newest MMO released and your looking for some raiding. As usual, you find out theres 20 dungeons, can only enter them if you have either the correct level, and/or finished an attunement quest line. Whats more theres 5 bosses in there, and drop your equipment upgrades.
Sounds ok, until you start raiding in those conditions. What you find is:
Six months later, you have killed those 5 bosses every single week and has dropped 3 out of your 8 item upgrades. If your not bored yet, you have a mind of steel. I agree, the first 3 or 4 times you have conquered that boss it was great. But it didnt drop the loot you wanted so have to repeat the instance until it does or you get something elsewhere thats better. The fun i once had in that instance disappeared about 8 weeks into the dungeon. Same trash mobs, same bosses....boring eventually.
In world of warcraft my hunter has been going to karazhan for the last 4 months, every week without fail, and still doesnt have the bow drop! Never seen it! How annoying is that. The alternative is to keep underperforming against other classes, or go pvp and get a near identical bow from there. But im there to raid not pvp all day.....and night.
So, shouldnt raiding be a little more interesting than that? There is no dynamic, its the same old same old rubbish. Im pretty sure alot of raiders feel this way.
So how can we make dungeons (or instances) more exciting? Im at work atm so will post my ideas shortly.