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My MMO Game Design Blog

Mission : To create a new mmo system and world lore for a new mmorpg. Each of my posts will be continually updated with more details / implemented suggestions from comments posted as well.. I am heading in the direction of an evolution type game.

Author: Artermis

Magic and Magic Items

Posted by Artermis Monday July 2 2007 at 7:33AM
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I was thinking about a new magic system of a mmo and came up with this idea, which basically takes inspiration from how magic is done in the stormbringer rpg and magic in dungeons and dragons rpg. Magic not only to 'cast' spells but also magical items. Ok, so basically it isnt a 'new' magic system, just not one ive seen in any currrent mmo that ive played.

 

This is the system i will be using in my own mmo that i am currently designing. Crafting will be one of the games main features with an extensive system.

 

Demonic Magic

 

Magic is based on demonic elements i.e. earth, wind, fire and water. A player has a 'empty' spellbook in which they can populate with their spells. Spells are learned in one or two ways.

 

1. Copied spell from a scroll or spellbook

 

2. Spell is discovered while studying in the demonic arts.

 

Casting Spells requires the player to 'learn' a set number of spells from their spell book. The spells are memorised and can be cast using ingredients. The ingredients are usually pertinent to the actual spell that is being cast. This features heavily in the crafting system.

 

Magical Items

 

Magic items are created by enslaving a demon and binding it into an item. For instance defeating the demon to the point where it surrenders to the player. Once done, the demon can be forced to bind inside an item.

 

There is always a slight chance that the demon can escape from the item, and attack the wearer.

 

However the type of demon that is binded, determines the magical effect that the item gives. e.g. a low level fire demon is binded into a torch to give it everlasting light. e.g. a high level wind demon binded into a polearm, giving the power of an electric charge on use.

 

vajuras writes:

I like this concept. Linking items in the backpack to actual spells is a good concept. Also, going out into the world to capture and enslave a spirit is also a good concept. There was an old SNES rpg whereas you roleplay as an angel and you enslave spirits which give you different powers. Was a little different form this system. Wish I could remember the name of that old RPG was fun

Mon Jul 09 2007 3:27PM Report
Artermis writes:

Thanks for the comment :)

Tue Jul 10 2007 7:27AM Report

MMORPG.com writes:
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