I was thinking about a new magic system of a mmo and came up with this idea, which basically takes inspiration from how magic is done in the stormbringer rpg and magic in dungeons and dragons rpg. Magic not only to 'cast' spells but also magical items. Ok, so basically it isnt a 'new' magic system, just not one ive seen in any currrent mmo that ive played.
This is the system i will be using in my own mmo that i am currently designing. Crafting will be one of the games main features with an extensive system.
Magic is based on demonic elements i.e. earth, wind, fire and water. A player has a 'empty' spellbook in which they can populate with their spells. Spells are learned in one or two ways.
1. Copied spell from a scroll or spellbook
2. Spell is discovered while studying in the demonic arts.
Casting Spells requires the player to 'learn' a set number of spells from their spell book. The spells are memorised and can be cast using ingredients. The ingredients are usually pertinent to the actual spell that is being cast. This features heavily in the crafting system.
Magic items are created by enslaving a demon and binding it into an item. For instance defeating the demon to the point where it surrenders to the player. Once done, the demon can be forced to bind inside an item.
There is always a slight chance that the demon can escape from the item, and attack the wearer.
However the type of demon that is binded, determines the magical effect that the item gives. e.g. a low level fire demon is binded into a torch to give it everlasting light. e.g. a high level wind demon binded into a polearm, giving the power of an electric charge on use.