Killing monsters, gaining exp & gears, it is the fundamental way to level up characters in most MMOGs. Undeniable more and more players are tired of this endless grinding. Can we have totally different ways to upgrade characters?
Neramaar from MMOsite Writer Club has given some suggestion. Let’s have a look whether these ideas "can save the MMOGS from the grim fate."
Currently, the most common implementation of crafting is that the crafting skill has it's own level aside from your main level, or your 'fighting level' as we'll call it from here on. In other words you have a separate level to indicate how well you can craft. This however can't help you progress through the game. On the contrary, you need to increase your 'fighting level' in order to increase your crafting level, as most games will only allow crafting to a certain point before you are forced to go back to fighting.
What if crafting was a class of its own? Or even better, what if we called the class inventor and combined crafting with an entire new system that allowed people to combine ingredients and minerals together to discover new recipes that they could then share with their friends and sell to other players? The only way to level your character would be through crafting items and inventing new ones. But, what about end-game? Well, maybe Inventors are the only one's capable of carrying rare minerals that are only found in the hardest dungeons. Every group worth their salt would need to bring an inventor with them to refine the rare minerals they find, and upgrade their weapons.
While the fighters slay deadly foes and save the world from the horrors beneath the surface, the Inventors would scurry around the now safe areas mining and refining, upgrading and inventing to their hearts content. Naturally the only way for them to level would be by finding these rare minerals, and inventing new and powerful weapons and armour for the fighters. Inventors might be able to branch out and specialize in different areas, some choosing to specialize in potion making, others in enchanting weapons or creating new ones. The possibilities truly are endless.
Imagine a game where you didn't have a world map, well you did, but it was empty. Filling required you to not only explore every section of the game, but to document every part of it, take notes of the dangers within, and then sell you're findings to the highest bidder. To do this you would have to choose the Explorer Class, and sacrifice the glory of battle for the more subtle indulgence, lore.
Personally, this would be my favorite type. I would love to record every detail of a brand new world, every corner of a dungeon, every nook and cranny of every field and swamp. I wouldn't be very good at fighting, I might carry a flute that when played could put enemies to sleep whilst I recorded my findings on a scrap of parchment, and I would need to hire fighters to help me progress through the dangerous parts of the world. Fighters would need me though, as without me they would have no way to complete their maps, or organise their next voyage into a forgotten dungeon. Crafters could use me to mark the location of rare minerals on their maps, making their future journeys much easier.
Great explorers would be famous, known for their attention to detail and commitment to the role. The best fighters in the land would buy maps only from those explorers they trusted, guild masters would be on the hunt for master explorers, those that had seen the land and knew where it's greatest treasures were kept. Explorers could branch off into specific trees, such as mastering boss locations or treasure nests. This in itself would add incredible depth and life to the MMORPG genre.
Imagine a game in which skills were learned not from NPC's, but from other players. Hunters, as we could call Full sizethem would be tasked to find and study the rarest of creatures and enemies in the land, learning from the skills and combos that could be found nowhere else. Once learned these skills could be taught to fighters and explorers to help them on their adventures through the land. Whilst teaching fighters new and never before seen skills and combos, Hunters could help Explorers with the locations to never before seen beasties and locations.
I suppose the 'trainer' idea could use a little more work, but this is all just off the top of my head. The point is that with a little innovative thinking so much could be done to change the way we play games, and revive the soon to be destroyed MMORPG genre.
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