I started playing MMORPG's at the ripe age of 9 years old, on a dial up 2d turn based MMORPG called The Realm Online. The game was raw, very little quest information was given and you just went out and killed stuff. I saw my first example of how a MMO could evolve (change graphics, user interface, ect.) and grow into a better game.
From The Realm I branched out into the more attractive younger games like EQ, Asheron's Call DAoC.
In my opinion that was the last spawn of good competitive MMORPG's. Since then, while World of Warcraft has dominated. Very little has been done in the industry to promote new ideas and great gameplay. Darkfall, Age of Conan, Warhammer, Mortal, Aion, and so many more have failed to make any real impression on me.
Where did they go wrong?
While some game companies still have their dignity (very few) I think the huge influx of cash shop games, asian free to play games, and games bought from other countries to be released into US territory have sucked.
The main problem I find with these games is this - a equal representation of quests AND grinding, and end game content. Seamless worlds, and non linear story lines, and bad updates (maybe because they dont have a staff who can even update the game) and crappy communities.
World of Warcraft - too much emphasis on questing
Most Asian games - too much emphasis on grinding (little end game other than killing eachother - wowww thats cool.)
Why can't these games give you the choose?
Seamless worlds / Story lines. Yes, I understand with the new fancy graphics its getting harder and harder to make a good seamless world and good content. Oh wait, yeah. Graphics replacing content/quality. Yup.
Heres how the typical free to play stupid Asian to American game purchased by some shady idiot money grubbing company goes.
"Awesome Asian Fighting MMORPG 2001038" is now out and free to play!
"Wow, the graphics look cool, im gonna play this its free!"
50 dollars later. Dang, it takes 14 hours of killing mobs to level, the server keeps crashing there is 5000 gold bots and its gonna cost me 10,000 dollars to be a top geared player.
I've tried them all, i've seen em all kinds of deceptive. Believing, hey this game might actually have potential. Now with LOTRO online going free to play the market shifting toward that it will only get worse. Now we will not only get these crap linear kill pew pew kill other players spend your whole retirement crap, but we will be miserable too.
When I grew up playing online games I knew they were worth the 10-15$ a month because when everyone else was out buying the newest Tony Hawk or Mario I was still playing a game with content updates that never got old. You could be the best Mario player in the world and what good did it do you? You couldnt reap havoc on your foes and take out your aggression on your enemies, or team up and fight against evil with real people. I always loved the multiplayer aspect.
EQ, Realm, DAoC, AC, and other games also had good communities. Try playing 12 Sky 2, or Cabal, or Kingdom Heroes or any of this other garbage crap. The communities suck.
I want a game that I can do dungeons, kill creatures, explore seamlessly and freelance on, that also has available quests that I can partake in as I choose that about equals the experience of grinding. I want a game with places to go and people to see, with a community. With housing and personal warehousing. Open world PvP that is endorsed so it doesnt die out, and a reason to KEEP playing. Give me a hundred million, Ill get the damn job done.
You ever notice DAoC, AC, EQ, and other older qualities games don't die? Because they have good qualities, you see all these new age games sucker punched as soon as they land. Ill see the hype meter up on the next crap game to hit the market, Final Fantasy 5000 or Crouching Tiger Online.
So quit giving me these garbage @ss, feed me money games.