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To be honest, I'mnot sure but I have an idea i want to run with. The Idea is this: To write the first hand account of creating a true MMORPG 2.0. In a rapidly changing genre, something has been forgotten. FUN! as has something else. Role-playing. =)

Author: Amblin

Been busy but I spotted something that caught my eye.

Posted by Amblin Tuesday August 26 2008 at 3:24PM
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Well I am still going through the process of making my own game.

This isn't so easy, infact it's effin' hard so I take my hats off to anyone that likes to code.

Having said that I am still a gamer and I have been following Warhammer recently as it is the next big MMO release this year.

While I like AoC, it isn't going to hold a candle to the polish seen in Warhammer. Feel free to disagree at your leisure.

But that wans't what caught my eye, what did was something that caught me as odd. The lack of produral animation on the side of Chaos. By this I mean that I feel Mythic missed the boat by not going down the route of using procedural animation techniques ala spore to create a true mutations or gifts of Chaos to players.

Can you imagine having real random (yet not too random) mutations? an extra arm? a scorpian tail? your head in your chest? extra joints? more than 5 fingers? 2 heads!

Personally, if I want to create mutants in a game, I'd go for procedural animation over the handcrafted traditional style. While it is harder to implememnt and it can sometimes lack the polish only a good animator can give to a subject, it could really open up the possibilites and colour within games.

hey ho back to the grindstone.

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