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Allods Online

Allods Online, voted Best Game and Audience Choice at the Russian Game Developers Conference in 2009, is a revolutionary sci-fi fantasy MMORPG developed by mail.ru over four years with a budget of $12 million.

Author: AllodsOnline

Allods Online’s Take on “Player Housing”

Posted by AllodsOnline Friday July 27 2012 at 11:57AM
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Today we are going to delve into a common feature you may come across in MMORPGs known as player housing, but within Allods Online. Player housing contains similar functions but common elements tend to focus around giving the user a personalized space to hang out and acquire territory within the large virtual world where our characters exist.
 

 
The concept of player housing has evolved in Allods over time as we continue to receive constant content updates from the developers. Last September we introduced Astral Ship customization. Anyone who is familiar with Allods will know Astral ship combat and exploration is a unique feature that distinguishes the game from other MMORPGs.
 
With Astral ship customization, players were given the option to customize practically every corner of their ship including objects such as rugs, lights, counters, ceiling fixtures and more! This made trips to the Astral with your party more entertaining by riding in comfort and style that fit your personal desires.
 
 
The Game of Gods expansion last February introduced a feature for dedicated players to start their journey to achieve the Title of the Great, an advanced title to recognize one’s time and efforts from completing a series of challenges. Acquiring the Title of the Great initially offered various rewards such as increased skill points and a dual spec build.
 
The rewards have increased with every main patch update since February. This is where player housing saw a new light beyond Astral ship customization where players could begin construction of their own private allod! It’s a long construction phase and with Patch 3.0.4 coming August 8th, players are able to complete their allod’s construction with three terrain options to help personalize their home to one’s elemental taste – desert, jungle, and snow.
 
 
Players are able to teleport to their private allod to take a breather away from the PvP battles, raids, and busy capital cities. It’s a great opportunity to relax and hang out on one’s allod where there are also daily quests to award you with precious gold!
 
 
Having player housing in the form of a housing unit is cool, but owning your own allod is even more radical! With all that we have shown you so far, content is still being developed to make this feature a truly unique experience that will create more incentives to owning a private allod. Like you, we are excited to see how owning a private allod continues to evolve with future content updates!
Freezzo writes:

Sounds cool. I like how they take away from the just gear grind and pure combat stuff endgame.... More games should do that.

Sat Jul 28 2012 3:49AM Report
Mesfenlir writes:

Maybe, just maybe its time to give another chance to this game....

Dont you think?

 

Sat Jul 28 2012 6:28AM Report
Vesavius writes:

Seems more and more games are waking up to the value of housing.

 

A lot of people want more then a combat system and maps to fight on.

Sat Jul 28 2012 7:13AM Report
Ailingforale writes:

I haven't actually heard of this game until now.  I do miss player housing though...

Sat Jul 28 2012 8:43AM Report
DeaconX writes:

I'm amazed that these smaller MMO's are adding so many of the features such as player housing that players crave while larger mmo's do their best to avoid them...

Sat Jul 28 2012 8:51AM Report
botrytis writes:

MEH - player housing - don't care. A money sink. More to waste gold aon and then you have to grind out to make gold.

So no - it is not a big deal for me.

Sat Jul 28 2012 9:41AM Report
Gardavsshade writes:

@DeaconX... you question is easy to answer (in a general sense)... let me put this in the point of view of vampires since that is popular now....

Small MMO = Still hungry for fresh blood. Wants it all and will do almost anything to aquire an unending supply of new meals.

Big MMO = Satiated. Not really looking for new prey. Ciontent as long as feeding stays regular.

Simple as that.

Sat Jul 28 2012 11:32AM Report
Torvaldr writes:

I can't say I'm not intruiged by the idea.  It looks pretty interesting.

Sat Jul 28 2012 11:50AM Report
Lorisha writes:

This and the fact they are opening a new server on August 8th has made me redownload the game after not playing it for over a year!

Sat Jul 28 2012 12:23PM Report
Trionicus writes:

I like it!

Sun Jul 29 2012 2:42AM Report
Wizardry writes:

It looks pretty good a real nice idea but what i didn't catch wind of in that article is how to attain it?

Example is this a cash shop idea?If so is it also attainable in game via some other means?

Sun Jul 29 2012 3:19PM Report
Stormbow writes:

Dark Age of Camelot: The best pvp, housing, and "auction house" (consignment) systems of any MMO.

Sun Jul 29 2012 5:21PM Report
Yoshimitsu93 writes:

This game is s*****k!

Mon Jul 30 2012 7:35AM Report
pupurun writes:

This game is definetely worth of some more players...If it wasnt for its bad kickoff  3 years ago(expensive store/bugs)...

I personally have tried it 3 times and always quit due to the complex patromage/martyr thing....Could never understand HOW the hell it works!!!

Tue Jul 31 2012 3:16AM Report
kindofabuzz writes:

@pupurun, it's pretty well documented how it works. Google it. There are even videos. I just started playing Allods a few weeks ago and really enjoying it. Grindy, yet very, very enjoyable. Also my first f2p MMORPG to ever actually use the Item Shop. Worth it though.

Tue Jul 31 2012 10:26PM Report
aleczalecz writes: the reason i don't play this game, is that i don't know to change the UI scale.I asked everywere but no one knows.... Fri Aug 03 2012 2:22AM Report
vieplis666 writes: FAKE FREE TO PLAY GAME !Overpowered chas shop stuff, unplayable for free, PAY TO WIN GAME! Fri Aug 03 2012 1:02PM Report

MMORPG.com writes:
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