Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,078
Members:1,590,804  Online:0
Guests:0  Posts:4,843,748

Show Blog

Link to this blogs RSS feed

Allods Online

Allods Online, voted Best Game and Audience Choice at the Russian Game Developers Conference in 2009, is a revolutionary sci-fi fantasy MMORPG developed by mail.ru over four years with a budget of $12 million.

Author: AllodsOnline

Allods Online: Patch 3.0.2 On the Horizon!

Posted by AllodsOnline Wednesday May 9 2012 at 1:53PM
Login or Register to rate this blog post!
The next update for Allods Online: Game of Gods is fast approaching on May 30! There are a vast number of features to make the community’s experience that much more convenient – and intense. We will review how the changes impact the game and we’ll also give you an exclusive preview of what else is coming!
 
Quest Improvements
Allods Online continues to improve questing convenience so players spend less time trying to figure out what to do and more time enjoying content and progression. Patch 3.0.2 makes this even better with two key features – Quest Finder and Automove.
 
It’s no secret that zones spread throughout the game are massive. Players are encouraged to explore all zones to acquire quests from NPCs or scattered objects. However, it’s understandable if players miss a section of a zone that might contain an important quest. Sometimes an important quest gets skipped or lost somewhere along the quest chain. With the Quest Finder, players will automatically be given an important quest appropriate to their level without even having to find the NPC that gives the quest. This handy feature will be used by everyone, especially perfectionists who must complete everything!
 
Automove
Players will experience more enjoyable travels throughout Sarnaut with Automove. Once you have a quest, you can have your character automatically travel to the location the quest requirements need to be fulfilled with the click of a button – it’s that easy! However, it will still be possible for enemies to attack your character if you happen to cross paths with them while traveling in Automove. While your character travels to different locations, you’ll be able to focus on other tasks such as accessing your inventory, skill tree, or even chatting with your guild members!
 
 
New Skirmish – Deserted Farm
Another scripted PvP event will enter the playing field to give players more PvP options. The last major patch implemented the first skirmish that where the objective was to capture checkpoints. The raid that captures checkpoints the longest are the victors! In the Deserted Farm, players will still need to capture a checkpoint although there will be two cannons located on each end of the zone. Players who claim these cannons will have an upper hand in determining the victors of the match since players caught in the downfall of flaming meteors will receive massive AoE damage. Unlike the first skirmish, Deserted Farm will feature 6v6 instead of 12v12 combat between players. Besides having more personal fights with fewer individuals involved, 6v6 matches will naturally allow faster matches to occur since fewer people need to queue for the skirmish.
 
 
New Kingdom of Elements Boss – Gen’ul, Lord of the Volcano
Gen’ul, Lord of the Volcano breathes conflict and danger to any raids brave enough to challenge him. What makes this encounter unique is that it takes place in an open PvP zone where all players can fight against each other, regardless of faction. The real threat when facing Gen’ul comes from other enemy players. It’ll be in one’s best interest to form a trusting raid and battle off other enemy raids while not forgetting the boss. Once the boss is defeated, it will drop a chest that will force the different raids to engage in a savage brawl for Level 51 mythical gear and items to help guilds level up faster. It will be interesting to see how guilds interact, considering everyone is after the same grand prize.
 
 
Mentor System
This exciting new feature will allow both new and experienced players to benefit by helping each other. Players must first agree to participate in this feature and the game will automatically assign another player of the same faction and class. Depending on one’s level, you’ll be a Mentor or Apprentice.
 
How does the Apprentice benefit from the Mentor System?
The Apprentice will be helped by the mentor through messages of how to become better at their class as well as provide basic information to help them progress through the game. There will be a special interface for messages to be left by the mentor for the apprentice to read.
 
How does the Mentor benefit from the Mentor System?
In exchange for their information and assistance, the Mentor will receive bonus amounts of gold, Special Holiday Coins, and Marks of Diligence based on the amounts that their Apprentices loot of those items. The interesting spin on the rewards is that the more the Apprentice advances, the more bonus items will be awarded to the Mentor. Therefore, it’ll be in the Mentor’s best interest to be as helpful as possible to their Apprentice. In addition, the Apprentice can leave their Mentor at any time if they are not receiving sufficient help so Mentors will want to be actively helping their apprentice if they wish to receive more rewards.
 
Even though the Mentor system revolves around physical rewards to make Mentors help Apprentices, it’s a nice social feature that will help the community be more helpful as a whole, and will surely spark new friendships between new and veteran players.
What Else Can We Expect From Patch 3.0.2?
We’ve covered various features ranging from updated UI changes to questing, PvP, to improved social aspects. We would like to briefly share with you some more features to come in the next patch!
 
Alchemy Reworked!
Alchemy is being reworked to include new recipes and a new interface! Alchemy will also be combined with the herbalism profession to make potion creations easier.
 
Looter Companion Pets!
These pets can be obtained through the Item Shop and will allow players to loot items dropped from monsters without needing to click on them. Just activate your looter pet, kill any monster, and your pet will fly toward the monster’s loot and automatically place it in your bag!
 
Tep’s Curse Removed!
With Tep’s Curse removed, players’ gear will no longer be cursed upon death. This means you’ll never have to worry about equipping Holy Charms again!
 
New Mounts and Hair Styles!
For those who like to express themselves with a unique look, we have got you covered! Expect to see wicked-looking mounts especially rare ones that can only be obtained through in-game challenges. Besides mounts, the Hall of Changes will prepare you with all your red carpet appearances with a new assortment of fashionable hair styles.
 
 
We hope you’ve enjoyed our in-depth coverage of Patch 3.0.2’s main features and stay tuned for more exciting content coming with the new patch on May 30th!

Currency Exchange Makes Allods Online Even More Free-to-Play!

Posted by AllodsOnline Friday April 6 2012 at 4:34PM
Login or Register to rate this blog post!

One of the most beneficial features with Patch 3.0, Overture of the Damned, on February 14th has been the Currency Exchange system. This feature allows players to convert their in-game gold currency into Gem Shards (currency used to purchase items from the Item Shop). Likewise, players also have the option to convert Gem Shards into in-game gold. This is a revolutionary system that you won’t find in most Free-to-Play MMORPGs!

 

 

How does the Currency Exchange system positively impact Allods Online and the community?

Item Not on the Auction House? Not a Problem!

Before the Currency Exchange system was implemented, players relied on the Auction House to purchase Item Shop items with in-game gold. There is the possible situation that the item you seek may not be available on the Auction House. Fortunately, players now have the freedom to purchase whatever they want from the Item Shop by converting gold to Gem Shards.

Overpriced Items on the Auction House Have Met Their Match!

The Currency Exchange system plays an important role that helps solve a problem most MMORPGs with an auction house face - it stops players from selling certain items at unbelievable high prices. It’s natural behavior for players to sell items at higher prices than their actual worth if they notice their item is the only one of its kind available on the auction house. The Currency Exchange system helps out the buyers who may not have as many resources as the sellers.

Fortunately, the rate of conversion auto balances itself through Gem Shards that are bought and sold to the Currency Exchange NPC. It helps that there is a reserve of completely free Gem Shards provided by the game, regardless whether or not players sell Gem Shards to the Currency Exchange NPC.

Gold Options Galore!

While the main function of the Currency Exchange system is to allow players to buy Item Shop items with in-game gold, gold can also be given out by the Money Changer NPC in exchange for Gem Shards. Options and convenience is what makes the Currency Exchange shine!

There have been multiple significant changes to increase the ease of access for players to obtain Item Shop items. It started with offering some Item Shop items as rewards for completing daily quests and we eventually implemented tradable Item Shop currency (Gem Shards). It brings us to the current state of the game with the Currency Exchange system. Allods Online has come a long way with improving the gameplay experience for the entire community especially for those who are looking for a truly free-to-play experience.

Allods Online’s Evolution of PvP: Past and Patch 3.0 Present

Posted by AllodsOnline Tuesday February 21 2012 at 6:56PM
Login or Register to rate this blog post!
Allods Online has come a long way to the current state of the game now with Patch 3.0, Overture of the Damned, with improvement of in-game features to increase the community’s overall enjoyment. One feature we wanted to highlight is PvP!
 
Allods Online revolves around conflicts between two warring factions, Empire and League, so PvP is an essential part of every player’s experience. With PvP, comes the possible conflict of interest since everyone does not share the same level of enthusiasm for competition, penalties, and rewards that comes with killing and being killed by other players.
 
To better understand how Allods Online’s PvP has improved, we need to take a step back in time to understand what issues existed in the past.
 
 
To Gank, or Not to Gank, That is the Temptation!
Some early feedback from Allods Online’s open beta days was the amount of ganking that occurred in one of the leveling zones known as Asee-Teph. Players were able to level without any PvP engagement up until level 23 since Asee-Teph is the first zone where Empire and League players may encounter each other while questing. While characters have a Flag of War that can be turned off to avoid PvP encounters, other players can activate one’s Flag of War through the usage of a special War Banner item that has a chance of dropping from monsters. Also some quests required you to attack the opposing faction’s NPCs which would cause your flag of war to be raised. While the lust for enemy engagement was thrilling to some players, other players were not so fond of being killed.
 
Another main issue related to ganking was high level players would hang around Asee-Teph and attack low level players. There was a light at the end of the tunnel for non PvP-oriented players as the amount of ganking that occurred greatly decreased after Asee-Teph (level 23-27 zone) due to the physical layout of the zone and the reduced amount of quests that required you to attack opposing faction NPCs.
 
The first main attempt at resolving the ganking issue was implementing special NPCs that sell Emblems of Justice. When activated, Emblems of Justice rain down a thundering wrath of lightning that instantly destroy any players above level 29 that had their Flag of War raised. These Emblems of Justice could be purchased by characters below level 29 and only one could be carried at a time.
 
 
Once Emblems of Justice were implemented, we noticed an immediate decrease of ganking feedback from the community. In fact, some high level players complained about being “ganked” by lower level players using the Emblems of Justice. It was a step in the right direction as it discouraged high level players from hanging around Asee-Teph just to cause an inconvenience for players trying to progress through the zone. Emblems of Justice helped reduce the amount of ganking although some high level players were still determined to leave their mark, so being zapped to death didn’t stop them from coming back from Purgatory to hunt down the ones that one-shot them. Since players can only carry one Emblem of Justice at a time, it was possible for high level players to come back and take down low level players without having an opportunity to acquire another Emblem of Justice.
 
To further reduce the amount of ganking, Patch 2.0.06: Undaunted, from this past October increased the amount of Emblems of Justice that could be carried from 1 to 20! It would also cause a stackable movement speed decrease for high level players who were still persistent in their ganking ways.
 
While ganking can still occur, it is no longer a top community concern as it used to be given all the changes to deter ganking. Some feedback from high level players was that they just wanted some form of PvP and there was not much in the game at the time. Now with Patch 3.0, there are so many PvP options that high level players wouldn’t want to spend time in lower level zones when they can be challenging themselves and gaining special rewards for their destructive ways!
 
Patch 3.0 PvP Features Galore!
Each major patch has implemented a diverse amount of PvP features. Not only has Allods Online gained intense PvP features, each major patch makes changes based on community feedback to make PvP that much more sweeter! Patch 3.0 has positively altered the mechanics of past PvP features as well as adding an exciting addition to Allods Online – Skirmishes!
 
Skirmishes - Skirmishes allow players from level 23 to 51 in a capture-the-flag zone featuring three capture points – Sawmill, Zem Ruins, and Windmill. The level brackets are set up to ensure that players only fight against other similar level players who queue up in these 12 versus 12 matches. Winning Skirmishes isn’t about dominating your opponent’s raid with brute force but rather coordination and teamwork since you need to spread out your forces to protect and attack the three capture points until enough points are accumulated.
 
Skirmishes encourage participation even for those who may not be too fond of PvP since the winning and losing raid both receives rewards but with different amounts that can be used to obtain powerful weapons and armor.
 
 
Even with the new Skirmishes, we can’t forget about past PvP features that have been updated due to Patch 3.0.
 
Arena of Death– This 24 versus 24 arena death match has been Allods Online’s core PvP event for a long time. Besides back-and-forth head bashing, players need to fight over looting treasure that spawn randomly throughout the match. One issue that Patch 3.0 improved is reducing the amount of players needed to start Arena of Death so now players engage in 12 versus 12 matches. This change along with previously changing Arena of Death to occur anytime during the day with a queue system instead of set times allows for more flexibility since the event will trigger according to players’ schedule.
 
 
June Catacombs– June Catacombs is a giant maze with dangers around every corner. Not only must you demolish June Catacomb’s golem guardians, players need to destroy the other 11 participants who have the same goal as you – stay alive while reaching the heart of the maze where glorious treasure awaits! Being killed will set you back to the beginning so it’s a brutal fight to the finish! Players can now queue for June Catacombs in the same manner they queue for Arena of Death and is also designed for 12 players.
 
Astral Confrontation– Astral Confrontation is Allods Online’s main guild-oriented PvP feature where guilds form their strongest raids where they are instantly teleported to an allod. An allod is essentially a floating island and there is a set time during the week when guilds can bid on the right to attack and defend one’s allod. Once on the allod, the attacking guild’s raid fights against the defending guild’s raid checkpoint after checkpoint. Each checkpoint has cannons set up that can be controlled by the guild’s defending raid to help blast away enemy players. Victory will be yours if you are the attacking raid and you have penetrated the defenses of the defending raid to the very end. Likewise, the defending raid will win if they are able to successfully repel the invasion of the attacking raid for the duration of the event. Being the winners of the weekly Astral Confrontation will award you with an explosive amount of guild prestige to improve your guild’s level as well as rare refining materials to upgrade your gear.
 
Melting Isle– Unlike the other PvP features mentioned so far, Melting Isle isn’t an organized event that players queue up for although players can travel to this icy wasteland in competition against players from both factions for hidden treasure covered in snow. End-game players are able to hunt for treasure in this zone while battling it out with others for up to two hours a day to prevent over farming of treasure chests.
 
 
Now that you’ve been given an update of what Allods Online offers in terms of PvP with Patch 3.0, we invite you to accept the challenge and be a driving force in the League or Empire’s continuous clash for combat glory!                         

Patch 3.0, Overture of the Damned, Making Allods Online That Much More Astronomical!

Posted by AllodsOnline Tuesday February 14 2012 at 7:08PM
Login or Register to rate this blog post!
With Patch 3.0, Overture of the Damned, coming out this week, there are a lot of exciting features to look forward to. We wanted to take a moment to share the new features and how they will positively impact Allods Online’s currently gameplay.
 
New Class – Bard!

The bard is the newest archetype being added to Allods Online’s existing lineup of playable characters. This support class brings with it a diverse arsenal of AoE attacks, healing spells and crowd control abilities.
 
What this also means is other archetypes will need to adjust and re-strategize their play style to accommodate Bard’s harmonious and influential ways in PvE and PvP scenarios.
 
Bard
 
Currency Exchange

One of the most exciting features being introduced is Currency Exchange! There will be an NPC located in each faction’s capital that will allow you to convert gold into Gem Shards or vice versa.
 
Before going into further details, we wanted to provide you with a quick history review regarding Gem Shards. Gem Shards are an alternate form of Item Shop currency introduced in a past patch. It allowed more flexibility since players could purchase Gem Shards then use those Gem Shards at any time to purchase Item Shop items whenever they wanted instead of purchasing particular Item Shop items from the get-go. Gem Shards can also be traded and sold one the in-game Auction House which is helpful for purchasing bound Item Shop items.
 
With Patch 3.0, we continue to increase convenience of obtaining Item Shop items with Currency Exchange. There will be a limited number of Gem Shards that can be exchange for gold each day. The system works based on supply and demand so the lower the demand, the lower the prices are, and vice versa. The Currency Exchange system  brings a whole new element not found in other Free to Play MMORPGs!
 
Skirmishes!

Having a content update as grand as this one wouldn’t be complete without innovative ways of duking it out against other players, and Overture of the Damned does not disappoint.
 
Skirmishes are a twelve versus twelve PvP instance where players between levels 23-51 will engage in capture-the-flag style of combat for special rewards.
 
This is a welcome addition to Allods Online’s current PvP features. As it stands, there are four in-game PvP structured events – Arena of Death, June Catacombs, Melting Isle, and Astral Confrontation. Each of these four PvP features are geared toward end-game players, so Skirmishes will allow enjoyment of organized PvP starting at the lower levels. Skirmishes also do not limit encounters between both Empire and League, so players may find themselves pit against members of their own faction!
 
Skirmishes
 
Dead City!
 
Dead City is a new raid instance for twenty-four players. This new raid instance will expand on the current end-game raid known as Gorluxor's  Tower. Dead City will feature over ten new bosses for players who are level 49+. With this end-game addition, players will have challenging content to strive for in the months to come!
 
New Allods and Astral Layers!

Allods Online is greatest known for the Astral where players can build ships and travel with other players to Far Astral Allods in search of epic treasure. With Patch 3.0, the Astral will expand from three layers up to the Fifth Layer. What this means is players will have new Far Astral Allods to explore, new armor and weapons to hunt for, and new customizations for your Astral ship. For veteran players who have mastered end-game content, they will have a blast exploring all the challenges that wait in the depths of the Astral!
 
Allod
 
Tropical Allod!

With so much new PvE and PvP content being added, players will also be able to take a breather at the Tropical Allod. This tropical paradise lets players from both factions engage in some wet and wild activities such as mixing cocktails, seabed exploration, karaoke, and crab racing!
 
This fun zone is the first location where players can hang out with each other in a non-combat zone without having to worry if their flag of way is accidentally is raised. After seeing all the available mini games included in the Tropical Allod, expect to see the Allods Team come up with some cool events from this home away from home!
 
Tropical Allod
 
We hope you enjoyed this inside look at what’s to come with Patch 3.0, Overture of the Damned. We’ll see YOU in Sarnaut soon!