The Ranger, like all professions, has some issues of its own. With this post, I'll suggest improvements to traits, weapons, utilities, etc.
Pets
Make them deal a smaller percentage of the Ranger's damage by upping the Ranger's damage. Currently, pets are about 45%+. Make them more along the lines of 30%.
Separate pets between PvE / WvW and PvP. Buff their defenses in PvE and WvW.
Continue improving AI.
Reduce or remove delay on f2 skills.
Weapons
Up damage from the following weapons: all of them. Especially the Greatsword, Longbow, and Axe.
Fix the Sword bugs (auto-attack rooting). Improve accuracy of 3rd skill. Speed up 2nd skill.
Condense the Long Bow's second skill into a shorter channel time. It's an inferior Unload that takes about 3 times as long to perform.
Give the class some dedicated weapons. With the current design, every weapon, with the sole exceptions of longbow and shortbow, is trying to be both direct and condition damage. MH axe could benefit from being a direct damage-oriented weapon, as could the Greatsword.
Trait Fixes / Improvements
Beast Mastery Majors need to be rethought completely. Most of them are situational or outright awful.
Marksmanship Minors are worthless against competent players and completely useless in drawn-out fights (such as bosses). The entire design is bad because they are burst-oriented traits on a class that typically lacks burst. In other words, they are Thief traits, not Ranger traits.
Moment of Clarity is still pretty underwhelming for a grandmaster trait.
Move trap traits to Wilderness Survival where they belong.
Add something to Wilderness Knowledge. For example "All survival skills have a bonus effect," such as causing Sharpening Stone to add flat damage to your attacks, Lightnitng Reflexes to leave a Lightning combo field that stuns foes briefly, Muddy Terrain dealing damage pulses, and Quickening Zephyr losing the heal penalty.
Improve the Nature Magic majors. Certain ones (like Evasive Purity) are pretty lackluster for where they are.
Rethink the bow-based traits. I would combine Piercing Arrows with Quick Draw and add a dedicated Shortbow trait - such as increased condition dmage + duration or chance to inflict burning.
Improve might duration of Companion's Might.
Improve bleed duration from Sharpened Edges.
Add some cooldown reduction or a precision bonus to Honed Axes.
Trait Compression
Combine Martial Mastery with Two-Handed Training.
Combine spirit-based traits to make them take up 2 trait slots, not 4.
Buff Beastmaster's Might and combine it with Signet Mastery.
Utilities
Spirits:
Improve health considerably.
Improve trait support.
Make "following" baseline, rather than a grandmaster.
Make spirit skills ground-target, rather than a delayed point-blank effect.
Shouts:
Improve trait support.
Improve effects. Rework some if necessary.
Signets:
Reduce cooldowns.
Improve trait support.
Make Signet of the Hunt's active not suck.
Weapon Ideas:
Rifle
Racks up vulnerability with a fast, 900 range auto-attack before finishing them with a 1500 range burst.
Off-hand sword
Direct-damage off-hand that parries attacks and punishes foes with a bursty counter-attack and a skill that throws your sword at the target location to be fetched and wielded by your pet.
MH Pistol
Inflicts rapid, low-duration bleeds from 600 range.
