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Aidan's Guild Wars 2 Blog

A in-depth review of Guild Wars 2 from the perspective of a long time Guild Wars 1 player. In this blog, I look at the good, the bad, and the ugly of a promising new title.

Author: Aeander

Improving the Professions of Guild Wars 2 ~ Part 1 - The Warrior

Posted by Aeander Sunday December 30 2012 at 4:10PM
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Every Guild Wars 2 Profession has significant issues. Bugs. Bad traits. Bad weapons. Bad Utilities. Bad elites. You name it. In this first post I will focus on the most basic profession, the Warrior. I'll touch on the other professions in future posts.


Why the Warrior? Because it's essentially the "first profession" of Guild Wars 2. Simple. Easy. Popular. Relatively few issues.


Bugs are a basic issue with only one solution - fix them. As such, I won't cover them.


Trait Fixes / Improvements


Add reduced cooldown traits to each weapon, even if it's only 10%. Traits like Dual Wielding (weapon offhand cooldowns), Axe Mastery, Blademaster, etc. should give CDR.


Improve Longbow trait support. The range increase should be baseline, with Burning Strings as the trait with added Cooldown Reduction.


Warrior's Sprint from 10% - 15%.


Add reduced Stance cooldowns to one of the stance traits. 


Trait Compression


Combine Lung Capacity and Vigorous Shouts as a Grandmaster.


Combine Deep Strike and Signet Mastery. Nerf one or the other if needs be.




Main Hand Axe - Improve Triple Chop. People weren't "accidentally" cancelling it. It does less damage than the rest of the chain.


Off Hand Axe - Improving Whirling Axe is key. There is little reason to use it outside of bleed-stacking with a MH Sword. While increasing the damage is a basic solution, a more interesting one might be to add cc immunity, projectile reflection, might stacks over the duration, OR increased movement speed.


Off Hand Sword - This off-hand is currently lacking as a whole. I would add a leap to Riposte to counter ranged attacks and cause Rip to deal slightly increased damage based on the number of bleed stacks on the foe.




Allow physical utilities to work underwater. Some might need reworking for this.  The skills themselves may also need buffs - with the exception of Bull's Charge. 


Fix the Endure Pain bug - make it last the full 5 seconds.


Shouts and signets are largely fine - Dolyak might need improvement.


Improve Banners to be comparable to Shouts. 




Give Rampage a form of consistent anti-kiting. It is lacking in terms of constant pressure.



Future Weapon Suggestions


Off-hand Torch 

Like the Warhorn, used to inspire allies, granting them might pulses while burning foes. Can be thrown to create a straight-line fire field. 


2H Axe / Halberd 

Slow, heavy hitting attacks. Focused on pulling foes to you from a short distance, immobilizing them, and unleashing its powerful Burst Skill - Execute, which deals more damage to foes with lower health.




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