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Aidan's Guild Wars 2 Blog

A in-depth review of Guild Wars 2 from the perspective of a long time Guild Wars 1 player. In this blog, I look at the good, the bad, and the ugly of a promising new title.

Author: Aeander

Improving the Professions of Guild Wars 2 ~ Part 4 - The Guardian

Posted by Aeander Tuesday January 8 2013 at 7:52PM
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The Guardian is perhaps the strongest of the game's professions and the one with the fewest issues. The strengths of the class lie in its incredible bunkering ability, utilities, weapon skils, and group support, as well as its good damage potential.


If I were to identify a weakness, however, it would be the traits for the most part.


This is the combined opinion of myself (a Thief main) and a friend who is an avid Guardian player.




Zeal is mostly solid, but:


Symbolic Exposure needs improvement. 1 stack of vulnerability for 3 seconds per pulse is only relevant in PvE - and barely at that.


Improve scepter and focus trait support.




Combine signet traits to improve them and open more trait slots.


Add some cooldown reduction to Powerful Blades.


Improve trait support for the Torch.




Combine Meditation traits to free up trait slots.


Up Retributive Armor to 10%. At 5%, it is worth approximately 3% crit chance with high toughness - pitiful.


Improve Mace support by adding some cooldown reduction to the trait.


Glacial Heart doesn't really add anything to the hammer. A chill on a long cooldown that you cannot control is redundant and often useless on a weapon that already has high crowd control.




Fix the "immune" bug on Battle Presence.


Combine shout traits. 


Combine symbols are larger with symbols last longer.




I pretty much love this line as is.





Smite should be a symbol (with no change to its current function). This would allow for trait benefits on the weapon.


Weapon Suggestions


Main Hand Axe

Guardians currently lack a condition damage weapon. They rely on burning as their sole damage condition. A bleed-stacking main hand weapon would alleviate this.





Two-handed 1200 range weapon that specializes in piercing shots and vulnerability.

alkarionlog writes: from all classes theif, guardian and mesmer don't need buffs, and sure i'm happy you are not in the dev team Wed Jan 09 2013 9:57AM Report
Aeander writes:

The idea isn't to buff classes that don't need it. It's to improve the design of every class in the game and create a new balance state from which to deal out nerfs and buffs where needed. 



And of course I'm not on the dev team. I never said I was. I would suggest you obtain some reading comprehension - it's a valuable skill which you seem to be lacking.

Wed Jan 09 2013 12:33PM Report
alkarionlog writes:

true reading comprehension is a valuable skill and someone here are lacking :) I let you guess who.


I could pint several errors here be it based on weapons choice,or "improvement" you think are good but I would just lose even more time.

Wed Jan 09 2013 1:02PM Report writes:
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