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the adventures of reine du fromage de blight

this is my blog of the mostest awesome mmo currently available! go to for more information!

Author: velveeta

a day in the life of a fitter, part 2 - harvesting

Posted by velveeta Wednesday March 25 2015 at 7:57PM
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now that you are all geared up, it's time to get started.  first, of course, you have to get to the resource field.  since i am working on steel sheeting, i need to find dark iron.  back in the day, steel was one of the resources you need to work 2 basic raw resources for - iron and nickel.  the gods have, blessedly, done away with dual harvesting, and so, since i wanted to harvest a plentiful - but preferably unguarded - field, i scampered off to acul, on the eastern end of trandalar.

therefore, i ported to acul and ran north to the dark iron field.  the field is huge, and there are nickel gols guarding the northern half of it, but the area nearest the (handy) mws is unguarded with plenty of nodes.

when you reach the field, equip your disk and your mining pick.  open your inventory and right click the disk to choose the equip option.  you will see, on your equipment screen, a chain icon next to your disk icon.  if the chain is whole, you have attached your disk and will tow it behind you.  when i am crafting, i hotkey my tools, so all i have to do it click the hotkey for the pick, and whatever i was carrying in that hand will switch places with the pick.  in my case, my warhammer replaces the pick in the 'tools' pouch in my inventory.

so, now you are ready to head for some nodes and begin harvesting.  after your first hit, i recommend putting the ore into your disk.  otherwise, all the ore will go into your inventory until it is full.  after the first time you do this, the ore will automatically go into the disk and/or cargo pet (providing you are harvesting the same resource.  if you switch to, say, cotton, you will have to do the process again).  you will have to do the same for your cargo pet.

some words about nodes.  in olden times, there were 3 'types' of nodes; normal, rich, and motherlode.  as you might think, you get more raw ore from a rich node than a normal one, and the motherlode is, well, the motherlode of nodes.  these days, all rich and motherlode nodes are called rich, and you can't really tell until you exhaust it as to which type it is.  there is typically about 22-25 'hits' per normal node, and 100+ hits from a rich node.  depending on your skill level, you will get anywhere from 1 to 15 pieces of ore from a hit.  you can miss hit, tho, at any level.  you also get bonus ore every so often - back in the day, this would typically be the next tier of resource (which was a pain in the azz when you were crafting particular resources - useless and mostly deleted from your inventory to make room for the stuff you really want).  these days, the gods have made the bonus be what you're harvesting.

so, run around the field until you fill your disk, cargo pet, and inventory.  most likely, you will end up overburdening your inventory.  you can get so overburdened, you can't move.  in that case, simply delete a few pieces of ore until you can move again.  how fast you want to go will determine how many.  with the workstation so close, i wasn't as concerned with speed as i was with quantity.

once you have a full load of ore, it is time to make some bars.  we will explore the making phase in our next post, so come back soon!  see you then!

a day in the life of a fitter - part 1, getting ready

Posted by velveeta Friday March 13 2015 at 9:02PM
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to top off our exploration of crafting trainers, i thought i would do a crafting job from start to finish.  i have breezed thru the process in other posts, but in this short series, i will do a thorough coverage.  i will be working as a fitter (metalworking construction skewl), but this process is basically the same for all biped crafting skewls.

as you may remember from our meet and greet, a fitter works with metal to make construction materials, specifically jointings (or joints) and sheeting (or sheets).  a fitter gains experience by making and applying construction materials for buildings on plots (remember, dragons have lairshaping - construction materials cannot be used on lairs, and vice versa.  peds and draggys can make the basic resources for each other, but not the higher ones.  they can, now, use each others machines, which is handy).

first thing - after you have decided what to work on - is to get suited up for the job.  cargo clothes work on the basis of the wearer's current crafting level.  vel is a level 82 fitter, just short of the level to wear tier 5.  therefore, i equipped my tier 4 (silk) set of clothes.  a complete set includes: belt, boots, cap (i prefer the invisible ones), leggings, sleeves, tunic, and wristbands.  cargo clothes increase your carrying capacity/inventory and provide a bit of armor protection.

you will also want to have your cargo disk in your inventory (while all disks slow you down and you can't recall with any type equipped [remiind me to tell you some funny stories about losing your disk and having to track it down some time], some of them prevent porting and it costs extra coin to port with one, even empty, so that is why i recommend you don't actually equip it until you are at the harvest field - but more on that later).  as you can see from the wiki page, there is a myriad of different disks.  i prefer the tarbash's.  only 1 stack, but it's huge and you can port with it.  in addition, unlike the clothes, most disks (but not all) work for any trade skewl - which means you can use the highest tier disk you have for any skewl, provided you have at least one skewl with the requisite level.  for instance, even tho i am only a level 82 fitter, i can use a disk rated for a level 100+, because i have several crafting levels at max.  for now, just make sure it is in your inventory.  

if you are lucky enough to have a cargo pet, it acts like a small cargo disk.  i, someday soon, want to get a black widow spider pet, but for now i have havarti, the shepard dog.  he can port, so i usually don't bother to unequip him (frankly, i often forget he is there, until he howls).  i assume you can equip and unequip pets the same as disks, using the right click menu on the leash icon (bottom right slot in your equipment screen).  you want to make sure you have any sacks or satchels you want to use equipped (if you don't have already.  unless i need to use a shield, i usually forget about it as well).

most importantly, make sure you have the needed tools in your inventory.  i have a pouch solely for the tools i am currently using.  you don't have to equip anything just yet, but you don't want to be districts away from a vault when you realize you don't have the right tool for the job.  a fitter needs a mining pick to harvest, smelting tongs to make bars, and a fitting mallet to make the final resource.

finally - and you can do this now or when you get to the field (i usually do it after i log into game, as a habit, i have them hotkeyed) - you can cast whatever gifts or boons you see fit.  i have the standard three gifts i cast as a matter of course - gift of alacrity, gift of speed, and gift of strength.  i also have the spell 'swift feet' hotkeyed - takes a little of the pain out of all the running you have to do, especially with a full disk and inventory.  they will show up in your gift slot when you cast them, and you can hover your cursor on them to see how much time you have left on them.

that should take care of the basics of getting ready to do a crafting job.  you may have other things you like to have or do, but that is really all you need to get started.  and so, that is what we will do next time.  see you soon!

2015 gnomekindle - hermey the misfit gnome, hermey's quest

Posted by velveeta Saturday March 7 2015 at 3:30PM
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our last bit of gnomekindle for this year is hermey the misfit gnome's personal quest.  this is a story quest that requires you to talk to some of the elven inhabitants of feladan.

as usual, approach hermey and speak to him to accept the quest.  hermey wants to know how to class up gnomekindle, and wants you to find out from the elves how to do that.   he wants you to first talk to quintin the elder.

so get thee to the city of the elves.  you will find quintin on the upper balcony of the fort area.  listen to his story and wait a bit while he catches his breath (he is an old elf, after all) - when he will tell you to speak to amad for more info.

luckily, amad is directly behind the elder on the balcony, and is happy to speak to you about the elvish holiday traditions.  the elf recommends that you seek out xerintha to find out the significance of mistletoe to the elven holiday.

you can find the good lady just behind the gate near the town shrine.  she will talk to you about the place of mistletoe to the elven festivities.  she will then advise you to finally speak to dilbiano for stories about the yule log and its importance to the holiday.

the male elf stands guard near the inner wall gate, not far from xerintha and directly behind the shrine.  you will have to have patience, because dibiano has a lot to say.  at the end, he sends you back to hermey to, hopefully, express to hermey how important it is for the gnomes to develop their own holiday traditions.

hermey is very grateful for your efforts, and rewards you with some istarian express checks.


and that is our exploration of the 2015 gnomekindle!  i hope you enjoyed reading it as much as i did doing it.  up next is a short (3 posts) series on 'a day in the life' of a biped crafter, then we will explore the new new trismus before embarking on a meet and greet of the biped adventure trainers.  hope to see you soon!

2015 gnomekindle - hermey the misfit gnome, banner days quest

Posted by velveeta Monday March 2 2015 at 9:00PM
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the last gnomekindle questgiver we will meet is hermey the misfit gnome.  you can find him on the edge of the lake, closest to the town proper. hermey offers 2 quests, the first of which is the banner days quest.  your reward for this quest is the gnomekindle pattern set (containing flag patterns, beginner flag form, and flag staff form).

approach hermey and speak to him.  accept the banner days quest and check your journal - hermey needs you to travel to kion and speak to the town marshall, krianos.

luckily, krianos can always be found very near the incoming port pad.  speak to him (your journal will update) to learn some background.  however, the marshall tells you to visit lady kendra to find out more about kion's banner days.

you may remember that lady kendra lives in the large manor house up the hill to the south of the town proper.  head up to the roof level and find her standing and looking out over the town.  speak to her to listen to her story  - she needs some extermination work done and would be ever so grateful if you would hunt down some gruoks.

head southwest out of town until you reach the flax fields.  just past the cws, you will come to the gruok hunting grounds.  once again, mw relied heavily on his prime bolt to take down the 20 gruoks needed for the quest.  it took very little time - these are low level monsters - before the quest journal and chat log advised mw to head back to lady kendra.

so, back i went to the manor house and spoke to the good lady.  in her gratitude, she gave me the pattern set and the flag and staff forms.  i haven't checked to see if this quest is repeatable, but i don't see why you would want - or need - to do it again.

there is no need to return to hermey for this quest to end, but we will return to explore the other quest the misfit gnome gives.  come back soon to find out about it.  see you then!

2015 gnomekindle - mayor clause guests

Posted by velveeta Saturday February 21 2015 at 5:50PM
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the next questgiver we will meet is mayor clause.  this good leader of gnomekindle, town and event, offers much the same quests as burl.  in doing one of the quests, i took an attunement tour, which i will happily share with you!

one finds the mayor at his residence, just above the lake.  when you speak to him, you see he offers 2 quests - one a storytelling and one a repeatable.

first, we choose the story - traditions of gnomekindle.  as your quest journal tells you, all you have to do is listen to the story

the mayor's repeatable quest requires that you harvest stone for the making of stone ornaments.  as with the wooden ornament quest, this requires that you harvest 50 chunks of stone from stone gols, as both your quest journal and the mayor's speech.  your reward for hunting down the material, aside from the loot, is more istarian express checks.

once i decided to hunt slate gols for this quest - i didn't want to spend all that time on hunting the harder stuff, which turns out kinda ironically funny, all things considered - and ported to brist, i realized that i was not attuned to any of the dalimond ports that were nearby the major slate gol grounds.  since i would have to pass by several ports anyway, i figured i might as well attune to them on the way.

the first gate i attuned to was king's cross, almost directly east from bristugo.  on the way, you will pass the amethyst mine and moham hintos, who offers quests, if you are in the way of taking them - otherwise, he serves as a 'signpost' for the right road.  when you reach king's cross, seek out private alis talor and speak to her to get the attunement you seek.

after king's cross, head southeasternly to slate crest.  you will pass a couple blighted areas, so watch out for minions of the wa, like diseased wolves.  you will note the blighted plants as well.  slate crest is the community just below the slate field.  to attune to the gate there, speak to albus torrin.  the private will confirm your attunement.

once you have your attunement, head for the slate field.  from the guardpost, go up the pass.  at the top of the cliff you will find a large field of slate nodes, guarded by slate gols, including slag, the named boss.  keep an eye on your journal as you harvest the stone chunks and don't forget to loot any ornaments and presents you come across.  usually, my prime bolt was enough to bring down the chosen gols, but they were, in any case, very easy to hunt.  of course, your journal and chat log will inform you when you have enough stone for the mayor's purpose.

but don't head back to new korealia just yet.  if you drop off the edge of the slate field and glide (assuming, of course, you are a draggy) a couple times, you will reach the pleasant canyon port pad.  next to the pad, you will find angenehm the dragon, guardian of pleasant canyon.  speak to the hatchie to get your attunement.

rather than recall, i decided to go to heart, since it was so close, to attune and use the outgoing portal there.  run and glide - there is no direct road from pleasant canyon, not to mention a safe one - until you reach sergeant nansi illos' guardpost.  speak to the sarg and get your attunement before you head back to the mayor.

when you get back to the mayor, speak to him and give him the chunks, so you can get your reward.


and there we have the quests available from mayor clause.  next time, we will meet hermey the misfit gnome, and find out what work he would like us to do for him.  see you soon!

new announcement!!

Posted by velveeta Sunday February 15 2015 at 8:34PM
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we interrupt our regularly scheduled post for an important announcement!!

new trismus, the newbie training island, has been lost to the withered aegis!  the inhabitants have fled, for the most part, and the town has been razed!!!  

i will be exploring this new development soon, so for now, here is the info as posted on the community page:

New Trismus - City Under Siege!

The once idyllic town of New Trismus has come under attack by forces of the Withered Aegis, led by the foul Uddorakh. Much of the town now lies in ruins, but the residents have not given up hope and continue to fight their attackers! New quests, lots of dangerous monsters, and an all-new storyline are available with this fantastic update.

  • Many structures in New Trismus have been replaced with burned out versions of the structure. Machines have been removed from the town of New Trismus itself, though field machines on the island were left in place.
  • Basic trainers (Warrior, Mage, Cleric and Scout) on New Trismus no longer offer quests to players under level 4. They now send them back to Spirit Island.
  • Many monsters remain on the island, but have had their spawns moved or updated to reflect the changes. In addition, levels of many wolves, grulets, beetles, etc have been adjusted to fit the storyline quests.
  • The Trials of the Gifted quest has been relocated to Kion along with all of the Assessors. The title reward's buff has been updated to reflect the new level range of the quest.
  • Steward Pratt and Rancher Elden have new quests which can be repeated every hour for characters who are between levels 6 and 12 to provide an experience boost.
  • Braekhis has quests which focus on the Ruined Homestead region for anyone level 8 and above.
  • Quest experience and rewards for the tutorial quests on Spirit Island have been adjusted to fit better with the New Trismus changes.
  • A fourth Spirit Isle quest has been added to teach players a bit more about the game and to assist them with reaching level 4.
  • Players may no longer have more than one quest from Steward Pratt active at a time. This was causing conflicts with his various quests. Included are the Town Marshall quests that he gives out.
  • The final quest for dragons coming from Skalkaar sends them to greet Steward Pratt instead of Milicent.
to read the entire release note, go here
i will finish up the series on gnomekindle, then explore the new new trismus, and then we will continue on with our planned series on the biped adventure trainers.  see you in the next few days!

2015 gnomekindle - loremaster burl's quests

Posted by velveeta Sunday February 8 2015 at 10:37PM
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as promised, - and a break for both you and me - before we jump back into the trainers (and frankly, i am still working out some presentation things for the adventure trainers series), let's take a look at this year's gnomekindle event.  gnomekindle is still ongoing, so feel free to explore on your own.  it's a great way to gain xp, rare loot, and explore places you might not ordinarily go.

as usual, gnomekindle takes place on new koraelia, winter season port.  the easiest way to access the port is from genevia (portal in bristugo and some selected racial cities).  the former training island has been repurposed to host the seasonal events in istaria.

to begin (assuming you are starting in bristugo) your holiday adventures, take the main city portal to genevia island.  you will see several portals - take the 'middle' one and choose 'new koraelia, winter season' port.

when you emerge in new kora, turn to the southwest and you will see your first quest giver - loremaster burl.  when you greet him, you see that he has 2 quests on offer.  one is a speech based quest, and we will look at that one first.

'how gnomekindle came to be' is the story of, what else, the history of the event.  greet burl and choose that link.  your quest journal will advise you to listen to the story - and it is a long one!  once you reach the end of the story, the quest is complete.  unlike the next quest, it is not repeatable.

burl's second quest is 'natural ornaments for the gnomekindle tree'.  the reward for this repeatable quest is, aside from the looted stuff, a couple istarian express checks.  more on this in a bit.

speak to burl and take the natural ornaments quest.  as per your quest journal, you need to loot chunks of wood from treants.  since i know the area best, and didn't feel like spending a lot of time on this, i went to heather and hunted oak treants.  keep hunting until you have the required 50 chunks of wood - you will need to loot them from the dead treants.  also loot any ornaments you get - you will see why in a minute!

when your quest journal and chat log tell you that you have the needed wood, head back to burl and finish the quest to get your reward.

now, about the checks and ornaments.  if you continue up the road behind burl and thru the gate, before you get to the town proper, you will pass a frozen pond.  around the pond are 5 'color' cashiers and dolly day.

since she is the first person we usually come to, allow me to introduce dolly day.  dolly accepts your istarian express checks as payment for holiday clothes and stockings (otherwise known as sacks).  you can buy complete sets of matching clothing (just to wear, the items do not give any type o bonus), and different colored and patterned holiday stockings, from small to very large.

the cashiers behind her around the lake sell presents - from small to large - and shoulder treants.  the color of the cashier is the indicator of the color of ornaments they accept as payment.  presents hold useful items, like construction materials or boon trinkets - usually one shot stuff.  next time, we will explore another quest that gives the chance for ornaments, so between the two quests, i got green and orange ornaments.  the green cashier sells green (tier 2) presents and elm shoulder treants, the orange cashier sells orange (tier 3) presents and oak treants.

that covers the loremaster and his quests.  join me next time, when we will meet the mayor!  see you soon.

dragon crafting masters

Posted by velveeta Saturday January 31 2015 at 8:23PM
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time for the last crafting trainers, the dragon masters.  for different reasons, neither vel (because she is a biped) nor mourningwood (because he isn't high enough crafter yet) were able to get, fully, the info we are looking for, but i am happy to present you with what i can get.

with the exception of nielenoss, all dragon masters can be found in and around the city of dralk.

let's start with the trainer that neither vel or mw was able to get to - the master crystalshaper aratanosh.  the dragon can only be reached thru the fiery rift portal - which, of course, needs attunement, as well as being an adult dragon with at least a level 80 in adventuring and level 20 in lairshaping.  

that being said, the rift portal is the easy to get to, of course.  it is located near the fork in the northern road out of dralk, between the road leading to the cobalt fields and the road leading to relstaroth's lair.  you can find the portal, but you can't use it, unless you have done the proper quests.

the easiest trainer to get to is queriatia - who you may remember from our exploration of dragon crafting trainers.  if you remember, queriatia is on the floating crystal island above the center of the city, in the first left hand cave chamber - marked at the entrance with a dark green crystal formation - after crossing the bridge.  the trainer isn't interested in speaking to naka, but it is much warmer toward a fellow skylord.  queriatia is happy to take coin from anyone, tho, who might be looking for dragon based forms.  the trainer is a master at dragon scale repair, and sells those forms.

the last master trainer in dralk is, as you might have already guessed, is the lairshaper relstaroth.  it is found in it's lair on the northern coast of dralk.  like most dragons, the master is really not interested in speaking to naka (he is quite rude about it, actually) - and he isn't much more polite to dragons, either.  but relstaroth is happy to sell lairshaping forms to anyone.

the last dragon master is nieleloss, the dragon who is the closest that skylords get to a tinkerer.  creating flying cargo disks is his life work.  his lair is located near new rachival and the settlement of heather.  you can run thru the desert (and the desert wolves) from new rach, but the safer and more direct route is to take the southern road from heather - or just run strait south from the incoming port pad and you will end up right on the door step.  enter the lair and find nielonoss in his lab.  the dragon tinkerer is accustomed to bipeds, and so is not unkind when speaking to them, but he, of course, has much more to say to dragonkind - and even has a quest to tell you about.  trade with nielenoss to get the proper forms.


and so, after all that long bout of meeting and greeting, we come to the end of the crafting trainers.  i hope you have found it as fun and informative to read as i have to write it - i discovered lots of new things in the course of researching!  i look forward to more surprises when i begin introducing the biped adventuring trainers.  first, tho, i will visit this year's gnomekindle event, and after that,  show you a day in the life of a crafter.  hope to see you soon!

biped crafting masters

Posted by velveeta Friday January 23 2015 at 8:43PM
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to finish with the crafting trainers, today we will meet the biped master trainers not covered under a particular skewl.  altho trainers is kind of a misnomer.  they will not, for the most part, enter you into a particular skewl.  they instead provide master forms for important crafting that does not fall into a particular profession.

with that in mind, let's meet the easiest master to reach.  dennison jadefellow resides in dalimond, in his own room within the walled research area, next to the library area.  dennison is responsible for all tiers of blighted resource cleansing.  when the withered aegis claims land, it becomes blighted.  if there are resources on the land, they also become blighted, and must be cleansed before they can be used as item components.

speaking to him, as i said above, is just a little conversation (unless you are on a quest).  mostly, you will be trading with him for the cleansing forms.


for most master crafting forms, you need to take a careful run (if you haven't attuned, as i hadn't) thru some nasty land to the imperial outpost.  if you stick to the road, you will be okay, as long as you don't linger.  port to south gate and take the eastern road.  do not take time to explore, unless you are very high level.  the nasties in the area aren't fooling around and take no prisoners.

seek out frig tallowgar on the first floor of the tower.  luckily for us, he also gives the attunement to the imperial outpost, so i recommend doing that before you trade for forms.


the last master is the most dangerous and difficult to get to.  i, fortunately, long ago did the attunement quests (yes, you read that correctly.  more than one.  and each one is harder than the last.  take a bunch of experienced babysitters with you, just trust me on this.), so i was able to port directly.  there is no safe way to get to delgarath, outside of porting.

once in delgarath, seek out finagle biggletorque.  the gnome is located across the square from the ports, in his own building.  fin also provides key forms, so speaking to him is really more of a conversation thing.  trading with him will get you access to dragon tool claw forms as well as 'broken item repair' forms.  broken items are weapons and jewelry pieces, and they can be repaired with the proper forms.

these forms are:

and there we have all the biped trainers and formula traders.  next time, we will meet the dragon masters and be done with crafting trainers for good.  after that, i have a short series about crafting an item from start to finish, and then we will explore biped adventure trainers.  will have to change blog style for those, as you will see!  hope to see you soon.

introducing the weaponsmith skewl

Posted by velveeta Wednesday January 14 2015 at 8:33PM
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and so, here we are at the last biped crafting skewl.  it is also the one i brought to level 100 first - i really wanted my war hammer!!  altho, there is apparently a new war hammer that vel simply must acquire!  another player posted a pic of it with stats on fb, but i can't find it now.  if  i do, i will post a pic in comments or in a fresh post.

anyhoo, on to the weaponsmith trainers.  the name sez it all, weaponsmiths are the tony starks of istaria.  they work with metal to create the tasty monster buster toys we all so enjoy.  the same tools a metal smith uses work for weaponsmiths as well, and we have already covered those. 

our first weaponsmith trainer is mirabell in the city of dalimond.  you can find her directly north of the incoming port pad, in the blacksmith shop.  speak to her to join the skewl and trade for your beginner forms.

the jm trainer is located in the half giant city of mahagra.  the female half giant, jeysta maaltas, is in her own hut up the hill to the east of the incoming port pad.  speaking to her gets you some advice, as well as entry to the skewl.  she also, of course, trades coin for forms.

our last trainer, the expert darus steelhand in aughundell, can be found in the lower level of the mine, in the alcove almost directly across from the entrance to the area.  he will trade for expert forms as well as give you the same advice as jeysta does.


and there you have the 19 crafting skewls for bipeds!  next time i see you, we will talk about the master trainers that are not covered by a particular skewl (in most cases, at least), including dragon trainers.  i have to log in mourningwood and get him to hit the draggy trainers - as you will see, most of them are not particularly eager or willing to speak to naka.......  draggys is snobby bastitches!

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