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the adventures of reine du fromage de blight

this is my blog of the mostest awesome mmo currently available! go to for more information!

Author: velveeta

2015 gnomekindle - hermey the misfit gnome, banner days quest

Posted by velveeta Monday March 2 2015 at 10:00PM
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the last gnomekindle questgiver we will meet is hermey the misfit gnome.  you can find him on the edge of the lake, closest to the town proper. hermey offers 2 quests, the first of which is the banner days quest.  your reward for this quest is the gnomekindle pattern set (containing flag patterns, beginner flag form, and flag staff form).

approach hermey and speak to him.  accept the banner days quest and check your journal - hermey needs you to travel to kion and speak to the town marshall, krianos.

luckily, krianos can always be found very near the incoming port pad.  speak to him (your journal will update) to learn some background.  however, the marshall tells you to visit lady kendra to find out more about kion's banner days.

you may remember that lady kendra lives in the large manor house up the hill to the south of the town proper.  head up to the roof level and find her standing and looking out over the town.  speak to her to listen to her story  - she needs some extermination work done and would be ever so grateful if you would hunt down some gruoks.

head southwest out of town until you reach the flax fields.  just past the cws, you will come to the gruok hunting grounds.  once again, mw relied heavily on his prime bolt to take down the 20 gruoks needed for the quest.  it took very little time - these are low level monsters - before the quest journal and chat log advised mw to head back to lady kendra.

so, back i went to the manor house and spoke to the good lady.  in her gratitude, she gave me the pattern set and the flag and staff forms.  i haven't checked to see if this quest is repeatable, but i don't see why you would want - or need - to do it again.

there is no need to return to hermey for this quest to end, but we will return to explore the other quest the misfit gnome gives.  come back soon to find out about it.  see you then!

2015 gnomekindle - mayor clause guests

Posted by velveeta Saturday February 21 2015 at 6:50PM
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the next questgiver we will meet is mayor clause.  this good leader of gnomekindle, town and event, offers much the same quests as burl.  in doing one of the quests, i took an attunement tour, which i will happily share with you!

one finds the mayor at his residence, just above the lake.  when you speak to him, you see he offers 2 quests - one a storytelling and one a repeatable.

first, we choose the story - traditions of gnomekindle.  as your quest journal tells you, all you have to do is listen to the story

the mayor's repeatable quest requires that you harvest stone for the making of stone ornaments.  as with the wooden ornament quest, this requires that you harvest 50 chunks of stone from stone gols, as both your quest journal and the mayor's speech.  your reward for hunting down the material, aside from the loot, is more istarian express checks.

once i decided to hunt slate gols for this quest - i didn't want to spend all that time on hunting the harder stuff, which turns out kinda ironically funny, all things considered - and ported to brist, i realized that i was not attuned to any of the dalimond ports that were nearby the major slate gol grounds.  since i would have to pass by several ports anyway, i figured i might as well attune to them on the way.

the first gate i attuned to was king's cross, almost directly east from bristugo.  on the way, you will pass the amethyst mine and moham hintos, who offers quests, if you are in the way of taking them - otherwise, he serves as a 'signpost' for the right road.  when you reach king's cross, seek out private alis talor and speak to her to get the attunement you seek.

after king's cross, head southeasternly to slate crest.  you will pass a couple blighted areas, so watch out for minions of the wa, like diseased wolves.  you will note the blighted plants as well.  slate crest is the community just below the slate field.  to attune to the gate there, speak to albus torrin.  the private will confirm your attunement.

once you have your attunement, head for the slate field.  from the guardpost, go up the pass.  at the top of the cliff you will find a large field of slate nodes, guarded by slate gols, including slag, the named boss.  keep an eye on your journal as you harvest the stone chunks and don't forget to loot any ornaments and presents you come across.  usually, my prime bolt was enough to bring down the chosen gols, but they were, in any case, very easy to hunt.  of course, your journal and chat log will inform you when you have enough stone for the mayor's purpose.

but don't head back to new korealia just yet.  if you drop off the edge of the slate field and glide (assuming, of course, you are a draggy) a couple times, you will reach the pleasant canyon port pad.  next to the pad, you will find angenehm the dragon, guardian of pleasant canyon.  speak to the hatchie to get your attunement.

rather than recall, i decided to go to heart, since it was so close, to attune and use the outgoing portal there.  run and glide - there is no direct road from pleasant canyon, not to mention a safe one - until you reach sergeant nansi illos' guardpost.  speak to the sarg and get your attunement before you head back to the mayor.

when you get back to the mayor, speak to him and give him the chunks, so you can get your reward.


and there we have the quests available from mayor clause.  next time, we will meet hermey the misfit gnome, and find out what work he would like us to do for him.  see you soon!

new announcement!!

Posted by velveeta Sunday February 15 2015 at 9:34PM
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we interrupt our regularly scheduled post for an important announcement!!

new trismus, the newbie training island, has been lost to the withered aegis!  the inhabitants have fled, for the most part, and the town has been razed!!!  

i will be exploring this new development soon, so for now, here is the info as posted on the community page:

New Trismus - City Under Siege!

The once idyllic town of New Trismus has come under attack by forces of the Withered Aegis, led by the foul Uddorakh. Much of the town now lies in ruins, but the residents have not given up hope and continue to fight their attackers! New quests, lots of dangerous monsters, and an all-new storyline are available with this fantastic update.

  • Many structures in New Trismus have been replaced with burned out versions of the structure. Machines have been removed from the town of New Trismus itself, though field machines on the island were left in place.
  • Basic trainers (Warrior, Mage, Cleric and Scout) on New Trismus no longer offer quests to players under level 4. They now send them back to Spirit Island.
  • Many monsters remain on the island, but have had their spawns moved or updated to reflect the changes. In addition, levels of many wolves, grulets, beetles, etc have been adjusted to fit the storyline quests.
  • The Trials of the Gifted quest has been relocated to Kion along with all of the Assessors. The title reward's buff has been updated to reflect the new level range of the quest.
  • Steward Pratt and Rancher Elden have new quests which can be repeated every hour for characters who are between levels 6 and 12 to provide an experience boost.
  • Braekhis has quests which focus on the Ruined Homestead region for anyone level 8 and above.
  • Quest experience and rewards for the tutorial quests on Spirit Island have been adjusted to fit better with the New Trismus changes.
  • A fourth Spirit Isle quest has been added to teach players a bit more about the game and to assist them with reaching level 4.
  • Players may no longer have more than one quest from Steward Pratt active at a time. This was causing conflicts with his various quests. Included are the Town Marshall quests that he gives out.
  • The final quest for dragons coming from Skalkaar sends them to greet Steward Pratt instead of Milicent.
to read the entire release note, go here
i will finish up the series on gnomekindle, then explore the new new trismus, and then we will continue on with our planned series on the biped adventure trainers.  see you in the next few days!

2015 gnomekindle - loremaster burl's quests

Posted by velveeta Sunday February 8 2015 at 11:37PM
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as promised, - and a break for both you and me - before we jump back into the trainers (and frankly, i am still working out some presentation things for the adventure trainers series), let's take a look at this year's gnomekindle event.  gnomekindle is still ongoing, so feel free to explore on your own.  it's a great way to gain xp, rare loot, and explore places you might not ordinarily go.

as usual, gnomekindle takes place on new koraelia, winter season port.  the easiest way to access the port is from genevia (portal in bristugo and some selected racial cities).  the former training island has been repurposed to host the seasonal events in istaria.

to begin (assuming you are starting in bristugo) your holiday adventures, take the main city portal to genevia island.  you will see several portals - take the 'middle' one and choose 'new koraelia, winter season' port.

when you emerge in new kora, turn to the southwest and you will see your first quest giver - loremaster burl.  when you greet him, you see that he has 2 quests on offer.  one is a speech based quest, and we will look at that one first.

'how gnomekindle came to be' is the story of, what else, the history of the event.  greet burl and choose that link.  your quest journal will advise you to listen to the story - and it is a long one!  once you reach the end of the story, the quest is complete.  unlike the next quest, it is not repeatable.

burl's second quest is 'natural ornaments for the gnomekindle tree'.  the reward for this repeatable quest is, aside from the looted stuff, a couple istarian express checks.  more on this in a bit.

speak to burl and take the natural ornaments quest.  as per your quest journal, you need to loot chunks of wood from treants.  since i know the area best, and didn't feel like spending a lot of time on this, i went to heather and hunted oak treants.  keep hunting until you have the required 50 chunks of wood - you will need to loot them from the dead treants.  also loot any ornaments you get - you will see why in a minute!

when your quest journal and chat log tell you that you have the needed wood, head back to burl and finish the quest to get your reward.

now, about the checks and ornaments.  if you continue up the road behind burl and thru the gate, before you get to the town proper, you will pass a frozen pond.  around the pond are 5 'color' cashiers and dolly day.

since she is the first person we usually come to, allow me to introduce dolly day.  dolly accepts your istarian express checks as payment for holiday clothes and stockings (otherwise known as sacks).  you can buy complete sets of matching clothing (just to wear, the items do not give any type o bonus), and different colored and patterned holiday stockings, from small to very large.

the cashiers behind her around the lake sell presents - from small to large - and shoulder treants.  the color of the cashier is the indicator of the color of ornaments they accept as payment.  presents hold useful items, like construction materials or boon trinkets - usually one shot stuff.  next time, we will explore another quest that gives the chance for ornaments, so between the two quests, i got green and orange ornaments.  the green cashier sells green (tier 2) presents and elm shoulder treants, the orange cashier sells orange (tier 3) presents and oak treants.

that covers the loremaster and his quests.  join me next time, when we will meet the mayor!  see you soon.

dragon crafting masters

Posted by velveeta Saturday January 31 2015 at 9:23PM
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time for the last crafting trainers, the dragon masters.  for different reasons, neither vel (because she is a biped) nor mourningwood (because he isn't high enough crafter yet) were able to get, fully, the info we are looking for, but i am happy to present you with what i can get.

with the exception of nielenoss, all dragon masters can be found in and around the city of dralk.

let's start with the trainer that neither vel or mw was able to get to - the master crystalshaper aratanosh.  the dragon can only be reached thru the fiery rift portal - which, of course, needs attunement, as well as being an adult dragon with at least a level 80 in adventuring and level 20 in lairshaping.  

that being said, the rift portal is the easy to get to, of course.  it is located near the fork in the northern road out of dralk, between the road leading to the cobalt fields and the road leading to relstaroth's lair.  you can find the portal, but you can't use it, unless you have done the proper quests.

the easiest trainer to get to is queriatia - who you may remember from our exploration of dragon crafting trainers.  if you remember, queriatia is on the floating crystal island above the center of the city, in the first left hand cave chamber - marked at the entrance with a dark green crystal formation - after crossing the bridge.  the trainer isn't interested in speaking to naka, but it is much warmer toward a fellow skylord.  queriatia is happy to take coin from anyone, tho, who might be looking for dragon based forms.  the trainer is a master at dragon scale repair, and sells those forms.

the last master trainer in dralk is, as you might have already guessed, is the lairshaper relstaroth.  it is found in it's lair on the northern coast of dralk.  like most dragons, the master is really not interested in speaking to naka (he is quite rude about it, actually) - and he isn't much more polite to dragons, either.  but relstaroth is happy to sell lairshaping forms to anyone.

the last dragon master is nieleloss, the dragon who is the closest that skylords get to a tinkerer.  creating flying cargo disks is his life work.  his lair is located near new rachival and the settlement of heather.  you can run thru the desert (and the desert wolves) from new rach, but the safer and more direct route is to take the southern road from heather - or just run strait south from the incoming port pad and you will end up right on the door step.  enter the lair and find nielonoss in his lab.  the dragon tinkerer is accustomed to bipeds, and so is not unkind when speaking to them, but he, of course, has much more to say to dragonkind - and even has a quest to tell you about.  trade with nielenoss to get the proper forms.


and so, after all that long bout of meeting and greeting, we come to the end of the crafting trainers.  i hope you have found it as fun and informative to read as i have to write it - i discovered lots of new things in the course of researching!  i look forward to more surprises when i begin introducing the biped adventuring trainers.  first, tho, i will visit this year's gnomekindle event, and after that,  show you a day in the life of a crafter.  hope to see you soon!

biped crafting masters

Posted by velveeta Friday January 23 2015 at 9:43PM
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to finish with the crafting trainers, today we will meet the biped master trainers not covered under a particular skewl.  altho trainers is kind of a misnomer.  they will not, for the most part, enter you into a particular skewl.  they instead provide master forms for important crafting that does not fall into a particular profession.

with that in mind, let's meet the easiest master to reach.  dennison jadefellow resides in dalimond, in his own room within the walled research area, next to the library area.  dennison is responsible for all tiers of blighted resource cleansing.  when the withered aegis claims land, it becomes blighted.  if there are resources on the land, they also become blighted, and must be cleansed before they can be used as item components.

speaking to him, as i said above, is just a little conversation (unless you are on a quest).  mostly, you will be trading with him for the cleansing forms.


for most master crafting forms, you need to take a careful run (if you haven't attuned, as i hadn't) thru some nasty land to the imperial outpost.  if you stick to the road, you will be okay, as long as you don't linger.  port to south gate and take the eastern road.  do not take time to explore, unless you are very high level.  the nasties in the area aren't fooling around and take no prisoners.

seek out frig tallowgar on the first floor of the tower.  luckily for us, he also gives the attunement to the imperial outpost, so i recommend doing that before you trade for forms.


the last master is the most dangerous and difficult to get to.  i, fortunately, long ago did the attunement quests (yes, you read that correctly.  more than one.  and each one is harder than the last.  take a bunch of experienced babysitters with you, just trust me on this.), so i was able to port directly.  there is no safe way to get to delgarath, outside of porting.

once in delgarath, seek out finagle biggletorque.  the gnome is located across the square from the ports, in his own building.  fin also provides key forms, so speaking to him is really more of a conversation thing.  trading with him will get you access to dragon tool claw forms as well as 'broken item repair' forms.  broken items are weapons and jewelry pieces, and they can be repaired with the proper forms.

these forms are:

and there we have all the biped trainers and formula traders.  next time, we will meet the dragon masters and be done with crafting trainers for good.  after that, i have a short series about crafting an item from start to finish, and then we will explore biped adventure trainers.  will have to change blog style for those, as you will see!  hope to see you soon.

introducing the weaponsmith skewl

Posted by velveeta Wednesday January 14 2015 at 9:33PM
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and so, here we are at the last biped crafting skewl.  it is also the one i brought to level 100 first - i really wanted my war hammer!!  altho, there is apparently a new war hammer that vel simply must acquire!  another player posted a pic of it with stats on fb, but i can't find it now.  if  i do, i will post a pic in comments or in a fresh post.

anyhoo, on to the weaponsmith trainers.  the name sez it all, weaponsmiths are the tony starks of istaria.  they work with metal to create the tasty monster buster toys we all so enjoy.  the same tools a metal smith uses work for weaponsmiths as well, and we have already covered those. 

our first weaponsmith trainer is mirabell in the city of dalimond.  you can find her directly north of the incoming port pad, in the blacksmith shop.  speak to her to join the skewl and trade for your beginner forms.

the jm trainer is located in the half giant city of mahagra.  the female half giant, jeysta maaltas, is in her own hut up the hill to the east of the incoming port pad.  speaking to her gets you some advice, as well as entry to the skewl.  she also, of course, trades coin for forms.

our last trainer, the expert darus steelhand in aughundell, can be found in the lower level of the mine, in the alcove almost directly across from the entrance to the area.  he will trade for expert forms as well as give you the same advice as jeysta does.


and there you have the 19 crafting skewls for bipeds!  next time i see you, we will talk about the master trainers that are not covered by a particular skewl (in most cases, at least), including dragon trainers.  i have to log in mourningwood and get him to hit the draggy trainers - as you will see, most of them are not particularly eager or willing to speak to naka.......  draggys is snobby bastitches!

introducing the tinkerer skewl

Posted by velveeta Friday January 9 2015 at 8:57PM
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the fun stuff is coming, just hasn't gotten here yet, so it is one of the last two crafting skewls for us today!  so, let's meet the tinkers!

tinkerers, as the name suggests, specialize in all those nifty little (and not so little) contraptions that make life a little easier.  they are masters at crafting cargo haulage items, such as disks, clothes, and containers - and shine at making useful gadgets.  they, of a need, must learn to harvest and make several basic resources, but the final items are crafted using a tinkering spanner at a tinkering workbench.

being a very specialized skewl, there aren't many tinkerers.  in fact, there isn't really a 'beginner' trainer at all!!   gangaf the gnome, currently making his home in the human city of dalimond, will sell you your beginner forms when you trade with him, but if you speak to him, he can only make you a tinkerer 'under the table'.  you can find gangaf in the building directly north of the incoming port pad.

the first real trainer is versanto in the gnomish city of new rachival.  this grizzled old gnome, found in the right middle tower room (up the ramp), of course sells jm forms, and is quite talkative, when you get him started.

the expert and master tinkerer is, as you would expect, located in aughundell.  but noncas isn't in the main fort area.  tinkerer contraptions tend to explode a lot in the design and testing phases, and that sort of thing upsets dwarves.  so, the master has his own little workshop outside the city walls.  he will bring you into the tinker brotherhood if you ask him, and he sells exp and master forms.

don't let the seeming trivial nature of tinkerers fool you - without them, crafting would be even more tedious and difficult than it already is.  you may notice that vel is in her skivvies in these screenies.  i have a set of cargo clothes for every tier, but didn't want to go fetch the appropriate level gear from the vault.  my current set of tier 4 was too high for my first tier of tinkerer, so they automatically remove themselves to my inventory.  but hey, i like running around nekkid!!

anyhoo, next time we will prolly meet the last set of crafting trainers.  after that (if nothing else presents), we will meet the master trainers who aren't, technically i guess, part of a crafting skewl in particular.  see you again soon, i hope!

introducing the tailor skewl

Posted by velveeta Saturday January 3 2015 at 6:31PM
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as a specialist skewl of the outfitters, tailors are the masters at making cloth and hide armor, clothing, containers (like backpacks and satchels), and hand wraps for monks.  tailors use harvest knives to get raw materials, fabric scissors at a distaff machine or a tanning blade at a tanning rack to make the basic spool or hide resource, and complete the task using a sewing needle and a loom (for fabric) or a mannequin (for hide).

when you are ready to join the guild of tailors, you have a choice of trainers to choose from.  you can go to dalimond and speak to ella.  she is found in the first building next to the port pad, just inside the door in the corner.  she will happily trade for all the beginner forms you need.

if you aren't attuned to dalimond, seek out kiva in kion.  this female saris is located in the corner of the right side room on the ground level of the manor house on the hill.  speak to her to join the tailor skewl or to trade for the beginner forms.

kriegan is the jm tailor trainer, found on the pad level outside of the main fort area, next to the vault, under the stairs.  the female fiend will accept you into the tailors or trade with you for the jm forms.

as you might expect by now, the expert (and master) tailor trainer is found in aughundell.  huma clothspinner can be found in the last crafthall on the left in the mine.  she is glad to accept you into the sisterhood or trade for forms.


there we have the tailor trainers.  not sure what i will be posting next, as a lot of fun stuff is either happening or will be here soon, so we may be taking a break to explore all that.  if not, be back soon with one of the last two crafting trainers we have left to meet!  it will be a surprise for us both!

off topic review

Posted by velveeta Sunday December 21 2014 at 9:27PM
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altho istaria is an older game, the hardcore among us oldtimers remember how it was and rejoice in how far it has come.  if you last played years ago, here is a little reminder from the game devs of how far our little niche game has come - this is only a small taste of the hard work the gods have already performed and an indicator of how much we have to look forward to.  enjoy!


  • Lairs, 3-dimensional underground plots, were introduced for Dragons along with the Lairshaper construction school.
  • Skalkaar, the Dragon tutorial island, was added and included new quests and a Dragon-oriented introduction to the Adventure and Crafting side of the game.
  • The Fall Festival was introduced along with new resources (pumpkins and more), costumes (ghosts, skeletons, and mummies!), masks, and an all new Epic boss (Valkor the Impaler!).
  • Lesser Aradoth and the Island of New Trismus were heavily overhauled creating a much improved introduction to the first 20 levels of the game. In total more than 150 quests were added along with new monsters and adventure areas.
  • Spirit Isle, the biped tutorial island, was recreated and given a much improved, concise, and interactive tutorial that introduced players to the first 3 levels of the core adventure and trade schools.
  • A series of invasions by the Withered Aegis culminated in the blighting of the lands south of Harro, the building of the Imperial Outpost, and the introduction of new bosses (Daknor, Fafnir, Gruk) as well as Master-level formulas, quests, and rewards.
  • Hammer's Rest, a Dwarven take on the Fall Festival, was introduced and brought with it new items for sale (including new cargo disks) as well as quests and plot structures.
  • Gnomekindle, a Gnomian take on the Winter Festival, was introduced and included new items (such as the Claus hat), quests and much more!
  • Overhauled the Confectioner trade school, food and the death point system. Food is now more interactive to make and includes a wide variety of ingredients.
  • New player-made murals for Lairs!
  • Dralnok's Doom, a massive underground cavern and T5/T6 adventure area, was added to the game. The first 'dungeon' in Istaria, it is for high level players includes more than 50 story-driven quests, new epic abilities and spells, a new epic boss (Shaloth the Queen), a new town called Delgarath, and numerous opportunities for adventure and crafting.
  • Treasure Chests, an all new way of getting loot was added along with crafted keys. Beware! Some treasure chests may fight back, they are merely monsters who mimic the appearance of real chests.
  • The Dalimond Peninsula (Tier 2) was entirely overhauled. The New peninsula includes more than 200 quests, many new adventure locations, and numerous new stories, rewards and monsters.
  • The Rite of Passage was given a major facelift, making it more streamlined and less prone to 'breakage'.
  • The Scholar trade school was updated, adding scrolls (spells inscribed onto papyrus sheets that can be traded or sold to other players) to the school's repertoire.
  • Bloodmage adventure school was overhauled to make it more fun and engaging!
  • New (and existing) adventure areas were added or updated including the Barrier Vale (Tier 6 adventure area) and the Yew Forest. In total more than 30 new quests were added for these areas!
  • Alloyed metals were removed from the game (and there was much rejoicing)!
  • Ancient Rite of Passage was revamped to make it easier for players to understand and complete with less 'breakage'.
  • The Summer Event, Pax Istaria, returned with a vengeance, including new plot structures (such as a Bonfire, Hammock and more!), banners, murals, masks, clothing and more!
  • Rewrote and added many Dragon adventurer ability quests.
  • New plot structures were added including a Clock Tower, Wheelbarrows, Vaults, and Decorative Tiles.
  • The Portal system was overhauled creating two 'hubs' (Bristugo and Genevia) making the entire system far more consistent, predictable and friendly.
  • Revamped the entire loot system, rearranging what drops and from whom, and making it more consistent overall. In the process a new type of loot was introduced, called Broken Items (for bipedal races).
  • Added an indicator above a NPC's head when they have a quest available and when the player has a quest step for that NPC.
  • The Fall Festival (known as Hammer's Rest) moved from Aughundell to the island of New Brommel. New murals for lairs, Banners for plots, and a line of Fall clothing (for both Dragons and Bipeds) were introduced.
  • Broken Items for Dragons were added to the loot tables. Broken Items are a type of loot that must be collected and re-assembled before it can be used.
  • A round of plot consolidation was completed, removing over 200 plots, resizing the remaining ones and repricing plots around Istaria to make them more affordable to all - ranging from a mere 200 silver to 2.5 gold!.
  • Lesser Aradoth was given a massive facelift including monster spawn changes, new and improved quests and more. Other areas of the world were also given a facelift, such as Scorpion Island, the Valley of Repose, etc.
  • Object Fading was introduced into the game client, allowing objects to fade into the scene instead of popping.
  • New slash commands include /lastTarget and /cycleNearestCorpse.
  • Gnomekindle, the Winter Festival, returned and with it some new items for player plots including: An ice-skating pond, snow-covered houses and walls made of ice!
  • The number of hotkey bars in the game client was increased from 10 to 20! (maybe not the biggest change, but players really liked this)
  • Quests and new monsters added to the Eastern Wastes. Help the residents of the Eastern Outpost in their fight against the machinations of The Disgraced Cabal.
  • The Healer adventurer school was given a facelift to improve its overall effectiveness and fun.
  • The new player experience has seen improvements with the introduction of lower tier equipment on vendors in New Trismus, Kion, Sslanis and Dalimond.
  • Daily Quests: The reintroduction of Town Marshall quests to all of the Town Marshalls of Istaria in the form of quests that can be repeated once per day and will both aid players in leveling and provide them with Tokens of Gratitude. These tokens can be exchanged for a wide variety of gear and equipment.
  • Even more area revamps with an overhaul of the Island of Ice.
  • Emblems no longer take up inventory space and can instead be converted to special Title Abilities.
  • A Memorial Island was created for players who wish to build a plot memorializing those who have passed on from the land of Istaria.
  • And more to come later this year!!!

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