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the adventures of reine du fromage de blight

this is my blog of the mostest awesome mmo currently available! go to www.istaria.com for more information!

Author: velveeta

the prestige adventure skewls - chaos warrior

Posted by velveeta Friday August 28 2015 at 9:27PM
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much like blood mages, chaos warriors are fighters who use life essence, by channeling it thru their bodies into their weapon.  for this reason, the requirements to become a chaos warrior are 200 skill in two hand crush (most easily and quickly obtained thru warrior skewl, but a couple other non-prestige skewls give lesser amounts of skill points) and energy skill of 150 (the only non-prestige skewl would be mage).

 

because it is so difficult, there is only one trainer for chaos warriors - durghol of aughundell.  the male dwarf is on the lower level of the city mine, which i am sure you know by now how to reach, but it would be an even shorter post if i don't show you the way......  from the entrance, go strait thru the great hall and the craft hall, down to the the turning.  go past the guards and continue down the grand hall.  durghol is in the first alcove on your left at the end of the hall (couldn't you just DIE over his warhammer!!).  he is quite nice, and even if you can't become a chaos warrior, he is happy to tell you a story of days of glory.

 

i hope you enjoyed meeting durghol.  join me next time to meet another fascinating skewl and trainer.  see you soon!!

we interrupt our regularly scheduled programming

Posted by velveeta Sunday August 16 2015 at 1:04AM
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just wanted to share some awesomeness about my fave game!!

the istaria wiki is on twitter - check it out!

if you still haven't tried the game (don't forget there is a f2p option [you can only play a human, but you can play unlimited] as well as the trial period) and would like a much better explanation of the basics than i can give ya at one time, check out this excellent vid from long time player raktor - 

find it here!

along with lots of other great vids about the wonderful world of istaria!

 

and don't forget about istaria's own page on facebook.

 

the prestige adventure skewls - blood mage

Posted by velveeta Friday August 14 2015 at 7:23PM
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today, we will meet the prestige skewl of blood mage.  blood mages use their own life force to power their spells.  therefore, before speaking to one of the two trainers, you must be level 20 and have a spirit level of at least 200.  the only non prestige skewl to level spirit is the spiritist skewl, so it is wisest to take spiritist to at least level 20.

as noted above, there are 2 blood mage trainers.  one is quite easy to get to, one is most assured not.  let's start with the easy one, shall we?

when you are ready to become a member of the order of blood mages, you can seek out kreezost in sslanis.   the sslik is very easy to find - it is located in the back room of the first hut next to the incoming port pad.  approach it and it will talk to you about what it takes to be a blood mage. 

the other trainer is kera, and she is currently residing in her rooms inside a cave on the floating island.  just getting to her is an adventure - one you could very well have to do a couple times if you make a misstep.  first off, you have to get to the floating island.  to do that, you have to start in tazoon (unless, of course, you can fly).  from the incoming port pad, you need to head north - crossing the bridges over the creek to do so - until you come to the portal for the island.  once thru the portal, you will be at the 'bottom' end of the island, standing on pavement, near a dais with an outgoing portal on your right and a road with a high bridge over deep ravines, leading to a temple like structure at the other end. the island is surrounded by high cliffs, and it is under one of these cliffs that you will find the cave you need.  take the road to your left and go over the bridge.  at the very bottom, turn to the right and follow the guardrail to where the built area ends and the cliffs begin.  here's where you have to be careful - one wrong step and you could fall off the island altogether, and you would have to start all over again, unless, as i said, you can fly.  make your way around the cliff until you reach the cave entrance.  enter the cave, go thru the curtain, and head for the back of the room.  kera is in a workroom, the first one on the right of the entrance.  the human female will enter you into the order of blood mages, and has some quests for you to perform in that capacity.

 

well, that's enough exploration for right now.  jon me again soon to meet another prestige skewl and the trainers for it.  see you then!

the prestige adventure skewls - berserker

Posted by velveeta Friday August 7 2015 at 8:11PM
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today, we will meet but a single trainer, because there are not too many berserkers around.  in order to become a berserker, you must be at least a level 20 in a skewl that bestows skill in two hand slash (you need at least 200 in skill level before speaking to the trainer).  since most of the skewls that provide this skill are prestige, the easiest way would be to level to at least 20 in warrior.

all that being said, once you decide to join the small but powerful ranks of the mad warriors, head to mahagra and seek out rea telsun.  the female half giant waits near the back of the main fort area, behind the shrine.  rea is proud of being a berserker, and more than willing to tell you about the life.

 

and that's how you become a berserker.  join me again to discover another prestige adventure skewl!

the prestige adventure skewls - battle mage

Posted by velveeta Tuesday August 4 2015 at 9:32PM
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all we have left to explore are the prestige adventure skewls.  all of these skewls require at least 2 requirements to join, mostly from a certain level of skill in an ability from a basic or hybrid skewl.  to start with and to illustrate this, today we will meet the trainers of the battle mage skewl.  to become a battle mage, you must have at least a skill level of 150 in one hand slash (approximately warrior level 15) and 200 in flame (about level 20 in mage) before seeking out a trainer.

since we hardly ever have the occasion to visit the imperial capitol of tazoon, let's kick all this off there.  altho ithe city has been rearranged and vastly depopulated, you can still find some peeps there.  among them is revanus.  this male elf once lived in feladan, and sometimes gets confused as to where he is, but there is none better to teach the ways of the fighting magicuser.   the old battle mage is located in the big blue domed building near the incoming port pad, altho the way to get to him is windy.  from the pad, go thru the south arch (your right hand side) and go down the street.  turn left and go thru the gate into the large courtyard - in front of you will be the blue dome of revanus' building.  after ascending the ramp, you will see the trainer directly opposite the doorway.  approach him to talk about joining the legions of battle mages - he is happy to explain the requirements to you. 

the other battle mage trainer - and his apprentice - can be found in dalimond.  the trainer, dreveon, seems to have set up shop in the tavern, directly west of the port pad.  go to the entrance and thru the door - after turning left, you should see the vault area on your left and the tavern area strait ahead.  the male human is lingering near the barrels, no doubt running up a tab.  speak to him about becoming a battle mage.

also in dalimond is dreveon's disapproving apprentice, dreagan.  while he can't get you into battle mage training, you will be seeing him again for quests.  he is standing in the courtyard of the academy of magic, northeast of the tavern.  head east on the main road, around the fabric trainers' building, and up the ramp into the academy.  dreagan is behind and to the right of doc brown, and currently doesn't have many nice things to say about his mentor......

so starts our grand adventure.  i hope you enjoyed it enough to join me again soon for another!  see you then.

the hybrid 3 - the spiritist

Posted by velveeta Friday July 24 2015 at 9:18PM
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today we meet the last of the hybrid 3 - the spiritist.  spiritists are magic users who focus on spells affecting life force.  all spiritists belong to the sect of moraven.  according to lore:

Niatha Moraven – Goddess of Vengeance and Power; Mother of the Fiends

The emergence of Niatha Moraven as a major force in the realm of celestial politics, as well as her patronage of the Fiends, is one of the more significant events involving the Istarian deities since the end of the Age of the Gods. As the alleged daughter of Daggarth himself, she represents the mental extension of Daggarth’s brute strength and physical domination. Aspiring mages and would-be-rulers craving power both magical and primal often pay fealty to Niatha Moraven, as well as those who seek vengeance against those who they felt have committed trespasses against them. Niatha Moraven is as vengeful and bitter as she is gorgeous and alluring in her Fiendish visage, and her blessings are as fickle as her temperament is. Nevertheless, Niatha Moraven’s influence over the world is felt continually throughout the world, especially within Fiend culture. Many scholars point to her recent patronage of the Fiends during their struggle against the Humans as a sign that the influence of the Gods in mortal affairs is not as distant as some had thought (or hoped).

Niatha Moraven’s symbol is a clenched fist (with the blued skin of a Fiend), raised upward.

Followers: Fiends

as a hybrid skewl, those wanting to become a spiritist must be at least level 10 in the basic adventure skewl of mage, before seeking out a trainer.

when you are ready, there are 3 spiritist trainers to choose from.  since moraven is the patron of the fiends, we shall start in their racial city of kirasanct.

in the city of fiends, akhanis the spiritist is located on the lower level of the main fort area.  from the port pad, head down the ramps and go thru the wall of arches.  akhanis is in the right hand large room, against the wall immediately to your right as you enter the room.  he stands ready to speak to you about joining the sect.

if you don't feel like braving the cold, or aren't high enough level to risk hanging around kirasanct (blight anchors have been known to infect the area), you might want to seek out kamilari in kion.  head for the small building almost directly north of the incoming port pad - kami's building is, itself, next to an outgoing port pad - and you will find the spiritist trainer to your right as you enter the building.  she stands behind a counter in the bank building, waiting to initiate you into the sect of moraven.

the last trainer is morrison, located in a building on the outskirts of bristugo.  on the blight shard, start your short journey to find him in the area behind the vault (not sure if all the shards have a vault in that space, but it is up the hill from the shrine and south of the port pads).  go down the rise and thru the arched tree roots, swing to your left once you hit the bottom of the rise, and enter morrison's house thru the southwest entrance.  the fiend is at the end of the room, in front of the windows.  talk to him about joining the sect.

 

i hope you enjoyed meeting the hybrid trainers.  when next we see each other, we will begin our exploration of the prestige adventuring skewls, all of which have at least 2 requirements before one could join.  see you soon!

the hybrid 3 - the druid

Posted by velveeta Wednesday July 15 2015 at 6:11PM
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the next hybrid skewl we will explore is that of the druid.  to join the enclave, you must first have at least 10 levels in cleric.

there are 4 druid trainers:  aelia in dalimond, grosok in sslanis, grumju in mahagra, and ondomede in feladan.

to find aelia, turn to the southwest on the incoming port pad. the druid is standing at the southeast corner of the large building directly in front of you, under a tree, as befits a druid.  if you have the requirements to join when you speak to her, she is happy to bring you into the enclave.

grosok is located in its own hut down the road from the incoming port pad.  it is in the northern corner of the larger hut a few steps beyond the pad, waiting for you to ask about druids.

being a half-giant, grumju freiss awaits your visit north of the incoming port pad, near the mahagra fort, guarding a grove of fir trees.  he will talk to you about what you need to become a druid.

in the city of the elves, seek out ondomede under his home base tree in his sacred grove, within the city walls but outside of the fort proper.  head west from the port pad, thru the arches in the inner wall, to find the male elf, and talk to him about becoming a druid.

 

next time, we will meet the last hybrid trainers, those of the spiritist.  hope to see you soon!

the hybrid 3 - the monk

Posted by velveeta Sunday July 12 2015 at 12:06AM
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between the basic 4 skewls and the many prestige skewls, istaria has 3 hybrid skewls.  where anyone can join the basic four, hybrid and prestige skewls have one or more requirements before an alt can join.  the 3 hybrid skewls each require one minimum skill level in a basic skewl, as per the blight delta 204 release notes (as near as i can figure, this release was in 2011):

  • MonkDruid and Spiritist schools are now considered hybrid (semi-prestige) schools. Their pre-requisites have been updated as follows:
    • Monk requires the character to be at least level 10 in the Warrior school.
    • Druid requires the character to be at least level 10 in the Cleric school.
    • Spiritist requires the character to be at least level 10 in Mage school.
with this in mind, and going a little off the usual track, today we will meet the only monk trainer, hasera steelclaw.  i chose to start with her because altho there is only one trainer, getting to her illustrates how sometimes hazardous it can be to find some of these trainers.  don't be afraid to explore - death points are easy to mitigate! 
 
as a saris, hasera is located in the vicinity of kion, on an island off the northwestern shore.  once you port in, head to the beach northwest of the pad, over the dunes.  run along the beach for a while - when you pass bammas the fisherman (after the trainers, i may do an exploration of questgivers.  if i do, we will be meeting bammas again), you should start to see the first 'hop' island on the way to the trainer's island.
 
at this point, we need to talk about drowning.  even bipeds can jump off the tallest building and land without a hint of damage.  everyone can, however, drown.  stay underwater long enough for your breath meter to run out, and you will recall to your bound shrine with a death point.  also, your speed is cut in half while moving underwater, so don't linger.  run to the 'hop' island from shore, restore your breath meter, then run to the large island.
 
sharing the island with hasera are the various scholars.  the scholars were moved from new trismus when the city came under siege.  they don't concern us right now, but we will meet them again if i do a quest series.  for now, go north past them, over the dune.  near the northern end of the island, you will find hasera at her training ground.  when you speak to her, as with all the hybrid and prestige skewl trainers, she will tell you the requirement to join the brotherhood of monks.  in this case, you must be at least 10th level in warrior to meet the needs of the monks.  
 
there we have our first trainer of the hybrid skewls.  i hope to see you next time, when we will meet the druid trainers!

the first four, part 8 - new rachival

Posted by velveeta Friday July 3 2015 at 9:11PM
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now comes the time to meet the last set of the basic 4 trainers, those residing in the racial city of the gnomes, new rachival.

in new rach, the magic users are in the same room, above the room where the scout and warrior trainers wait.   go thru the entrance and turn left.  

on the lower level, enter the room with the scout trainer, fetch, and the warrior trainer, feela.  fetch is next to the archery target, and he is happy to talk about scouting with you.  not far from the scout stands the female warrior, feela.  speak to her about becoming a warrior for the gifted.

head up the ramp immediately to the left of the fort entrance to the room directly above the fighters' room.  it is here you will find pumtne, the cleric trainer, along with generia the mage.  the female cleric is to the left of the room, near the back, prepared to welcome you into the priesthood.  nearby, generia stands, ready to provide basic equipment and spells to those interested in arcane magic.

 

and so, we have explored the 4 basic adventure trainers.  when next we meet, we will learn about the hybrid adventure skewls and meet their trainers.  hope to see you soon!

the first four, part 7 - mahagra

Posted by velveeta Friday June 26 2015 at 8:37PM
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only 2 more cities to explore for the basic 4 trainers!  so, penultimately, we will meet the trainers in mahagra, the home of the half-giants.

the basic 4 are located in two rooms on the lower level, left side of the main fort area.  the first room, upon entering the fort, holds the scout and mage trainers, the room to the right of it (as you are facing the room, of course) contains the warrior and cleric trainers.

let's first meet juris griendt, the scout trainer.  the male half-giant is standing against the wall opposite the entrance in the first room.  speak to him to become part of the spy network of istaria.

next to juris in the room is nell multu the mage trainer.  she is standing to the right of the scout trainer, and is ready to impart the basic mysteries of magic to those worthy, as well as having quests for anyone to try.

in the room to the right of the scout and mage room, you will find louisah traadi the cleric and lars zantus the warrior.

louisah stands in the left side 'corner' of this vaguely oval room.  she is pleased at your interest in the clerichood and is ready to provide some basic equipment, if you need it.

in the opposite 'corner' stands mighty lars, the warrior trainer.  if you enjoy the smell of napalm in the morning, or afternoon, or any time, really - he would love to give you a cause to fight for.

 

that's it for mahagra.  one more city to explore, then we will start meeting the hybrid and prestige adventurers skewls.  some of those posts will be very short - some skewls only have 1 trainer - and most will take us out of the cities proper and into some real exploration of istaria.  i am looking forward to visiting old friendly spots and exploring new areas i haven't had reason to go to before.  finally, a learning experience for us all!!  hope to see you soon.