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Nakties Karys of Istaria

Biped warrior adventures in vast world of Istaria.

Author: Lithuanian

Istaria:legal clones

Posted by Lithuanian Monday February 23 2015 at 10:41AM
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NaktiesKarys has a vault exploding from various stuff. Components for crafting (hutning evil Grulets 100 times untill you get something from them). Trophy tokens (as Lotro’s task items). Crafting formulas I can’t use yet. Armour. jewellery.

After asking Istaria support if it was legal – created a new clone. of course, woman, big and, as they say, BBW. My gosh, life started to be difficult at once. Go and fight 3 grulets – ok, grulet should be no problem. Well, it was for my lvl.3 toon with some second-handed equipment. Had to run from beetles several times. Controls, as I am accustomed to, does not work, but graphic is really improved.

After finishing Spirit isle, went to New Trismus. I k new where to go to, I knew there are new quests- so let’s try. First encounter with skeletons meant disaster: skeletons followed me even through barricades, I was killed and in a bid bad mood. Of course, I probably could ask for help – there was almost a meeting of lvl.100 Dragons – but I did not want to. Guild offered heelp immediately, but I am soloer and will try to solo. After some tries I succeeded, but whole atmosphere in New Trismus was not too encouraging. Everything is ruined, NPCs do nothing to protect town, my skills are inferior to monster’s and I lack money for refurbished equipment.

Money does not rain from heaven, like in Lotro: every single copper is hard to get, too easy to spent. Unless you have an alt – expert in all schools, it could mean too much grind.

After some time I went to Guild House, took some 70 tokens, then logged off, deposited more stuff, logged clone…and so untill some un-needed stuff was transferred. Now my vault has not 3, but some 50 more item space.

Memanwhile, my main toon switched from Tinkerer to Mason: mithril became uneffective to craft and deconstruct. I started to harvest obsidian for our Guild plot. Need to do many manay things quickly if I am to be of any help.

Lord of the rings online

Nothing happened, as usual. Kinship doing raids, suggesting I start ‘improving’ my playstyle, but there is no reason to improve: i am not going to fight in territories higher than lvl.90. Untill then, my skills are more than enough.

And so the wekeend has ended. Experience with clone in Istaria is interesting, although a bit difficult. But life is good after all in Istaria.

and previous adventures:




Posted by Lithuanian Wednesday February 11 2015 at 6:35AM
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did all crafting while I could (and downtime started at some 15:00 Lithuanian time).  harvested tons of maple – maple job done. Finished to Obsidiain: half needed amoutn added, the rest – some 100 out of 120 crafted, though not yet added.

Since this update, New Trismus will be burned, without crafting structures: Archet v.2.0. A bad decision, but once again i feel like players’ voice is not going to developers’ ears.

Anyway, I enjoy crafting in Istaria, I enjoy being abkle to solo-build structures and I like to help others there. When game is online – I will enjoy more and more crafting.

Lord of the rings online

Stormsong tried to fight in Barad Gularan and it was harder than with Champion. Perhabs lvl.92 Minstrel is not yet good for this (but hey, she will not grow up to lvl.93 or 100). NaktiesKarys managed to help two kinnies and farmed Haudth Iarcith for loot. I had some expenses, so wanted to compensate. Looks like I succeeded.

And so the day has ended – not too bad, not too good.

a time to park, a time to craft

Posted by Lithuanian Sunday February 8 2015 at 3:08AM
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Day began with crafting – some 200 slate blocks, then running to add them to one player’s plot. There should be nice flooring and I was willing to aid…but was not able to find an “adding spot”.

In Istaria, building has 4 hotspots, but only one allows you to add things. Good, when building has corners and is not too large. A curse, when building has no visible corners or is large. I looked, I even stepped inside future flooring…and no results. Plot owner tried to locate – and after long searches found the evil hotspot. Then, he quickly added slate.

I continued harvesting to finish one more silo. It required some 300 marble stuff and frew obsidian keystones. Later, I was allowed to use some 6000 obsidian bricks: went to craft missing materials for nearby silos. After all, silos are mostly needed.

Went to Falathien to test local cobalt fields: very, very lame. Too long distance, no chance to understand where to run once you are back in Falathien. Why? Because you have only empty spaces around you, wherever you turn, you see empty lands.

Crafting and aiding made me feel good. Of course, plot owner works very hard, running from field to field, gathering tons of materials. Other Guild members are helping him with this great job. And I will grind my way.

Lord of the rings online

Yeap, we have now “roving threats” – lvl.100 monsters roaming around. Of course, it is logic that lvl.100 monsters are in appropriate lands. They are, indeed – in mostly lvl.40-45 territories. Turbine’s logic is just great and I wonder: what, if I order some purchase from them for 100 $ and pay 40 $ – would they sell me? Or would they explain that forty does not equal one hundred? No doubt, this year we will see lvl.100 near Bree. Ruling 100 players won’t object, opinion of all others does not count (never did).

I am very glad I am not paying customer of Lotro. Would curse myself 100 times for paying a cent. And it can mean only one thing: time to move all toons to a safe grounds (vaults of big towns) so that they are safe.

Kinship was active, doing Deepening wall and later invited me to some Ost… Ost Elendil, if I am not wrong. I declined thinking it was evil Gondor. Well, it wasn’t, but it was still lvl.100 instance where my poor “champion” would be one or -two shot. Declined.

And so the day has ended: kind of good in Istaria and a bit sad in Lotro (but hey, game will experience more decline this year: this is just the begining).


Posted by Lithuanian Wednesday February 4 2015 at 7:32AM
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Game was on maintenance – and for the very moment I located a very profitable cobalt field and made as many runs as I could. Harvest – run to vault – deposit ore – repeat. Harvested 2 motherloades and few rich cobalt veins this way before got message “Server is going down after 15 minutes”.

After downtime – resumed cobalt harvesting, made ~200 cobalt jointings, added them to buildings. We talked about building, grinding and other things.

The problem: Istaria developers are going to nerf experience from crafting. To reduce xp from crafting by some 80% and xp from adding stuff to structures – by some 20%. Formally it is balancing, making bipeds similar to Dragon crafters; also they openly state it is to encourage building.

My dear developers, if your car is broken, you could repaint it as many times as you can, you can attack stickers or even change mirrors. Lotro did such mistake and will go down sooner or later. There is no need to nerf biped building schools or drastically cut down experience.

However, I won’t argue with developers on forums: they typically do not listen or pretend not to understand what was in mind. if you need more customers – then think how to attract new ones and not how to substract something from all players. Making things harder would just cause players to leave, not to invest. Little used plots – yes, it’s a problem, should any of developers want to travel on Order server. Offer paying customers to buy as many plots as they can. Or offer tiny plots even to free players. But, no doubt, no one will ever listen to the players: that’s the way modern mmorpgs work.

Lord of the rings online

Since Istaria was down – was forced to be in Lotro. Stormsong turned in task items, Vytautaz turned in task items too. Naktieskarys just stood in Thorins Hall and chatted with kinship. Kinnies are very optimistic about the game: I am not. I see no use of any achievement. Doing all deeds – well, nice, but no point in doing this. Getting top-level armour with top-essences and top statuss weapons – well, nice and impressive, but no point in doing this since I am not going to adventure. Craft schools are top-level, I have top reputation with crafting Guild.

And so the day has ended, a bit grumpy in Istaria and Lotro.

chopping the world

Posted by Lithuanian Monday February 2 2015 at 7:29AM
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Finally uninstalled. Good-bye, EQ.

Everquest II

If one is to speak about EQ2, first thing to come to head: no such word as “community”. Chats empty, no answers to tells and those who are speaking either “LFG tank lvl,.999″ or something about EQ flirting (“come on, game is NOT online dating service!”). Quests sometimes are unclear – thus probbaly abandoning this game.


A really busy days and I liked it. I took my trustworthy axe and went to chop maple. Chop anything I can take, make boards, deposit to the vault, repeat. First day of grind – some 10.000 boards. Second day was a bit lazy – only ~7500 boards. Then – make construction braces, hundreds of them and add to one plot. One player outperformed me – she grinded ~14.500 logs.

I started to joke about myself, like – “Nak is there for only one purpose”. Some player: “Nak, what’s happening? something bad??”. I – “for only one purpose: more maple!“. Folks laughed, joked – mood was just good.

I enjoy maple grind: vault is nearby, crafting structure is nearby, harvesting is very efficient. All I do now – is writing down numbers on a sheet of paper and later striking through what I have added. Yet I have to make 480 braces for silos alone + some 980 braces for crafting stuctures. Cobalt and obsidian is yet another pain in the neck: but I will do them too.

Istaria is great in crafting and questing. No forced content. Don’t wanna craft – go and fight, there is plenty of stuff to kill. Don’t wanna fight – go and advance all crafting schools and if you have all schools at lvl.100 – go and help players with their plots. I am needed in Istaria, I can and have will to help others.

Lord of the rings online

Logged in, took presents, logged off. Later logged in and helped one kinnie with Sarnur. I just ran, killing stuff: Dourhands (traitors deserve death only), trolls, beasts, one named dragon, worms, goblins. Sometimes we were getting lost, but overlal things were just good. Kinnie was a very good tactician and relaly helped me. Yes, I was acting as typical Champion: hit one mob, hit another, run to group of 2-3 mobs…and then start AoE attacks, all of them. I was happy, I was efficient, I wasn’t losing health, only power. Kinnie fought too, sometimes just ran through mobs to get them to me or just casting various curses (after all, he was a Runekeeper, they are very good at burning enemies slowly from afar).

He did some of his deeds and then I had to go to sleep: it was midnight after all.


Finally uninstalled. Good-bye, Neverwinter.

And so the weekend has ended. I felt satisfied, i felt happy – things are good once again.


necromancing, building

Posted by Lithuanian Friday January 30 2015 at 12:02PM
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Created second toon, one weirdly named (“storm”, ‘wind” are not allowed) necromancer.  She started in some icy island. Was weaker than wizard, but island proved to be a bit easier. Saw 1 or 2 newbies in this area, but did not talk to them. All I need now is to realise my wizards need Intelligence. Also, finally managed to cope with items that give quests – need just to “examine” them.


Crafting and once more crafting. Running to Cobalt fields, then to mine Obsidian. I have discovered a thing I thought to be a bug: no matter how overburdened you are – you will still be able to move at 25% speed (“Your speed is reduced by 75% because of overburdening”)> i thought it was a positive bug. No, it was a policy of developers – to make things easier, not harder. Hurray, all Guild chat enjoyed this. This memans only one – I can be more effective with cobalt.

I have soloed almost 60% of one tier 4 structure. if I had more time yesterday – it was possible to finish it. Well, will finish today. I really enjoy my life in Istaria: running, gathering resources, aiding other people.

Lord of the rings online

Logged in, took Hobbit presents, sold them, talked to the Kinship. Nothing new, no positivde news from developers this year. Maybe, when they will have their only own loyal fanclub left (~100 players + their alts) they will start to reconsider things?

And so the day has ended – very good in Istaria


Ever-alone and plotting

Posted by Lithuanian Wednesday January 28 2015 at 11:25PM
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Everquest 2

Naktieskarys quested in newbie territory (sorry, bad at names). Some quests were done and then..and then i had quests out of the map. Somewhere. Map was of no use, so I used one “gate”.

I emerged into some “blah blah City of Hate”, started some quests…and suddenly felt alone. Almost no players nearby. Crafting was pure fail; Weaponsmith had no recipes/formulas, only items and formulas did not drop from monsters, they were not sold at merchants. Opened my crafting book – nothing again, empty. How on Earth was I supposed to craft? The only posisble answer – to finish one quest in starter area maybe. But then, i had zero clue where to mine certain resources – and there was noo hint even in local wiki.

Everquest seemed…deserted. To make things worse, I could not use a chat. Maybe it’s time to leave this game?


Naktieskarys continued harvesting Cobalt and adding to the big plot. Now working with 2 storage silos – they require lots of resources, including obsidiian, marble, cobalt (and sometimes yew). One kinnie confessed to have a plot, so I would look what could I do.

Lord of the rings online

Just chatting with kinnies, taking Hobbit presents, paying for house upkeep.

And so the day has ended: good only in Istaria. I still can’t find any “replacement game”.

Everquest II

Posted by Lithuanian Monday January 26 2015 at 11:17AM
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Everquest II

Tried this gamre, although Sony entertainment charges even for using global chats. Free player –> no global chats. Pay subscription, get global chats. Very “nice”…

Customization: too little. No chance to change many things, except head, hair and alike. I chose some magic class, capable of burning enemies from distance.

I think I started to like this game. The world is kind of old-school: no maps marked with “quest there”, how you finish objectives is up to you. To make things easier – quest monsters are marked with feather, so you should know which are priority targets. Level gaining is kind of quick, new abilities almost at every level.

Crafting is easy and non-easy. You can gather resources from level 1 – no tools needed. Just come to Fallen tree, harvest and increase crafting skill. However, I did not find how to actually craft items.

Inventory is little, not sure how to increase it. Selling items to vendors reminds me of Istaria: very little copper coins.

Quests: the game title speaks for them. Wherever you go, you will seen NPCs offering quests and rewards for them. So far I do like this system.

The world is coloured one, some enemies are apathic, some – eager to engage anyone close to them. Loot exists, even collection exist (though not sure what threy really do). Housing theoretically exist, for some coins to buy house and then paying upkeep. Subscribers should be getting something better. Player base is not that cool like in Istaria. I sent one tell to player asking how to “close the rift” – received no answer, even “Sorry, don’t know”. No invites to guilds etc. But maybe things will be better later.

So far – like this game, although it lacks big-chested female wizard running around and grying everything with her…spells.


My Cobalt joinings – were stolen. Left them in public silo – and they were no more. I was angry, saw some player deposited his stuff, first though was to take away his stuff. But was it really that player? Or someone before him? Or maybe someone from our Guild took and added to the plot I am helping? I left angry, but did not take stuff: no need to wage war.

I spent day running in Dralk, crafting cobalt items and one time plot owner arrived to take things for his own plot. It speeded my crafting and helping. A pity, cannot be ninja-helper for one plot anymore…

Our Guild almost rushed to help one player. He needed some crafting materials. One Guild member provided with some fabric, I gave some wood. Player was impressed and started to think how to repay. I answered – “You will repay. One day, when you will be big and strong, you will meet new player…”. And the circle will turn – he will help newbie, this newbie will grow up and help other newbie… Both in Lotro and Istaria people are very quick to help other players.

Lord of the rings online

Just some chat, Hobbit presents (Marks. A pity, I cannot sell them for in-game gold). Helped one player to do slayer deeds in Ered Luin. He saw my Minstrel in action and Minstrel outperformed his Beorning. At least some relaxation.

I am not very enthusiastic about de facto leaving Lotro (i.e.: logging to take present and chat). But the situation is very simple: game becomes something I really do not like. I can’t change anything and do not wish to sufer from content I do not like. This year would be year almost without Lotro.

Maybe when developers understand they are going to have only ruling 100 players and their alts – maybe then they will listen to hard numbers (Helms Deep favoured by 4,4% of voters at and return backi to good old pre-HD Rohan times.

And so the day has ended. Good in Everquest II, good in Istaria, tolerable in Lotro.

Istaria:cobalt madness

Posted by Lithuanian Friday January 23 2015 at 11:28PM
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Time was short even for Istaria – thus finished run in Dralk. Switched to another, better place near plot. A place with Cobalt motherload, so I have to do lesser runs. Run to vault – deposit ore – run back to Cobalt. However, the plot owner has very high ambitions. Lots of tier 5 job, which means 120 cobalt sheeting and 200 cobalt joining for one storage silo. And he has some 30 silos on his plot.

To make things worse, there is Obsidian – only gatherable near Dralk with vaults far, far away. And each silo needs same 120/200 sheetings and jointings.

in Guild chat we joked all the time and I felt it was just great spent time.

Lord of the rings online

Task items finished, now I log in my toon for some chat and Hobbit present. Asking if anyonje played Everquest with its non-existent controls. Players regard Istaria as “crafting game” and offer me to stay in lotro.

I am not leaving it once and for all. Developers and ruling 100 players wanted people like me (and there are hundreds, thousands of them) to get out – I simply comply. Logic is not wellcome in official forums, casual f2p PvE opinion would never be listened to in official forums. But if you propose to take something off players, if you scream “more hardcore, me ownz anything” – you will be listened to (just do not ask for raids).

Maybe one day Lotro will return to its normal, softcore state and the same day I will come back to activity. Not now, not this year/

And so the day has ended – a fun cobalt madness in Istaria with some good chat.

Ever-spank, ever-help

Posted by Lithuanian Thursday January 22 2015 at 6:05AM
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Tried one more time. Created a new toon, told myself I could cope with controls. Well, I couldn’t. Controls are non-existent, non-intuitive and heavily rely and pressing DOS type comands. My toon was killed in firstb encounter just because there is no button to attack (only to turn autoattack on/off). Running around was problematic too. Developers of Everquest deserve eternal spanking untill they manage to understand English word “control”. When they create first user-friendly interface in EQ -well, only then will EQ become playable.


Once again, helping with slate, some sandstone and even (evil) Kenaf are on their ways. Meanwhile our kinnie has destroyed one of his buildings: it was too demanding in resources to be finished. So, instead of large vault he would have small one: but this would speed up buildings. To make things faster, I started to grind Cobalt near Dralk. It is really painfull, since there is no vault nearby, you have to run and run. One storage exists, yet it was occupied by someone’s stuff.

Lord of the rings online placed a poll about best expansion. Lotro’s expansion 15 (Helm’s Deep) got entire 4,4% of all votes. Users just did not like forced fellowship content, clumpsy new skill tree and RNG that is for RNG purposes only.

I just turned in task items on Windstorms and that’s all. Today last task item will be used…and there would be almost no need to visit Lotro (except for Hobbit presents). A pity game is declining so fast.

And so the day has ended – a bit lost and clumpsy.