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Member Blogs
28 results for entries categorized with the keyword '
mmorpg
'
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GW2: A New MMORPG Social Contract
Posted by
Meleagar
at
11:13AM on Wednesday May 16 2012
GW2: Lack Of End-Game Gear-Grind Raiding = Massive Untapped Market
Posted by
Meleagar
at
9:35AM on Thursday May 3 2012
GW2: What Does "Overhyped" Even Mean?
Posted by
Meleagar
at
8:20AM on Friday April 13 2012
Guild Wars 2: Not Short-Shrifting The Little Guy
Posted by
Meleagar
at
8:39AM on Friday March 30 2012
Hardcore Players Ruin The Sense of Discovery & Exploration
Posted by
Meleagar
at
5:57AM on Sunday January 1 2012
Set Character Development Paths & Caps are **SO** 15 Minutes Ago
Posted by
Meleagar
at
11:10AM on Tuesday December 13 2011
Why Offline Advancement Is Inevitable
Posted by
Meleagar
at
10:16AM on Wednesday December 7 2011
Balance = Stifled Character Creativity
Posted by
Meleagar
at
9:33AM on Monday December 5 2011
What's Wrong With Wanting a Solo-Centric MMORPG?
Posted by
Meleagar
at
9:41AM on Thursday December 1 2011
Why no customizable animations & phrases?
Posted by
Meleagar
at
9:42AM on Wednesday November 30 2011
How To Get Rid of Grinding
Posted by
Meleagar
at
9:41AM on Thursday November 17 2011
How About A Casual-Friendly MOBA?
Posted by
Meleagar
at
5:28AM on Friday October 21 2011
Guild Wars 2 Professions - Solo & Casual Friendly
Posted by
Meleagar
at
5:17AM on Thursday October 20 2011
Guild Wars 2 - Casual Friendly!
Posted by
Meleagar
at
11:02AM on Wednesday October 19 2011
Why are there no Immersive Story MMOGs?
Posted by
Meleagar
at
9:25AM on Thursday July 15 2010
Why MMOG Community Fails
Posted by
Meleagar
at
11:12AM on Monday June 28 2010
Staring at Screens, Pounding on Keys
Posted by
Meleagar
at
6:10AM on Monday June 28 2010
Why Play an MMOG?
Posted by
Meleagar
at
10:18AM on Sunday June 27 2010
You Call That Treadmill a GAME??
Posted by
Meleagar
at
7:18AM on Friday June 25 2010
Play Multiple Characters At Once
Posted by
Meleagar
at
12:20PM on Tuesday June 22 2010
How Elitism Is Stifling The MMOG Market
Posted by
Meleagar
at
7:32AM on Saturday June 19 2010
Marketing the Massively Solo-Friendly Role Playing Game
Posted by
Meleagar
at
9:54AM on Wednesday June 16 2010
No More Dead Areas or Ghost Towns
Posted by
Meleagar
at
2:54PM on Monday June 14 2010
Ending The Powergamer Distortion
Posted by
Meleagar
at
4:58AM on Sunday June 13 2010
Why "Story" and "Lore" Fail in MMORPGs, and How They Can Succeed
Posted by
Meleagar
at
6:58AM on Friday June 11 2010
Solved: Gold Farming, Bot Leveling, Shared Accounts, Exploits
Posted by
Meleagar
at
9:27AM on Thursday June 10 2010
The Staleness of Current MMOG Releases Explained
Posted by
Meleagar
at
9:21AM on Wednesday June 9 2010
The Appeal and Promise of 24/7 Character Advancement
Posted by
Meleagar
at
1:43PM on Tuesday June 8 2010
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