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Member Blogs
54 results for entries categorized with the keyword '
Design
'
Search by tag
The League of Vaguely Similar Gentlemen (The Pitfalls of Open Character Systems)
Posted by
cmagoun
at
1:03PM on Thursday May 26 2011
Comments: 0 Views: 132
The Tyranny of Choice (or The Darkside of Open)
Posted by
cmagoun
at
8:53AM on Friday May 13 2011
Comments: 0 Views: 156
Quest Design (Part II): Storytelling tools
Posted by
beregar
at
12:20PM on Monday December 20 2010
Comments: 0 Views: 390
Quest Design (Part I): Quest Types
Posted by
beregar
at
2:28PM on Saturday December 18 2010
Comments: 0 Views: 633
How many chances does a company deserve?
Posted by
beregar
at
8:46AM on Saturday December 11 2010
Comments: 13 Views: 499
MMO Likes/Wishes
Posted by
beregar
at
10:57AM on Sunday December 5 2010
Comments: 0 Views: 315
MMO Dislikes
Posted by
beregar
at
3:18PM on Saturday December 4 2010
Comments: 2 Views: 335
Overused - Death
Posted by
pizzini3000
at
10:46AM on Wednesday January 20 2010
Comments: 0 Views: 370
The Inevitable Trinity
Posted by
pizzini3000
at
7:44PM on Saturday December 26 2009
Comments: 0 Views: 366
This Week's Reader Mail
Posted by
garrett
at
10:24PM on Monday October 12 2009
Comments: 19 Views: 2229
Role Playing Servers: Whine In-Character?
Posted by
mOoK
at
7:59PM on Thursday July 9 2009
Comments: 2 Views: 408
An Experimental Crafting System
Posted by
cmagoun
at
5:40PM on Wednesday July 8 2009
Comments: 3 Views: 517
Do players know what they want?
Posted by
Ephimero
at
5:36PM on Friday June 26 2009
Comments: 3 Views: 421
Design Proposal - Enhancement Changes
Posted by
Drafell
at
10:53AM on Saturday June 20 2009
Comments: 0 Views: 491
Game development as art, not engineering
Posted by
Scaroth
at
12:35AM on Saturday June 20 2009
Comments: 0 Views: 422
Can we solve Bartle's "Explorer" problem?
Posted by
Scaroth
at
8:05AM on Thursday June 11 2009
Comments: 7 Views: 742
The "Plane" of Dreams
Posted by
Velexia
at
1:15AM on Wednesday June 10 2009
Comments: 0 Views: 482
How to ignore the tools your given (A look at roleplaying and its under-utilisation)
Posted by
Munki
at
7:23PM on Sunday May 24 2009
Comments: 0 Views: 470
Project Vex, Free to Try
Posted by
Velexia
at
9:42PM on Sunday May 3 2009
Comments: 7 Views: 681
The passing of Shadowbane (or, play to crush, crushed)
Posted by
mOoK
at
12:15AM on Saturday April 18 2009
Comments: 0 Views: 1105
The Solution to Permanent Death in Project Vex
Posted by
Velexia
at
9:07PM on Saturday March 28 2009
Comments: 4 Views: 930
Astrophysics and Project Vex
Posted by
Velexia
at
4:31PM on Monday March 23 2009
Comments: 1 Views: 503
A List of Games with Inspiring Features
Posted by
Velexia
at
5:31AM on Monday March 23 2009
Comments: 0 Views: 493
Save the Dragons! The case for an MMO without levels
Posted by
mrjimorg
at
1:40PM on Thursday March 19 2009
Comments: 8 Views: 855
Moving Beyond Kill 10 Fedex Princesses: Practical Steps in Building Immersion in MMOs
Posted by
UnSub
at
2:55AM on Friday February 27 2009
Comments: 6 Views: 685
Moving Beyond Kill 10 Fedex Princesses: Building Immersion in MMOs
Posted by
UnSub
at
3:45AM on Tuesday February 24 2009
Comments: 5 Views: 885
Kill 10 Fedex Princesses: The 10 Basic Types of MMO Quests
Posted by
UnSub
at
3:39AM on Tuesday February 17 2009
Comments: 11 Views: 1412
Is catering for "Carebears" the future of MMOs?
Posted by
confusedgoat
at
12:50AM on Monday February 9 2009
Comments: 16 Views: 890
New Site Layout and Theme
Posted by
Meddle
at
11:32PM on Monday January 26 2009
Comments: 30 Views: 790
First blog entry (More of an introduction)
Posted by
qombi
at
4:16PM on Friday January 9 2009
Comments: 4 Views: 636
PvD: The Underutilized Alternative Antagonists
Posted by
Beatnik59
at
11:04PM on Friday October 17 2008
Comments: 6 Views: 807
An Open Letter to the Munchkins Among Us
Posted by
Beatnik59
at
8:32PM on Sunday June 15 2008
Comments: 6 Views: 829
Design a game.
Posted by
Munki
at
2:36PM on Thursday April 3 2008
Comments: 2 Views: 861
Mad Skills, A Retrograde To Options?
Posted by
Tertiary
at
11:18PM on Monday March 31 2008
Comments: 0 Views: 659
My MMO Experiences: A Brief History and Look Ahead
Posted by
Stormreaver
at
5:04PM on Monday January 7 2008
Comments: 5 Views: 802
"Strong Guild" Games, "Weak Guild" Games, and Accessability for the Subscriber
Posted by
Beatnik59
at
1:40AM on Sunday December 9 2007
Comments: 5 Views: 1059
Making sense of it all
Posted by
BadSpock
at
3:07PM on Wednesday December 5 2007
Comments: 15 Views: 602
10 'New' Things My MMORPG Will Have
Posted by
grimfall
at
6:25AM on Friday November 23 2007
Comments: 14 Views: 1078
The tailor made, boutique, ORPG experience.
Posted by
mOoK
at
3:50PM on Friday November 9 2007
Comments: 0 Views: 773
The Best MMORPG will be the most expensive (Or how to save the online rpg industry)
Posted by
mOoK
at
3:44PM on Thursday November 8 2007
Comments: 4 Views: 1592
Do you feel like the Hero you should be?
Posted by
BadSpock
at
1:04PM on Wednesday October 31 2007
Comments: 9 Views: 747
It's all about F-U-N(?)
Posted by
Lodeclaw
at
2:01PM on Monday October 22 2007
Comments: 14 Views: 761
The Problem With Immersion (or How Can You Market 1000 Hairstyles?)
Posted by
Beatnik59
at
3:18AM on Friday September 21 2007
Comments: 1 Views: 683
Dying Worse Doesn't Make Living Better
Posted by
Beatnik59
at
3:14PM on Wednesday August 22 2007
Comments: 5 Views: 757
Perception is Everything
Posted by
LackeyZero
at
11:28AM on Thursday July 26 2007
Comments: 0 Views: 504
Creating Community
Posted by
LackeyZero
at
12:14PM on Tuesday July 24 2007
Comments: 4 Views: 666
Creating Variety
Posted by
LackeyZero
at
12:48PM on Monday July 23 2007
Comments: 1 Views: 552
Defining Context
Posted by
LackeyZero
at
8:56AM on Saturday July 21 2007
Comments: 1 Views: 517
Importance of Immersion
Posted by
LackeyZero
at
1:49PM on Friday July 20 2007
Comments: 0 Views: 844
Good and Bad Advertising
Posted by
LackeyZero
at
12:57PM on Friday July 20 2007
Comments: 0 Views: 567
Defining Boredom
Posted by
LackeyZero
at
12:43PM on Friday July 20 2007
Comments: 0 Views: 560
Defining Fun
Posted by
LackeyZero
at
1:22PM on Thursday July 19 2007
Comments: 0 Views: 597
Why Quests are Detrimental to Fun
Posted by
LackeyZero
at
12:46PM on Thursday July 19 2007
Comments: 1 Views: 621
Non-Choices and Non-Systems (or Why Talisman is not a a Game)
Posted by
cmagoun
at
11:17AM on Thursday July 5 2007
Comments: 1 Views: 645
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