Trending Games | World of Warcraft | Dark and Light | Rift | Wizard101

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Username:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,648,889 Users Online:0
Games:945 
NDoors Interactive | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 10/30/08)  | Pub:Valofe
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Communities Developer Journal

Posted by Jon Wood on Feb 10, 2009  | Comments

Communities Developer Journal - Atlantica Online - MMORPG.com

Today, we here at MMORPG.com continue our series of Atlantica Online Dev Journals with Kim Tae Gon, the Producer of Atlantica Online. Today, we present a look at communities.

Atlantica Onlione Screenshot

Communities, of course, play a very important role in a massively multiplayer online game. Motivated to create a fresh gaming experience with Atlantica, we felt we had to come up with something unique for the community side of our game, to go along with our other innovative features, the turn-based action and the mercenary system. What we came up with is the nation system.

There are two types of community grouping in Atlantica: guilds and nations. Guilds aren't anything new to MMO gamers, although Atlantica's guilds offer features not typically found in other games, like guild crafting. But it's the second type of community we've created that is something we believe is unique. So please allow me to go into some detail on the nation system, and what we hope to do in the future to make it better.

Read the Communities Developer Journal

 advertisement