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Reloaded Productions | Official Site
MMOFPS | Setting:Real Life | Status:Final  (rel 08/31/11)  | Pub:GamersFirst
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Game Modes - Who Needs 'Em?

Posted by Suzie Ford on Dec 20, 2010  | Comments

Game Modes - Who Needs 'Em? - APB: Reloaded - MMORPG.com

In the latest post on the APB Reloaded dev blog, GamersFirst CTO and COO Bjorn Book-Larsson takes a look at game modes. First a retrospective is given about how the game was originally designed and where it may be going in the future. Book-Larsson rhetorically asks whether APB reloaded is (or should be) "A GTA Style Story, or a Counterstrike Style Match?"

On the other hand, there is no reason the PvP fighting shouldn't also be extended to it's logical conclusion, and we are considering starting a new mode where we hand back direct control to the player, a la Counterstrike. Potentially we would call that "Session Mode," "Clan Mode" or "Team Mode" or something similar. Of course this type of mode risks breaking the design-continuity between the Social Districts and Action Districts, but fundamentally, there is no good reason you should not be able to have more of a lobby-type function where your clan can take on a competing clan (even Crims on Crims), and have a show-down in a new (presumably smaller) map until one clan or team stands victorious. It would be like challenging someone to a duel at dawn, posse vs posse. And if you don't yet have a clan, what better method to find future clan mates than by permitting a more user-controlled joining process that enables short, fast paced game instances that can be completed in ten to twenty minutes.

Read more here.

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Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom