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New Concept Art

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Age of Conan has added a new concept art feature to its web site.

This week we have added a series of great concept art pieces that highlight the very distinctive looks that weapons from each of the different regions of King Conan's world have.

In Age of Conan the player will be able to visit and face enemies from a great number of the locations and areas written about by Robert E Howard. We caught up with Assistant Art Director Grant Regan to find out a little more about what goes into matching up with the wonderful descriptions found in the stories when it comes to bringing the weapons of Conan and his many adversaries to life.

"One of the greatest challenges of reproducing the world that was created by Robert E Howard in the Conan literature was that we have so much to live up to! Each and every region that Conan visited, or that Howard described, had such distinctive aspects that the reader was always given a wonderfully evocative mental image of what Conan faced."

"In Age of Conan we have to visually represent that in a manner that will retain that sense of being somewhere specific. If you are Stygia, or facing a horde of angry Hyperboreans then we want the players to be able to identify the difference visually. This isnt just represented by the world design but is also very important to the design of the weapons and armor that your foes will use."

"This means that the team spends a lot of time designing weapons and armor that have very different and unique looks to them. A Kushite weapon the players might face should look very different from that wielded by a Zingaran. We feel that the effort put into giving the different cultures unique aspects to their weaponry is very important to our goal of always allowing the player to feel that they are following in the steps of Conan and facing the same dangers!"

You can find the new images here in the concept art gallery.

Read more about Age of Conan here.


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